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DarkBASIC Professional Discussion / DBPro Patch 4 is now available for download

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MrTAToad
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Posted: 23rd Mar 2003 01:43
I dont think small rodents carry CD's around, y'know...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Matto
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Posted: 23rd Mar 2003 02:53
Well I just installed the Patch and without changing anything in my comp entry code "Yet", some basic AI that didn't work now works.. glad about that!! my textures look all out of wack now and contain writting and crushed up textures that make me think the get image Image number,left,top,right,bottom
are not working correctly and is even adding stuff that shouldn't be there? maybe something to do withthe .PNG format, until I test it I don't know. Also the text width,height,"" had gone all strange, Although the level text for scores etc is ok while playing the game, what used to say "Level 1 Completed" Now says what I can only presume is the same but it is in Arabic or some similar language, go figure on that one it's beyond me, lol.

Well thats the first obsrvations on my comp entry game, I am not complaining or anything here just passing notes on what changes I noticed on first installation of the patch. I am sure theres reasonable explainations for the changes.. well I hope there is

1ghz Cel,512 sdram 133,Gf2 MX 400 64,SBL 5.1,Win98
Best Upcoming MMOG - http://WWW.Atriarch.com
Project: Card Game with No Name
Matto
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Posted: 23rd Mar 2003 03:17 Edited at: 23rd Mar 2003 03:18
Ok after a quick test I can reveal that setting/changing the Text size before using the Center text x,y,str$() command seems to change the language or does some strange things to the charactor set at least, after looking harder I am unsure whether the text actually shown when using the set text size command is atually a language at all.. it definatly reminds me of Arabic though.. just incase anyone wants to test this I am setting the text size to 50 or 30 before the text gets put to the screen (using the Center Text X,Y,""). the size may change the charactor set or something, I really don't know enough about the charactor side of things to grasp at any more straws.

1ghz Cel,512 sdram 133,Gf2 MX 400 64,SBL 5.1,Win98
Best Upcoming MMOG - http://WWW.Atriarch.com
Project: Card Game with No Name
BillR
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Location: United States
Posted: 23rd Mar 2003 09:19
WOW!-Thanks Lee and everyone for all you HARD work on Patch4!

Fast?-My retro compo 2D Shooter went from 61 fps to 580fps!

Athlon 1800+(1.533Mhz), 1 Gig RAM, nVidia GForce3/T200.

Just thought you would like some feedback on Patch4.

BTW, I can't wait to see and play all the Retro Game Entries!

Shadow Robert
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Location: Hertfordshire, England
Posted: 23rd Mar 2003 17:39
hey i got patch4 installed (yay) ... now DBpro has returned to its original state, no annoying popups ... however when i compile something from the Editor, it brings up the 'Program Files' Directory now.

And doing it from the Command Line Evironment it says 'Not all Compiler Components are Present'

so i think i've well and truely buggered it
ho hum time to start finding the CD i guess...

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
MrTAToad
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Posted: 23rd Mar 2003 22:06
Ah yes - you were using half of the demo weren't you ? So that's what happens if you muck around with it...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Shadow Robert
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Location: Hertfordshire, England
Posted: 24th Mar 2003 03:12
hehee... it was the upgrade from the full version to use it without the CD i then installed the trial ... and since copied across the full version again to patch and such. Ahh its a varitable mess but has kept me entertained

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
MrTAToad
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Posted: 24th Mar 2003 11:29
I bet!

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
rapscaLLion
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Location: Canada
Posted: 25th Mar 2003 00:27 Edited at: 25th Mar 2003 00:30
Well patch four brought about no speed increase, and a whole crap-load of clipping probs to sort through now. *sigh*

[Edit] Oh my dear lord my textures on models are gayed-up... Someone tell me there is an EASY way to downgrade to patch 3...

Guess maybe it's my card?

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
MrTAToad
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Posted: 25th Mar 2003 00:31
..which is ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
rapscaLLion
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Posted: 25th Mar 2003 04:15
Sorry lol, should have thought of that. I have a
NVIDIA RIVA TNT2 64 (32Megs) (No laughing)

My comp is (again, no laughing)

PIII 600Mhz
128MB Ram
WinXP

The problem USED to be any object that was ghosted was drawn behind everything else. Now, the problem is anything that is transparent (has the transparent color and transperancy on) gets thrown to the back. Anyway, I've decided to recode the damn thing really quickly for Patch 4. I'll let you know what happens... Most of the problems in my first post might have been caused by Patch 4 differences in model handling. I think I've fixed my models being all funky.

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Overdroid
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Posted: 25th Mar 2003 12:50
Hey Rapscallion,
How did you fix your models for patch 4? I also seem to be having some problems with models (either they don't show up or I can't map a texture on them).
Thanks,
Overdroid.

"Talk is cheap because supply exceeds demand."
- Unknown.
rapscaLLion
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Posted: 25th Mar 2003 14:43
The problem was my models were positioned funky... In order to properly display them in P3, I had to rotate them by 45 degrees n the X. Now I have to rotate by 90 degrees on the x for some reason. Still haven't figured out the textures though.

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
MrTAToad
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Posted: 25th Mar 2003 15:59
Strange - mine are texturing okay, as you'll see if you look at the screenshot on my web page for a prototype for a game I'm designing...
I'm using Doga 3 for the crafts (mainly because I cant draw), but they are textured.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
rapscaLLion
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Posted: 25th Mar 2003 22:34
Well thank you, that helps me in no way though


Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
rapscaLLion
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Posted: 25th Mar 2003 22:55 Edited at: 25th Mar 2003 22:56


The above code loads a model and texture, then textures and positions it properly. Well what happens is the model is loaded, and the texture (apparently) is loaded, as it reports no error in the log file -"Log("Error [008]",2)" does that - but leaves me with a great model and no texture. The same code in a different place works (there are three of these bits of code in the one function, one of them deals with primatives, the other with entities) and they both work fine. As well, the charactor loading routine works and uses almost the exact same code, but with hard-coded image and model locations. So I changed these to hard-coded as well and no change. Any ideas?

[EDIT] As well, these images and models DO exist for sure!!! I checked to make sure that the ""DataModelsM" + Str$(T2) + ".bmp"," line outputed the right results, it did.

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
rapscaLLion
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Posted: 25th Mar 2003 23:17 Edited at: 25th Mar 2003 23:31
Ok, I've found it's my model thats the problem. For some reason, DB won't texture my model. If I hard-code in another type of model though, it works. Now since the only difference between these models is that one is in the shape of a pillar and one in the shape of a charactor, I can't see WHY the damn thing won't get textured...

[EDIT] Alright... it's definately my model. Can't figure out why though... I also can't open it in Lith-unwrap. However, patch 3.1 displayed these models fine, and my charactor models have no problem. I'm confused...

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
MrTAToad
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Joined: 26th Aug 2002
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Posted: 25th Mar 2003 23:31
Reverse normals perhaps ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
rapscaLLion
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Posted: 25th Mar 2003 23:53
Nope, can't figure it out. I'm going back and re-texturing all the models, omg this is going to be a b*tch. Not what I needed right now... Might I ask what was changed in order to not load my apparently screwed up models?

Anyway, there are still some clipping probs left, maybe it's my fault, maybe not.

New question: When I begin my DB prog, the remnants of the last program that used Direct X is displayed on my screen. IE- If I run a prog in DB, then run it again, I see a flash of the laste frame drawn from the last one. The same thing occurs for other apps as well, ie- I see lithium-unwrap's 3D preview screen for a second in the beginning of my DB app. Anyone else get this problem?

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Moggie100
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Location: Behind You...
Posted: 28th Mar 2003 01:14
YAY! NEW PATCH!

finally my games can run faster than ever before, or so I thought. My computer now has no trouble rendering hundreds/thousands of cubes on a screen, all moving, at 50 FPS (which is good x-d ), but, I created this in patch 3 and got a decent looking result:



but at a low-ish FPS , but when I installed patch 4 this happened:



which looks terrible :-s , but runs really well x-d .

Both images are running exactly the same code, the reason for the bars and numbers at the top left of the second image is because I editied them out on the first one.

All the objects are in .x format, so in theory the game should look the same under patch 4 as it did under patch 3, but it doesnt. Any helpwould be VERY welcom :-s .

On a plus point though - I've had a HUGE FPS increase on everything else

(PS. if u cant see the images, copy + paste them into your browser, it should work that way...)

Moggie100
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Posted: 28th Mar 2003 01:19 Edited at: 28th Mar 2003 01:22
1st pic:

http://www.geocities.com/weaponsmod/MenuBG1.jpg

2nd Pic:

http://www.geocities.com/weaponsmod/Screenie.jpg

if u cant see them

rapscaLLion
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Posted: 28th Mar 2003 04:01
sorry I can't help you but... is that voyager? Looks like it but the "saucer section" is too narrow width-wise and too short length-wise...

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Shadow Robert
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Posted: 28th Mar 2003 21:17
alot of people have complained about this kinda bug ... its interesting

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Moggie100
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Posted: 28th Mar 2003 22:40 Edited at: 28th Mar 2003 22:43
@ rapscaLLion - I did not make these models, they are copyright be activision (making a mod for an existing game). but I agree with you, it does look at tad too thin...

@ everyone - How come its like this? its as though every face on the object has been extruded negitavely by an infinate (or at least HUGE) amount! This is a Major setback for me if I have to uninstall DBP and revert to patch 3, mainly because I will have to re-write the whole code for better speed (it runs slowly under patch 3)

MrTAToad
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Posted: 29th Mar 2003 00:40
Have you updated your graphics drivers recently ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
rapscaLLion
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Posted: 29th Mar 2003 19:10
Box CX - 20,CY - 2,CX + 20,CY + 18,0,0,0,0

Using that command somehow changes the image transparent color!
I had it set to 255,0,255 but when I use this command anywere in the program
the colorkey goes wierd and all my transparent objects suddenly turn black...

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Moggie100
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Posted: 31st Mar 2003 23:52 Edited at: 31st Mar 2003 23:56
@MrTAToad - prepare yourself - I have an ATI 'Rage Fury Pro' graphics card (no laughing plz, I knw I need a new one! ) and I went to their site and downloaded the newest drivers I could find. no luck though, its still the same. Its very weird, it only seems to be these specific objects.

If anyone has 'Star Fleet Command 3' try opening up the models folder in assets/models/ and running the objects in darkbasic, and u'll see what I mean.

oh and
@rapscaLLion

When u said

"Sorry lol, should have thought of that. I have a
NVIDIA RIVA TNT2 64 (32Megs) (No laughing)

My comp is (again, no laughing)

PIII 600Mhz
128MB Ram
WinXP"

u can lol at my spec

AMD K-6 500mhz
128MB Ram
Win 98SE

ATI Rage Fury Pro (16MB!!!)

(yeh yeah - I know - if it were any slower I'd have to turn it on at 6:00am to use it at 8:30pm :-s )

John H
Retired Moderator
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Location: Burlington, VT
Posted: 6th Apr 2003 02:20
Just got pro today, got it working, DLed the patch, Im ready to rumble! Woohoo!

RPGamer

Current Project: Eternal Destiny
Tech Demo - Colan Island: Currently 716 Lines
Drakportalen
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Location: Sweden
Posted: 9th Apr 2003 20:54 Edited at: 9th Apr 2003 21:00
Nooo... I've stayed away from patches before but the append command didn't work so I thought that maybe patch 4 could get it to work. I install it and... No, the append command still doesn't work and now my characters can't be textured any more with the texture object command. In patch 3 this worked great but now... No textures applied at my object. And when I press esc to end the program is getting an error that freazes my hole computer...
Here's the error message information before it wants to close the program:



www.drakportalen.dot.nu
MrTAToad
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Posted: 10th Apr 2003 13:14
I suspect that may be due to a dodgy DirectX (ie parameters being passed are deemed invalid) - what DX version are you using ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Drakportalen
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Posted: 10th Apr 2003 18:24
I've manage to solve the texture on the object issue (i made a new .x file an deletetd it and tested tested some times and then it just worked) but the problem with the error message is still there and now soem times I can't run the DBpro .exe files it will just make an exe file then the screen goes blank and then it goes back to windows.

My Direct X version is 8.1

I've would be pleased for getting help because I really fell bad...I shouldn't downloaded patch 4...

www.drakportalen.dot.nu
MrTAToad
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Posted: 10th Apr 2003 18:44
Perhaps it doesn't like the .X file.
I've had that sort of thing happen whilst I'm doing the title for my game - if I remember correctly it crashed back to the desktop when an invalid object number was given for the CLONE OBJECT command.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Drakportalen
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Posted: 10th Apr 2003 18:51
No it wasn't the .x file because it would run properly on patch 2. But after intalling patch 4 all this happened. I've tried to re-install, and remove DarkBASICpro totally and then install again the problem with the error box is popping upp again when esc is pressed. And some times it won't make the exe like I told before. It can't be the .x file because it worked fine before installing patch 4.

www.drakportalen.dot.nu
MrTAToad
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Posted: 10th Apr 2003 19:29
Aside from updating to DX9, the only other thing I can suggest apart from making sure DXDiag says the Direct X files is okay, is to E-Mail Lee or someone.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
MrTAToad
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Posted: 13th Apr 2003 03:44 Edited at: 13th Apr 2003 03:46
I'm getting exactly the same problem with one of my programs, since I got a Ti4600...

It seems to be a backdrop off/set camera to follow problem.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Drakportalen
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Posted: 20th Apr 2003 19:08
Ok I'm getting so confused now. I've stayed away from DBpro for a week because of rampage an rage of the crash. Now when I try to make a exe file in DBpro it answer:

"Command in dll command-table unrecognised /MESSAGE BOX %S% Massage Box Popup)"

And then the exe just shout down.
I'm getting so frustrated I thought that Dpro should be a stabile languages and editor but know I can't take anymore. I was nearly on track with my project. Tips would be greatful.

www.drakportalen.dot.nu
MrTAToad
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Posted: 21st Apr 2003 13:29
Its due to a missing/corrupt DLL (possibly core.dll)

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!

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