Can anyone confirm what I've seen with RC10?
RC10 is doing something with mipmapping that I haven't seen it do before. My last version was one (?) of the earlier 6.0 betas, and I used that for a long time since I hadn't had any problems with what I was trying to do with it. I went to RC10 because it looked like that would be that last of the 6.0 upgrades.
There is some sort of mipmapping happening now even when I've specified the object with SET OBJECT FILTER (0,1 and 2, even 0 is still performing some kind of manipulation of the textures with distance) (and setting the image to no filter as well). Only reason it's a problem is because the texture it's causing the problem with is a green speckled texture, like 'green noise', if you will. It's a texture that is repeated many times across the surface, with UV mapping. At certain distances, i see little back squares come up in the texture as it is blended, and it totally throws off the look.
Before, when I set either the texture (image) or the object itself to NO FILTER, the texture would not change with distance. I'm using a textured .X object that I'm just loading as-is, I'm not re-texturing it after I've loaded it.
http://www.geocities.com/crmnlelmnt/