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FPSC Classic Work In Progress / New Game- DOOMED- check the screenies! (storymaker/helper needed!)

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DaReDeViL
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Posted: 23rd Apr 2006 00:55 Edited at: 23rd Apr 2006 01:17
hey tell me what you think of the screenies- i think theyre good but i know they could be better- comments AND suggestions APPRECIATED and WANTED.

i dont really have a storyline yet, but i remember someone saying they were a great maker.

================================================================

for some reason theyre scaled sideways a bit- looks funny- o well lol

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DaReDeViL
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Posted: 23rd Apr 2006 00:56
image 2

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DaReDeViL
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Posted: 23rd Apr 2006 00:56
image 3

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DaReDeViL
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Posted: 23rd Apr 2006 00:56 Edited at: 23rd Apr 2006 00:57
YAY! LOTS OF SCREENIES FOR EVeRYONE!

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DaReDeViL
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Posted: 23rd Apr 2006 00:57
number 5

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DaReDeViL
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Posted: 23rd Apr 2006 00:57
number 6

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DaReDeViL
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Posted: 23rd Apr 2006 00:58
SCREEn 7

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DaReDeViL
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Posted: 23rd Apr 2006 00:58
why was 6 afraid of 7? CUZ 7 *8* 9!

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DaReDeViL
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Posted: 23rd Apr 2006 00:58 Edited at: 23rd Apr 2006 00:59
sry that wasnt funny number 9

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DaReDeViL
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Posted: 23rd Apr 2006 00:59
NUMber 10

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DaReDeViL
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Posted: 23rd Apr 2006 00:59
Mr. 11

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DaReDeViL
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Posted: 23rd Apr 2006 00:59
BLAH 12 yeahhhh

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DaReDeViL
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Posted: 23rd Apr 2006 01:00
last one YAY numer 13

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Maeko
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Posted: 23rd Apr 2006 01:12
It looks great! Best way to show that mostly Stock Media doesn't make it look boring.

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
DaReDeViL
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Posted: 23rd Apr 2006 01:13
thanks it really cheers me up lol other opiniions?
Opus Games
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Posted: 23rd Apr 2006 01:31
Hi,

Yes the external screenshots look good, not so sure of the internal they lacked the character of the external. The external shots looked very much like a SciFi interpretation of a Medieval Castle - that and the world looks well populated (entities etc). It painted a pretty good picture.

How were you able to get a constant (in all external pics) 32fps?

Cheers, Rich.
DaReDeViL
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Posted: 23rd Apr 2006 01:43
thanks for the comments. i honestly dunno about the fps- it just... was. everything is basically static thats probably why i made sure that it was.
DaReDeViL
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Posted: 23rd Apr 2006 03:34
Common please! comments!
Airslide
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Posted: 23rd Apr 2006 03:44
WHoa, looks awsome! Good job!

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Butter fingers
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Posted: 23rd Apr 2006 03:49
I agree, the outside looks really nice. Im not sure about the wall texture (I just don't like stock scifi tho)., but it's really nice. Looks like some kind of futuristic compound.

The inside needs a lot of work. The walls and ceilings textures dont always match, and the skeletons working at the computers was funny not sinister.
wait sorry dont wanna go on a downer. Its cool. good work. just polish up the interiors, get some original textures and it'll rule.

"Guns for show, knives for a pro."
DaReDeViL
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Posted: 23rd Apr 2006 03:58
awesome man. im kinda new to the texture thing (ok sorry that sounded gay) anyways i mean i dont know what i should use. check the ss's again and suggest? thanks for the comments. CHECK OUT THE SECOND LEVEL
DaReDeViL
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Posted: 23rd Apr 2006 03:59
http://forum.thegamecreators.com/?m=forum_view&t=77413&b=25
BIG computer geek
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Posted: 23rd Apr 2006 22:45
those receptionists seem bored

geeky

The 'Ghastly Panic' Is in production as 'Version 2'

DaReDeViL
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Posted: 23rd Apr 2006 22:48
lol is that a good thing
DaReDeViL
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Posted: 23rd Apr 2006 23:49 Edited at: 24th Apr 2006 00:14
hey this is the demo for the second level. its retarded that the dynamic lights dont work in the .exe, but they do when i test the level in FPSC. they just appear darker, so thats why the corridors will probably be a bit too dark. after the lift, the last room is the one on the left. the boss room, on the right, has no lights yet so dont bother. im uploading to filefront now ill post link in a minute.


http://files.filefront.com/duhzip/;5017854;;/fileinfo.html
from gspace to FPSC
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Posted: 14th Jul 2006 23:17
The first image is realy great!!!
Daniel

Daniel

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