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Dark GDK / Easy to use with Dev-C++?

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Aaron Miller
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Posted: 19th Mar 2006 10:11
Is this program easy o use with Dev-C++? Is there a site that lists all of the DarkGAMES SDK commands? I'm sorry if thats a stupid question. I just want to know if this is worth buying versus downloading the DirectX SDK from microsoft for free (except thats about 300mb, and ive got a 56k modem, resulting in a 13 hour download)

Thank you for your comments
(ps, i have DarkBASIC PRO, but i want some C++ designing stuff)

[href] http://www.freewebs.com/directexecute/index.htm [/href]
OSX Using Happy Dude
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Posted: 19th Mar 2006 10:42
I think its impossible to use with Dev C

Aaron Miller
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Posted: 19th Mar 2006 10:47
really? what can i use with it then?

[href] http://www.freewebs.com/directexecute/index.htm [/href]
Barnski
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Posted: 19th Mar 2006 10:53
Vs 6
Vs 7 (2003 .NET)

and you need DirectX SDK anyways to compile your projects!

Aaron Miller
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Posted: 19th Mar 2006 11:53
wait i do? I thought DarkGAMES SDK had the DirectX SDK included with it! That sucks for me i guess, i'll just leave my computer on while the 2 downloads go through. wait 3, i gotta get Visual Studio 2006 (or 2005, which ever one came out last). Are you sure i cant use Bloodshed Dev-C++? Because if i cant i gotta get used to a whole new inteface.

Anyways, Thanks for the help.

[href] http://www.freewebs.com/directexecute/index.htm [/href]
MiR
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Posted: 19th Mar 2006 12:19
Quote: "wait 3, i gotta get Visual Studio 2006 (or 2005, which ever one came out last)."

0_o Err.I don´t think you can download Visual Studio bar the 2005 express version. The 2005 VS doesn´t work with the DGDK yet and the Express version will probably never work.
Quote: " I thought DarkGAMES SDK had the DirectX SDK included with it! That sucks for me i guess"

Not really. Instead of downloading a 340 meg file you´re now downlaoding a 40 meg file and a 300 meg one. What´s the diference?

My signature has been erased by me because it's LARGE.
Thank you for the votez!1!
OSX Using Happy Dude
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Posted: 19th Mar 2006 16:41
I suspect DevC will be dropped - after all, if the free version of VS 2005 can work with GSDK, then it DevC wouldn't be needed.

theDK
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Posted: 19th Mar 2006 17:46 Edited at: 19th Mar 2006 17:47
*******
and the Express version will probably never work.
*******

Please don't tell me thats true ...
Aaron Miller
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Posted: 20th Mar 2006 09:09
uh, ok. But, then, does that mean that DarkGAMES SDK is a DirectX initializing program or not? And is it really only 40 megs? if it is thats less then i thought it was. I also thought that the demo included at least a few commands from the sdk, but i was wrong, so i dont really get a sample of how usable it is, oh well. I'll just have to buy it (Im sorry if this was a stupid question, (did i ask about the help files? If i didnt then do the help files show how to use syntax from the commands? Thanks for all your help!))

(PS: *DONT RESPOND TO THIS* You guys should make .dvx files and submit them to my site, because i still need more games, and my computer wont allow uploads. Just a thought, cause i just got forums too, and so now i know who is really at my site. I'm sorry for including this information. Truly i am.

[href] http://www.freewebs.com/directexecute/index.htm [/href]
MikeS
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Posted: 21st Mar 2006 02:25
I believe DarkSDK only works with Vs 7 (2003 .NET) with the release of the Feb. DirectX sdk.



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Aaron Miller
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Posted: 21st Mar 2006 09:16
uh, well wait a second, ive seen some tutorials (not sure where) on including "Real-Time" game engines. I think it was called irrlcht engine. (They said real-time). And Dev-C++ has a Visual Studio importer too, that doesnt prove its compatible with each-other, so i dont know... But does any one know of more DarkGAMES SDK sites?

[href] http://www.freewebs.com/directexecute/index.htm [/href]
Yoko
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Posted: 22nd Mar 2006 13:19
If you're using DevC, use Irrlicht or OGRE instead.

DBP is nice and easy, however this doesn't supposed to appliable for DGSDK, however if you're capable using C++, try different SDKs, maybe someting can be useful to you.
Lil Gaming Man
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Posted: 2nd Apr 2006 09:52
Well why dont you try and get a plugin for Dev C++ that will make it run with Dark Game SDK?

Blazer MMOG 0% C++
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Life is useless unless... I dunno!
Aaron Miller
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Posted: 4th Apr 2006 09:31
Thank you, Do you know of a plugin, That helped a little bit, I would only use DGSDK for it's 'ease of use' But if the Irrlcht engine is the same, I could use that.

I'll search google for more information, Thank you.

Sonic vs Mario Who will win? View http://www.newgrounds.com/portal/view/128570 to see the movie!
Freddy 007
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Posted: 9th Apr 2006 23:50
Quote: "The 2005 VS doesn´t work with the DGDK yet and the Express version will probably never work. "


Quote: "I suspect DevC will be dropped - after all, if the free version of VS 2005 can work with GSDK, then it DevC wouldn't be needed."


Who's right?

theDK
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Posted: 10th Apr 2006 08:13 Edited at: 10th Apr 2006 08:14
Hi ...

VC 2005 support is gona be added in the next update which eliminates the need for Devc++.
MiR
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Posted: 10th Apr 2006 11:46 Edited at: 10th Apr 2006 11:48
Quote: "VC 2005 support is gona be added in the next update which eliminates the need for Devc++."

Not really. They said 2005 but they never mentioned the epress edition. It might be made compatibe but it seems to be missing important libaries.

Need path finding in your games? Have a look at the tutorials on www.telefonica.net/web2/paskyprog/.
OSX Using Happy Dude
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Posted: 10th Apr 2006 12:32
Hopefully the Platform SDK would contain anything needed...

Freddy 007
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Posted: 10th Apr 2006 13:11
Quote: "Hopefully the Platform SDK would contain anything needed..."


I second that.

theDK
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Posted: 10th Apr 2006 16:14 Edited at: 10th Apr 2006 16:18
@MiR:



I know that, thats why I said VC 2005 and didnt mention the word express.

@Bouncy Brick:
It doesn't
A friend of mine tried using DGSDK with Microsoft Visual C++ Toolkit 2003 but the compiler complained of some missing libs ... appereantly DGSDK uses some ATL libraries which aren't included in Microsoft Visual C++ Toolkit 2003 nor they are included in the PSDK and I don't think they are included with VC 2005 express edition either.

I hope I'm wrong about this and I really wish that the sdk would work with VC 2005 express ... if it didn't then maybe the DGSDK.net would be the solution ... now what is bothering me is that people don't seem to be interested in the .NET version of DGSDK since there aren't alot of posts in the DGSDK.net thread
OSX Using Happy Dude
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Posted: 10th Apr 2006 22:04
I know about the VS 2003 Express problems - wrote a long piece on it myself. But as VS 2005 is somewhat different, there is a fairly good chance that, hopefully, it may work with the Express version.

Seppuku Arts
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Posted: 13th Apr 2006 19:51
If you're willing to pay for DGSDK, it won't cost too much more to get Visual C++ 6 as well, you might be able to find a legit version on ebay, or amazon, or use irrlicht or Ogre 3D, I tried irrlicht myself and found it difficult


K I changed my name into a famous Samurai, but meh! Seppuku got boring after a while
Ancient Lady
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Posted: 13th Apr 2006 21:58
As I understand it, MS is no longer supporting Visual C++ 6 at all. And Visual C++ 6 is not compatible with the DirectX versions past (I think) Feb 2005 (or there abouts).

The 2005 Express version is missing such libraries as libc, which DGSDK needs. I don't think it is possible to get the missing libraries from anywhere that are compatible with 2005 Express.

Cheers,
Ancient Lady
Freddy 007
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Posted: 13th Apr 2006 23:50
OSX Using Happy Dude
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Posted: 16th Apr 2006 11:25
No - the Platform SDK doesn't have it.

It could all depend on the linking system the GDSK uses

Aaron Miller
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Posted: 16th Apr 2006 23:33
alright, uh... So, if i have dev-c++ and for some reason i cant get to download vs2005 because i have to download it twice (download the downloader to install it)... AND ms doesnt support it, then should i or shouldnt i get dgsdk? And, is there a compiler that works with it?

Thanks for all your thoughts and help.

if a+b=c but c=a-b then whats d?
Ancient Lady
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Posted: 2nd Jun 2006 04:18
MS Visual Studio .Net, aka VS 2003, works with DGSDK, is still supported by MS and works with the latest DirectX libraries/sdk.

It is also still available commercially.

Cheers,
Ancient Lady
Aaron Miller
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Posted: 2nd Jun 2006 08:39
OK, then i have a question (wow, this is old), There is an Import Visual C++ function on Dev-CPP, does that also work, before i dish out the $65 for DGSDK, the $250 for the Visual Studio, the $200-$1200 to fix my other computer (this one's not mine) which cant use the internet (dont know why, dont ask), I would like to know before i do that. Besides that, sounds good. Uh, theres a "Hands on DarkBASIC" book, is there one for DarkSDK? Or are the help files just understandable enough to understand the command(s) the first time without EVER needing to go back to the help file to get a showcase example, that actually helps... (If none of that was understood then sorry, i'm looking for something and had to stop a few times...)


If any of that sounds "mean" or "rude" it wasnt meant to be, sorry if it was.

I have the BEST signature ever! I bet you cant guess what it is!
APEXnow
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Posted: 2nd Jun 2006 10:44
DGSDK consists of import static libraries which the GNU GCC (Dev-C++'s compiler) is capable of reading, but it's because of problems with mixed Runtime libraries that makes things go haywire. Since the DGSDK libs were compiled under MSDev, when you try to compile with the libs under Dev-C++, you get conflicting or missing function requirements needed by the DGSDK lib files.

This solution has not yet been resolved to my knowledge.

Paul.


Home of the Cartography Shop - DarkBASIC Professional map importer
Aaron Miller
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Posted: 2nd Jun 2006 10:56
Hey, um, my email has too many virus' right now, so, i'll just post it here. When I tried to edit my message, I got THIS...

Uhh, is there a problem?

I have the BEST signature ever! I bet you cant guess what it is!
Aaron Miller
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Posted: 2nd Jun 2006 10:57
Oh, yeah, by the way, thank you all for all your help!

I have the BEST signature ever! I bet you cant guess what it is!
Freddy 007
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Posted: 2nd Jun 2006 14:24
Quote: "Uhh, is there a problem?"


Richard Davey is(as far as I know) working on it.

Aaron Miller
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Posted: 6th Jun 2006 07:29
ah, thanks. But, what was the exception with that post, compared to all my other ones?

I have the BEST signature ever! I bet you cant guess what it is!
MiR
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Posted: 6th Jun 2006 11:45
Quote: "But, what was the exception with that post, compared to all my other ones?"

There was no exception. Just editing posts didn´t work. I think it works now though. Haven´t tried yet.

Need path finding in your games? Have a look at the tutorials on www.telefonica.net/web2/paskyprog/.

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