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FPSC Classic Product Chat / [LOCKED] Arteria MULTI textured models now work in FPSC

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Stevie
User Banned
Posted: 11th Apr 2006 02:14 Edited at: 11th Apr 2006 02:15


Ever since our theme packs were released, we have ben asked constantly do the models work in FPSC, well now they do!. The models are multi textured and work perfectly in FPSC.

(For the conversion process, i have 'Reality Forgotten' to thank for his constant work to find a solution to this.. Cheers.)

We provide you with the necessary script and very simple instructions on how to allow the models fully multi textured in the final build. It couldnt be simpler.

Please visit our site - all the packs you see, except the treepacks at this atge, work perfectly in FPSC.

http://www.arteria-gaming.com
Dog
18
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Posted: 11th Apr 2006 14:11
Stevie,

Very nice, I have been wanting these for quite some time. Is there a place on your site explaining how to put them into FPSC? Thank you for contacting the community.


http://www.webzsphere.com
Support your local Riker 9 Chapter.
bond1
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Posted: 11th Apr 2006 15:18
Very nice! I'll probably buy at least one of these packs when I finally get around to making my own FPSC masterpiece!

I would also like to know the multi-texture solution.

---------------------------------------------------------------------------------------------------
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
jacko101
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Location: Manchester, UK
Posted: 11th Apr 2006 18:25
These packs look great. My only concern is obviously getting them into FPSC. Do you have any 'demo' models so that we can be sure that they work? I appreciate that you say they work, but you also say on the web site that sales are final and no refunds will be given.

If these do work, I will purchase at least one, if not all packs, money permitting! Do you have any deals, if you buy all the packs, any dicount? Sorry to be a bit cheeky!

Thanks...............

repeat after me, you are not a developer.
x1bwork
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Posted: 11th Apr 2006 18:30 Edited at: 11th Apr 2006 18:42
I strongly suggest getting a demo of Steveies work as even Richard has suggested(and I dont mean screenshots) before paying. He has a history of skeptical work and in the past, promised all to replace a series of very flawed models with fixed models..he still hasnt.

If need be, ill dig up the screen shots of his abused work,again and his promise to replace them all that he never followed through on.

Welcome back steve.

http://forum.thegamecreators.com/?m=forum_view&t=69207&b=1

http://forum.thegamecreators.com/?m=forum_view&t=68346&b=1

I was polite and removed the screens (for now)of the atrocites of models you sold and never replaced for the paying clients.

Megaton Cat
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Posted: 11th Apr 2006 18:45
I'll be seconding that. A preview demo nowadays would be best.


It's like a Megaton Cat radar, 24 hours a day.
BULLSHOCK 2
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Posted: 11th Apr 2006 19:15
Steve,

how do we purchase the fpsc versions? do all the versions come with the fpe and such?

Stevie
User Banned
Posted: 11th Apr 2006 19:29
All the model theme packs that we sell at Arteria have been completly revamped, and reworked and the new versions are to be sent out to existing customers over the next few days.

As far as the FPSC versions go, they are exactly the same models in the packs - so yes Bullshock, please purchase the packs as scene on the site, and i will send you the instructions also, of how to get them into fpsc.

Thankyou

Steve
x1bwork
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Posted: 11th Apr 2006 19:58 Edited at: 11th Apr 2006 20:13
Quote: "All the model theme packs that we sell at Arteria have been completly revamped, and reworked and the new versions are to be sent out to existing customers over the next few days.
"


If you hold true to that,then we're down for business again.

Reality Forgotten
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Posted: 11th Apr 2006 22:14
Multi texture is a secret at this point. I may post a tutorial in a few days. But I am unsure.


*To anyone who has questions about these models I have test driven them in FPSC and they look fricken amazing! Steve has put alot of work in to these models and it really shows in game. I do recommend this pack to everyone.*

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
x1bwork
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Posted: 11th Apr 2006 22:21 Edited at: 11th Apr 2006 22:24
Quote: "*To anyone who has questions about these models I have test driven them in FPSC and they look fricken amazing! Steve has put alot of work in to these models and it really shows in game. I do recommend this pack to everyone.*"


Every pack is sworn up and down about. Every pack is a flawless and made by the hands of god himself. Such is typical marketing gimmicks.

At the risk of repeating my self?


http://forum.thegamecreators.com/?m=forum_view&t=69207&b=1

http://forum.thegamecreators.com/?m=forum_view&t=68346&b=1


Now,if Steve does replace the previous blunderd "perfect" models? As promised? Then i'll swallow my words and even purchase something. But,you swearing up and down how imaculate these are? Is meaningless. They have ALL been sword to be flawless.

What even *I* will swear by? Is Steves Music. ive never been disappointed. Therein lays his strength. And his service has always been prompt for me.

KeithC
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Posted: 11th Apr 2006 22:26
Sorry to be off topic for a minute; but are those fonts from a particular package (in your Sig), x1bwork? I've followed Arteria's postings, and visited their site on occassions; they have some great looking stuff. I hope they get everything sorted out to the customer's satisfaction.

-Keith

x1bwork
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Posted: 11th Apr 2006 22:41 Edited at: 11th Apr 2006 22:45
Hi Keith: Ya,little off topic, but whatever. You would be best to address Megaton Cat as he did the sig for me. Very,very talented Modeler and Graphic Artist.

Quote: "I hope they get everything sorted out to the customer's satisfaction."


Same. Im not opposed to future business with Arteria once the promise to replace the disfigured models is made and a demo made for current models. Models aside,Steve conducted some very prompt business and was quick to adjust Music as needed.

bond1
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Posted: 11th Apr 2006 22:44
Isn't that font called "Dark Crystal"? As in Disney? I found the same font (or at least very similar) from a freeware fonts site a long time ago.

---------------------------------------------------------------------------------------------------
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
x1bwork
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Posted: 11th Apr 2006 22:47
Aye,looks like you are correct,Bond1. Mega knows my taste,well.

http://www.1001fonts.com/font_details.html?font_id=631

Reality Forgotten
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Posted: 11th Apr 2006 22:47
@x1bwork- I read the two links that you posted and both threads were locked, this is what Rich said

Quote: "I'm going to lock this thread because I feel that both sides have had suitable chance to air their grievances. I will not delete this thread, it has every right to remain, as the models really need fixing. Having created so many different model packs this should be an easy task for someone with such obvious skills."


Instead of re-hashing those threads here you should resolve it with Steve in another medium. I am not one to stand by shady work and I have never misdirected anyone. I assure you that these models look really good in game. I spent time helping Steve convert these models for FPSC. To name a few things that were done to ensure quality the models texture files were converted and re=converted until the best format was attained, they were re-textured. they were also tested in game for quality control. what else do you want? I can not speak for Steve as his company is his own, but I stand by these models. If a problem does pop-up than you will need to take it up with steve and keep it civil on these forums until the issue is resolved. Do you remember what assuming does? It makes an ARSE out of U and ME.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
x1bwork
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Posted: 11th Apr 2006 22:50 Edited at: 11th Apr 2006 23:20
Quote: "It makes an ARSE out of U and ME."


Much like that comment made of you.

That being said? My stand on the situation has been made. In the best interest of all,fix the previous disfigured models and issue them, make a demo of the current models for all angles to be seen live time and not via screen shot,and all have fair opportunity to judge for them selves and business can commence with clear concious. To quote Mr Richard Davey?
Quote: "the models really need fixing"



You are firm on
Quote: "I assure you that these models look really good in game"
Then with such confidence in the product, I dont see the fear of releasing a demo for all buyers to see what they are paying for.


Does anybody disagree with this?

and finally,
Quote: "resolve it with Steve in another medium"


The suggestion to keep this from public and potential paying clients awareness? Is very questionable.

Megaton Cat
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Posted: 11th Apr 2006 23:10 Edited at: 11th Apr 2006 23:13
If you done your mesh and UV coordinates right, there you should have no fear of publicly releasing a demo. The last time I looked at Stevie's stuff, everything seemed...very off. Looks fine in screenshots, but noticable close up.

I've got an even better idea though. How about I convert these to FPSC format, and throw them out at people for $5 or even free?

http://www.vgstudy.com/modelpack_fantasy/index.htm


Oh yeah, almost forgot: Great work Stevie, keep up that good work, love your models, will definatly buy, thanks alot, all of that stuff etc.


It's like a Megaton Cat radar, 24 hours a day.
BULLSHOCK 2
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Posted: 11th Apr 2006 23:32
Quote: "Multi texture is a secret at this point"


no its not.

its been posted countless times in countless threads, not to mention the simple concept.

Benjamin A
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Posted: 11th Apr 2006 23:55
I really don't see what so secret about multi-texture models, but I'm worried about one thing though..... How will placing a good number of multi-textured models in a level effect the framerate in the end.

While FPSC can handle multi-textured models, it wasn't created with those in mind. When I first read about the possibility and tried it I was very excited, since I'm not to good at only using one single skin for a model, I'm more a multi-texturing person. I always had problems with 'skinning' my directX models it always turned out wrong with exporting in TrueSpace. On the other hand .3ds models weren't a problem.

Then I recently found the dbconvert at this forum, it converts .3ds to .X and does it well. So now I''ve gone back to Ultimate Unwrap 3D http://www.unwrap3d.com/ and using a single texture on my .3ds models and the results are very satisfying.

Because I got worried about using to many multi-textured models in FPSC and the lag they perhaps may cause, I decided to learn to use a single texture, since that is what FPSC was designed for.

Perhaps anyone has tested the effect of many multi-textured models in FPSC already?

Bored of indoor? Add outdoor to your FPSC games!
http://megagaming.taken.to
Need music for your games? Check the above link also!
Reality Forgotten
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Posted: 12th Apr 2006 00:24 Edited at: 12th Apr 2006 00:25
I am not talking about uv wrapping or unwrapping uv cords or any of that stuff, you can get models in with multiple textures with out all that work.

Any how back to the topic at hand. i think the best model in this pack is the windmill.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Benjamin A
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Posted: 12th Apr 2006 00:29
Quote: "you can get models in with multiple textures with out all that work"
. Been there done that, worked fine, did you read my post or just gleaned over it?


Back to the topic indeed and related to that was my question about how well FPSC handles a number of multi-textured models.

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!
x1b
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Posted: 12th Apr 2006 01:22
Quote: "did you read my post or just gleaned over it?
"


judging by his general mentallity and attitude,id vote "gleaned over it"


Dog
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Posted: 12th Apr 2006 05:56
Hello,

I have worked with Stevie for several hours tonight. He has helped me with several topics including how to get his models into FPSC. I will be joining his site as a member tomorrow and have no fear of his models or his effort to provide a topshelf product. I look forward to having quality models in my FPSC game provided by Arteria. Thank you Stevie for all your help and guidence. As I have said many times tonight, you are very talented and your work is outstanding.


http://www.webzsphere.com
Support your local Riker 9 Chapter.
BULLSHOCK 2
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Posted: 12th Apr 2006 07:07
I should write an app to copy your models textures over...

Bloodeath 6 6 6
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Posted: 12th Apr 2006 07:56
Wow just wow i love the cave pack

lol

but wow 52$ thats more than we payed for the engine its self...

Nunticaelitusphobia---http://www.gamecreator.frih.net/index.html <---my new project
Reality Forgotten
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Posted: 12th Apr 2006 08:32
Benjamin A- what thread?

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Cash Curtis II
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Posted: 12th Apr 2006 10:15 Edited at: 12th Apr 2006 10:19
Arteria makes great looking models that are flawed and not useful. The geometry has been typically flawed. The stairs are not to scale with the building (in order for the stairs to be a height that allowed a character to climb them, the building had to be scaled ridiculously small). The doors and windows are fake. I never understood why most of the buildings didn't have floors. I'm waiting on the originals so that I can edit them to my liking. When that happens, I'll be happy.

When I make buildings, I'm a stickler for detail. I'm not happy with parts of the floor being different heights, pillars missing, and walls misaligned. When I pay for work, I expect the same level of attention.

If the same models are used for FPSC, I doubt it will be a problem. Making a 3rd person RPG in DBP, it was definitely a problem. I think that a demo is definitely in order. Your new models probably are great, but I can only speak of what's happened in the past. When the issue is resolved, I won't be able to complain any more. That's just not happened yet. I'm confident that it will soon.

x1bwork
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Posted: 12th Apr 2006 16:04 Edited at: 12th Apr 2006 16:58
Quote: "Arteria makes great looking models that are flawed and not useful. The geometry has been typically flawed. The stairs are not to scale with the building (in order for the stairs to be a height that allowed a character to climb them, the building had to be scaled ridiculously small). The doors and windows are fake. I never understood why most of the buildings didn't have floors."


My point in case.

Quote: "but wow 52$ thats more than we payed for the engine its self...
"


damn, $52? id be pretty freekin uptight to fork out $52 to get the same flawed and disfigured models that where distributed the first time.

dont know about this..


Quote: "When the issue is resolved, I won't be able to complain any more. That's just not happened yet. I'm confident that it will soon. "


Yup,my sentiments exactly. Steve preached Holy,Holy, last time and dumped a turd on us all, promised to clean it up and ran. If these new models are oh so imaculate? Then why are you avoiding a demo? Seems,if they are clean,then you'd be proud to issue a demo and not just talk alot of smack and ask for money.

Stevie
User Banned
Posted: 12th Apr 2006 16:56 Edited at: 12th Apr 2006 17:03
x1b, i have had it with you and just reported this to the game creators. There is a line between being constructive with me and slander. I have kept my cool, responded to you to say i have fixed the problem, but you use words such as 'steves skeptical work', amongst others

They should ban you from this forum

I mean, if you hate my work so much, why after i indicate i haved fixed the problems, do you say you would do business again. A man.. with such a grievience agauinst me, wouldnt want to do business.
x1bwork
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Posted: 12th Apr 2006 17:05 Edited at: 12th Apr 2006 17:08
Quote: "and i will have my solicitor onto you and thats a promise"


Tell him I said hi.


Now,as clearly mentioned,hold to the aforementioned promise you made to all the buyers of the mentioned disfigured models? And provide the suggested Demo, and indeed I would continue business.

However,to date,you have not held to your word, at all and have only met confrontation with such useless comments as the above quoted "and i will have my solicitor onto you and thats a promise" to which I can not help but to reply "Oh give it a up, you silly pontz"

Stevie
User Banned
Posted: 12th Apr 2006 17:11
Why would i provide a demo - when this would leave my media open and put a strain on my bandwidth, plus why would i ever want to do business with you again.....

Look, x1b, you have destroyed my post, probably stopped all future game creator community business with me - i just hope your satisified and feel good with yourself.. Cheers buddy

Despite what you think of me, i am a hardworking guy, and just because the packs havent been revamped in your time frame, i have again been accused of not doing what i say.

I really cant undersand people like you who want to keep dishing the dirt on someone
Benjamin A
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Posted: 12th Apr 2006 17:26
Quote: "I really cant undersand people like you who want to keep dishing the dirt on someone"


x1bwork, I for one am glad you mentioned all of this about the disfigured models. I don't see this as dishing dirt at all, but as a fair warning to all of us. I just don't see how someone can keep on selling his models if they've got issues. Stop selling them until the issues are fixed, that's how honest business should be conducted. Not promising to fix, but keep on selling broken stuff.

We've seen to many people around here trying to sell us stolen models, exsisting models slightly modified, models with illegaly used or stolen copies and non-functioning models.

Issues like these need to be brought forth and we need some warning about these issues.

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!
Stevie
User Banned
Posted: 12th Apr 2006 17:28
Look, there was an issue with just two models in that pack - something i overlooked - and they have now been redone, as has all the pack been enhanced and remade.

Onoe thing for sure.. i wont be coming anywhere near these forums again, and certainly will not be selling to this community if this is how i am treated
x1bwork
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Posted: 12th Apr 2006 17:41 Edited at: 12th Apr 2006 17:45
Quote: "there was an issue with just two models in that pack"


Actually,was all the models. I only posted screens of 2,remember.
But thats neither here nor there.


Quote: "Despite what you think of me"


Ive never doubted you work hard and even I swear by your talent with Music and have made clear that you conduct very prompt business.


Quote: "What even *I* will swear by? Is Steves Music. ive never been disappointed. Therein lays his strength. And his service has always been prompt for me."


Quote: "Steve conducted some very prompt business and was quick to adjust Music as needed.
"


However,I do not feel, requesting a Demo as even Mr Richard Davey has suggested, is unreasonable as it is common practice (TGC proudly has a demo for all their work, especially Cloth & Particles) and is a proud display of product with confidence. People firmly have a right to see where their money is going before it gets there. Im confident that if the models are as well balanced as stated,that a demo will soon be released, clients will be content and business will flow, OR you will continue to avoid the request and expectation of a demo and avoid the forum as you're suggesting.

Cash Curtis II
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Posted: 12th Apr 2006 17:44
Stevie, it's just some hard customer service.

You should release a demo featuring one model. Give a first person fly-through of the model. If you aren't sure how, there are plenty of people on the DBP forum that could hook that up, x1b and myself included. The media would be protected. No protection is perfect, but it's still good.

If someone is petty enough to get through the protection and steal one house, then they wouldn't have bought the pack anyway. Nothing lost.

If you posted a new thread here with a righteous demonstration of your model, nobody could dispute it. And, when you correct the errors in the original pack (and send me the .csm files) everything will be absolutely cool. Kind of like Nuclear Glory v3 - the bungle cost a ton of time, but in the end we see that you are an upstanding man more concerned with the product than the bit of money that it produced.

Stevie
User Banned
Posted: 12th Apr 2006 17:45
Do you know realise how damagining posts like this are x1b - it doesnt matter now, to people the nature of this post, all they will see is a doubt against my name - and you have caused this.

The analogy you indicate is incorrect - the cloth and particle product is a software product, mine is media

Its over. x1b, you have won - you have discredited me and my work.

You will get your ammended pack in a few days, and no doubt, you will find flaws and pull me down again and again. Im really upset by all this to be quite honest. I dont want to fight.. i just want to produce media.

in all fairness to me, it was only really two models you found real bad flaws in.. lets be fair. (I guess now your going to print screen after screen after screen of the old pack work - go ahead.. i cant be hurt anymore). I have told you i have amended the pack, and i stand by it.. and you will see when it arives.

Im surprised your sidekick.. hasnt steped in again with insults too
Cash Curtis II
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Posted: 12th Apr 2006 17:52
Quote: "go ahead.. i cant be hurt anymore"

You're taking things way too personally. Be cool, be professional.

I'd seriously evaluate the contents of my above post. I give only information that I feel is pertinent and will help.

Quote: "Im surprised your sidekick.. hasnt steped in again with insults too "

Again, you're making it personal. Who is the sidekick you refer to, btw?

bond1
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Posted: 12th Apr 2006 17:53 Edited at: 12th Apr 2006 17:53
Stevie, I've got a solution for you. Provide realtime Shockwave previews of all your models. That's what I did when I first sold my models as the "Hyrumark Collection". See my link below in my sig, the previews are still available.

This way, users can zoom in, rotate, and thoroughly inspect your models before they buy. Your content is protected (Shockwave is a "closed" format), and bandwidth cost is very small since Shockwave has really good compression.

Everyone wins and no one has any reason to complain AFTER buying...

---------------------------------------------------------------------------------------------------
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Megaton Cat
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Posted: 12th Apr 2006 17:54
I've seen your models and their flaws. I must admit it is quite sloppy work. (Especially the guildhall, and every staircase in every house)

x1b is simply pointing this out for future customers, no need to get angry.


It's like a Megaton Cat radar, 24 hours a day.
Stevie
User Banned
Posted: 12th Apr 2006 17:57
hence the sidekick speaks again
Stevie
User Banned
Posted: 12th Apr 2006 17:58 Edited at: 12th Apr 2006 17:59
.
bond1
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Posted: 12th Apr 2006 17:59
Stevie, did you catch my post? It's worth considering.

---------------------------------------------------------------------------------------------------
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Cash Curtis II
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Posted: 12th Apr 2006 17:59 Edited at: 12th Apr 2006 18:00
Quote: "hence the sidekick speaks again "

Wow, you're being so unreasonable. Megaton? He didn't say anything out of line.

I want to stop posting, but I guess you didn't see my post. Do you think the one model demo is a bad idea?

[Edit]
Or bond1 hyrumark's idea?

Stevie
User Banned
Posted: 12th Apr 2006 18:00
yes,

The previews are excellent. How much is shockwave to buy to do this?

Cheers

Steve
Reality Forgotten
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Posted: 12th Apr 2006 18:01
x1bwork- Dude you are relentless. You stated your case and steve said he would fix it. that should have been the end of it. and if the fix does nto work then you need to sort that out with him. or you could try posting in a non attacking way. state the problem and lay off the slander a bit. It's not what you say it's how you say it.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Stevie
User Banned
Posted: 12th Apr 2006 18:02
Unreasonable... ever since this argument has started, megaton cat has kept backing up x1b.

megaton cat talks as if he ownes one of my products. He hasnt purchased any, so how does he have so much incite into them

Steve
Cash Curtis II
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Posted: 12th Apr 2006 18:04 Edited at: 12th Apr 2006 18:05
Hey man, whatever. I offered my help.
I do still look forward to business with you in the future.

@Reality Forgotten - excellent quote. Winston Churchill sure knew how to break it down.

Stevie
User Banned
Posted: 12th Apr 2006 18:04
Exactly, reality forgotten. .I have never has an issue with any crit' - its the way x1b gets his point across in a really cold nasty way to stare up trouble
bond1
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Posted: 12th Apr 2006 18:04 Edited at: 12th Apr 2006 18:07
Macromedia Director is kind of expensive,but there's a new prodoct called DX Studio. From what I've seen, it's even easier to use than Macromedia Director and would be ideal for providing an online portfolio of your work. And again, your content would be protected and DX Studio works with directx format models, so there would be no need to convert to Shockwave format. Plus DX Studio is quite a bit cheaper than Director.

If your serious about selling models it would be a worthwhile investment for showcasing your work, rather than using 2d renders, as people want to see how the model looks in 3d from all angles.

EDIT: Dx Studio has a great forum, and the makers of the software I'm sure would be more than willing to help you set up what you would need to create an online viewer/portfolio.

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My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm

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