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DarkBASIC Professional Discussion / Novodex (PhysX) coming to DBPro

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MiR
22
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Joined: 13th Jul 2003
Location: Spain
Posted: 9th Apr 2006 16:37
Quote: "I'm suspicious about the future success of the hardware."

Me too. It also doesn´t help that it only works with their physics system. I would boycot the hardware just on that premise. I don´t want another monopoly in the pc sector.

Need path finding in your games? Have a look at the tutorials on www.telefonica.net/web2/paskyprog/.
TEH_CODERER
22
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 9th Apr 2006 18:36
Quote: "I think that\'s badly worded. \"targeted at hobbyist and non-professional games programmers\" perhaps."

Damn straight! Their wording...makes me mad!

JimB
23
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Joined: 21st Sep 2002
Location: UK
Posted: 20th Apr 2006 23:18
I'm well impressed with PhysX,I just signed up at their site and downloaded the sdk and demos.I have a 2Ghz Athlon and the demos ran very fast,the tank tracks demo was good but the Psuedo cloth demo was very good as was the Soldier rag doll.
Hamish McHaggis
23
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Location: Modgnik Detinu
Posted: 21st Apr 2006 00:45 Edited at: 21st Apr 2006 01:01
Quote: "It's not part of any of the next-generation consoles (despite the original claims), so we've got atleast 5years before that would become any sort of threat."


Are you sure? All the sources on the internet I can find seem to state clearly that the PS3 will use the PhysX chip.

Eg. http://www.ps3portal.com/ps3/article/331.html

In fact, here is a PS3 game that already seems to use PhysX (check the video)

http://uk.ps3.ign.com/articles/701/701636p1.html


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BatVink
Moderator
23
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 21st Apr 2006 00:56
No way, Raven talking crap again? Would you believe it! Of course, everybody else could be wrong.

Cash Curtis II
21
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 21st Apr 2006 03:03 Edited at: 21st Apr 2006 03:04
Well, Raven IS the master of physics. Totally fixed ODE and added ragdoll support. He's just waiting on ...the docs??... before he sends it up to Mike.

Oh, and his other plugin that he finished months ago, he didn't send that one up either, because... he got bored?

And his Resident Engine that he had done in October of 2005. Oh wait, he said the docs weren't done on that yet, so we can't see it...

Good thing TGC has Raven. Otherwise, we'd think THEY were doing all the work.

BillR
23
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Joined: 19th Mar 2003
Location: United States
Posted: 21st Apr 2006 03:11 Edited at: 1st May 2006 07:08
Hamish, any source on the internet that says they will be using the PhysX 'CHIP' is confused. The PS3 will use the PhysX 'engine' software running as a thread on one of the cell processors. There will not be a PhysX 'chip' on the PS3.
BatVink
Moderator
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Location: Gods own County, UK
Posted: 21st Apr 2006 09:50
The PhysX engine and the Playstation hardware are working in unison, providing a hardware-based physics solution. So in the context of the original quote, it is true to say that Hardware-based Console Physics is here, and it's driven by PhysX. It IS misleading to say it's Ageia hardware though.

Hawkeye
22
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 22nd Apr 2006 17:26
PhysX card on control-alt-delete


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Codger
23
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Joined: 23rd Nov 2002
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Posted: 30th Apr 2006 21:42
O.k. Its almost May the release of the Physx Add on
What is the estimated release date?
Will it be available via Downloads?

Are tutorials and demos included?

Thanks in advance

System
PIV 2.8 MZ 512 Mem
FX 5600 256 mem
Habatar
21
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Joined: 9th Aug 2004
Location: Madrid (Spain)
Posted: 30th Apr 2006 22:16
The public information estimate the release date to aprox 15 May and the price aproz 60$.
Al add-ons are distributed via donwload.
And will be demos and help, I suppusse.

More info are comming in the May Neswletter, in some hours. I am nervous .
Coding Fodder
22
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Joined: 25th Sep 2003
Location: Somewhere in my cerebralcortex
Posted: 1st May 2006 03:25
Quote: "The PhysX card is similar, in that it will only assist the CPU and not output anything. More powerful CPUs will just take over. Once you've added the processing power of the new card to an existing CPU, there's really no need for it. Then, it's just the software..."


That depends on how sick you want your physics to be. In Fluid mechanics research weeks on super computers have a difficult time modeling even fairly simple flow, especialy if it is turbulent. So for adding nice interactive rivers to your games anything a ppu can give you will always be a plus.

I do however agree that since it does not provide a connection between the processor and a periphal device it stands a good chance of being absorbed into some other component eg. graphics card or special extened instructions on the cpu.

Something really catchy that makes people stop and think about the meaning of life and say to themselves "My but thats clever"
Xander
23
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Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 1st May 2006 04:42
I can't wait to buy this...will probably have to wait until fall though, I ran out of money

Everyone should watch that Cellfactor video that Rich linked to, it's amazing

Xander Moser - Bolt Software - Firewall
Jonas
20
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Joined: 10th Aug 2005
Location: What day is it?
Posted: 13th Jun 2006 03:13 Edited at: 13th Jun 2006 03:15
Quote: "Cards the assist with processing tend to fail. Anyone remember those MPEG movie cards? They seemed to be the next big thing, and people bought them, but they're long dead. Now, CPUs can easily handle the load of the 2D video."


Yeah I hear you on that much but 2D video didn't have much in the way of advances, it reached a pinnacle and that was all that was necessary. Only recently recently with HD have we seen much of an improvement and even that uses a deticated PU. (In the case of the better ones.)

With physics, on the other hand, the sky's the limit. The more juice you can kick out the better because as games become more and more massive, so will the physics' demands on the computer.

Also, who said getting ahead of the game (no pun intended... or well maybe a little) was a bad thing? Smoother gameplay is the way I see it. I just hope they decide to make the move to PCI-Express when things become a little more economical.

Comments and corrections always welcome - Bob

Edit: oh yeah and about those cards, lol I just threw like 30 of those things away a couple of weeks ago. Kept one though for 'ol times sake.

There's no place like 127.0.0.1
Tapewormz
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Location: Winnipeg, Mantoba, Canada
Posted: 13th Jun 2006 07:25
I've read few hardware reviews on the Physx cards out there and none of them are very positive. They said that the framerate with and without a physx card when running Cellfactor was terrible. I don't see physx really making an impact, since nvidia and ati are going to challenge with their own ppu's. nvidia has enough money to do to ageia what it did to 3dfx. I'll be really amazed to see if ageia and physx will still be around in 3 years. They just don't have the bankroll to fight nvidia. I have an ati card myself, so I'm not pro nvidia. I'm pro-whoever can give me good hardware cheap.

Richard Davey
Retired Moderator
24
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Location: On the Jupiter Probe
Posted: 13th Jun 2006 10:59 Edited at: 13th Jun 2006 11:40
Quote: "I don't see physx really making an impact, since nvidia and ati are going to challenge with their own ppu's."


Nvidia are going down the Havok FX route, but it isn't a dedicated physics processing unit at all (certainly not in the way of the PhysX board), and cannot be used in the same manner. It is what's known as a 'cosmetic' system, more of a SM3 enhancer, and cannot be used for actual physics calculations.

Edit: Before anyone dives on me and shouts 'load of crap!' let me clarify - the Havok FX system cannot directly effect the gameplay. I.e. the physics calculations it does are for display purposes, and are not fed back into the game world in any way. Think of it more as a 'shader model 3 accelerator on steroids'.

The reason why I think PhysX will win over Havok FX? The cost of the SDK. Free vs. a 6 digit license fee. That is the kind of difference that appeals to all spectrums of developer, not just the indies. Free = much wider adoption, wider adoption = it being more usual to have PhysX support, hence it gets the brand out there.

I don't believe that any of the current PhysX games are showcase enough to convince people, but there are enough powerful engines coming to change that. Over 100 games in dev that support it, the Unreal Engine 2007 supporting it natively. The fight hasn't even begun yet.

Quote: "They just don't have the bankroll to fight nvidia."


nvidia are big, yes. But they aren't making any physics processors, at all. The question should be, do they have the bankroll to fight Havok? With $60 million funding from the start, I'd say so.

Bite my shiny metal ass
Tapewormz
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Location: Winnipeg, Mantoba, Canada
Posted: 14th Jun 2006 09:56
Only time will tell. I have a hunch that they'll sell out if the price is right. Then the tech will either be shelved or utilised. I see nvidia doing this in about 2 years time. That's just my own little gut feeling though.

Cash Curtis II
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 14th Jun 2006 10:06
It's just too expensive. $300 is a pretty serious purchase for me. If they got it down to $100, I think they'd be in business.

Maybe they should divide the cost between the software and the hardware. I mean, it's great software, and even better with the hardware. They could sell distribution licences, the price relative to the number of games to distribute. I just think that banking solely on the hardware isn't a good idea.


Come see the WIP!

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