Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Program Announcements / Krait Demo. shmup dev horizontal shooter with boss competition entry.

Author
Message
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 21st Mar 2006 11:19 Edited at: 21st Mar 2006 11:35
Me, and Van-B have been working hard on the shmup dev horizontal shooter with boss competition.

The game storyline.....

Earth has been polluted by a virus of nanobots from another planet. The nanobots were delivered to Earth in a freak accident when our airforce pilots shot down spaceships from another world. The spaceships were piloted by robots. The robots were not agressive in any way, but the nanobots that run through their metalic bodies to repair damage, and build new limbs were released into our atmosphere. They were breathed into human lungs, and started to take over our bodies, and our world. Humans were starting to grow metalic limbs, slowly turning themselves into bionic lifeforms, but the mayhem didn't stop there. The entire planet was being terraformed into a robotic landscape. Earth had a robotic weed growing all over it, and the weed would change whatever it touched!!!

Here is a demo of level 1. The Fantastic music is by Fallout!!! Many Thanks!!!

Ther are some known bugs with the demo. Luckily we have another week to fix them.

21.5 MB

http://www.savefile.com/files.php?fid=2892719

Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 21st Mar 2006 11:21 Edited at: 21st Mar 2006 11:21
Here are the piccies!!!



Attachments

Login to view attachments
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 21st Mar 2006 11:22 Edited at: 21st Mar 2006 11:22
And another.....




Attachments

Login to view attachments
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 21st Mar 2006 11:23 Edited at: 21st Mar 2006 11:24
and another......



Attachments

Login to view attachments
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 21st Mar 2006 11:24 Edited at: 21st Mar 2006 11:25
One more....




Attachments

Login to view attachments
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 21st Mar 2006 13:00
There's some crazy stuff in that game. The artwork is quality. Love the backdrops, and the ideas for the bosses and levels are very good. Definitely a mad romp. I couldn't get too far. I kept getting hacked up by the swingy things after the big bending skull man (cool joint system on them by the way) and then after that, I just get obliterated. haha. But it's good that it's hard, and I like the variety in the enemies.

Ooo, wierd growing tree tentacle things are cool too. Very different and claustrophobic.

Baggers
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 21st Mar 2006 13:37
Looks incredible !...well done guys...who does your artwork for you ?

M.I.A is pending
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 21st Mar 2006 13:47
Thanks all!!!

I do the artwork. Van-B programs the game, and builds the levels.

Philip
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: United Kingdom
Posted: 21st Mar 2006 14:12
Wow - talk about a talented team.

Cheer if you like bears! Cheer if you like jam sandwiches!
Quote of the week: "I highly recommend Philip's Vector Tutorials" (RiiDii)
dark coder
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 21st Mar 2006 14:42
well im a big fan of the old rtype games, and i liked the gfx, however i found the gameplay rather boring, the last boss was very easy aswell though it took me a while to realise that shooting his eye makes him die, perhaps if it shot beams of light from the eye or something then you would have to move while it charges up or something. at one bit i couldent destroy the weeds in time so i had to suicide into them which kinda sucked. and i think that the initial batle with the flying things should be longer as its kinda easy, and the font is rather annoying, the menu could be more resoponsive on toggling music seemed to wait for 1 sec before it decided to toggle.

Halowed are the ori.
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 21st Mar 2006 15:18
The limited time made it hard to get everything right, but we plan on making an entire game from this, so we can improve the gameplay for the full game. Afterall this is just a demo.

Philip
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: United Kingdom
Posted: 22nd Mar 2006 00:07
It'd be nice to see a game like this. I still love the old Amiga classics: Menace, Blood Money, etc. etc.

Cheer if you like bears! Cheer if you like jam sandwiches!
Quote of the week: "I highly recommend Philip's Vector Tutorials" (RiiDii)
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 22nd Mar 2006 21:03
Yay!

Got it down to <20mb, damn that was tricky. Same link, no changes except the size and I fixed the music and mouse pointer, hope Matt doesn't mind.

Post your high scores people.


Van-B

Put away, those fiery biscuits!
Lord Belial
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 22nd Mar 2006 21:20 Edited at: 22nd Mar 2006 21:22
"First, there was Menace. Now, Psygnosis presente, a DMA Design game. BLOOD MONEY!!!"

Lord Belial
Lord Belial
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 22nd Mar 2006 21:20 Edited at: 22nd Mar 2006 21:21
oups, double post

Lord Belial
spooky
22
Years of Service
User Offline
Joined: 30th Aug 2002
Location: United Kingdom
Posted: 22nd Mar 2006 21:48
Nice!

No bugs, except you can't play game again after completing level. It just says well done and you have to go back to menu.

Game looks great but ship was really sluggish, like it was drunk. Also do not like the way game is compiled in windows mode instead of fullscreen exclusive as you get a lot of wobbling as tearing as the huge backgrounds are scrolled around. Would much prefer fsex mode where sync is locked to monitor refresh rate.

I'd love to see this be turned into a fully fledged game.

Boo!
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 22nd Mar 2006 22:11
Yeah, had to chomp down to 5.7 because of compatibility issues . FSEX mode in 5.7 is death, FSEX mode in 6.2 is lush.

I'll upload an updated .exe here; compiled in 6.2 for those with the DX version that works proper like.

I think I need a blast on Trackmania first.


Van-B

Put away, those fiery biscuits!
spooky
22
Years of Service
User Offline
Joined: 30th Aug 2002
Location: United Kingdom
Posted: 22nd Mar 2006 22:22
Ah, that explains things! played a few more games now and the slow sluggishness is really irratating. I assume latest download was compiled with a 6 version as it came up with the new prompt about downloading 9.0c of directx. I therefore downloaded feb 2006 version, which I need for when I install 6 anyway. It only needed to download 9mb which was a nice surprise.

My high score so far is 90390

Boo!
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 22nd Mar 2006 23:48
Here's a replacement .exe - compiled in 6 Beta 2 - should notice it's smoother and the weeds act differently.

Nice and small 880k download.


Van-B

Put away, those fiery biscuits!

Attachments

Login to view attachments
NeX the Fairly Fast Ferret
19
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 23rd Mar 2006 00:22
Could not load sound at line 3518? WOOT?


At least farting ferrets are better than stinky stoats.
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 23rd Mar 2006 01:04
The sound works Ok for me. You need to download the top demo first, then add this file to it.

Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 23rd Mar 2006 01:05
No Woot

You could try the new .exe, should work - it's because 5.7 hates the sound format, but 6.2 likes it .

Uploading a new RAR as we speak, again.

Put away, those fiery biscuits!
Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 23rd Mar 2006 01:38
pincho and van b for the win

Syndicate remastered: Corporate persuasion through urban violence.
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 23rd Mar 2006 01:47 Edited at: 23rd Mar 2006 01:47
Thanks Wiggett!!!

I got a mega load of Homing missiles!!!!



Attachments

Login to view attachments
Math89
20
Years of Service
User Offline
Joined: 23rd Jan 2004
Location: UK
Posted: 23rd Mar 2006 20:10
Impressive but I have some problems : I can't see the boss (I only have the background image with the static boss) and the skulls on the tentacles. That's annoying because I get hurt by invisible things .
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 24th Mar 2006 16:22
Which version was that Math89, like did you use the patch, or just download the RAR.

The main RAR is compiled in 5.7, so it should be more compatible, but not as smooth. The uploaded patch is compiled in 6b2, so it's smoother, but might have some weird issues as it's a beta version of DBPro. Hopefully the official Patch 6 will fix the problem, I don't think it's down to my code, more to do with Z depths and DX.


Van-B

Put away, those fiery biscuits!
Math89
20
Years of Service
User Offline
Joined: 23rd Jan 2004
Location: UK
Posted: 24th Mar 2006 19:20
I tried both versions, that's strange :S.
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 24th Mar 2006 20:37 Edited at: 24th Mar 2006 20:42
Could be that the 24bit parts are working, but the 32bit images aren't? Maybe??? Just a guess really. Or the boned 3D objects aren't working.

Login to post a reply

Server time is: 2024-09-28 23:33:18
Your offset time is: 2024-09-28 23:33:18