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3 Dimensional Chat / my first model

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Dr Manette
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Location: BioFox Games hq
Posted: 9th May 2006 07:09 Edited at: 9th May 2006 07:11
Here is my first model, I call him Abe the snowman. So far, he's pretty basic, a nose, two eyes, a head, and a body. I'd love to here how i can improve upon it. I made this with Blender by the way.

Bio Fox...four guys, one computer, games like nobody's business.

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QuothTheRaven
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Posted: 9th May 2006 07:57
That's not actually a model, that's 4 spheres and a triangle.

Dr Manette
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Posted: 9th May 2006 13:50
???... Sorry, I'm still new at this stuff. Could someone explain, then, what a model is? Also, how can i texture my "4 spheres and a triangle"?

Bio Fox...four guys, one computer, games like nobody's business.
greenlig
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Posted: 9th May 2006 14:02
lol, Dr Manette, could you convert that into a .JPG file so I dont haveto download that 2.3mb BMP? lol, thanks! I'll gove some crits and help once i see it!!

regards,
greenlig

Blender3D - GIMP - WINXP - DBPro
Freddy 007
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Posted: 9th May 2006 17:29 Edited at: 9th May 2006 17:29
Here's a .jpg.


Quote: "That's not actually a model, that's 4 spheres and a triangle."


Indeed...

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DB newbie
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Posted: 9th May 2006 17:48
it kinda looks like a peguin. and if you want an easy way to texture just use paint.

Instead of just learning how to program i am also learning how to model in Wings 3D so if you know of any good tutorials let me know.
greenlig
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Posted: 9th May 2006 17:49
Not a bad start! I suggest you follow this tutorial http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Modeling_a_Gingerbread_Man

and you will get a very good working knowledge of how to use blender, and 3d modelling in general!!

keep up the blending!

regards,
greenlig

Blender3D - GIMP - WINXP - DBPro
Dr Manette
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Posted: 10th May 2006 02:33 Edited at: 10th May 2006 02:35
I tried to texture my snowman, and it wasn't working... so i redid it and gave each mesh a material color. In blender, it looked fine, but when i put it in dbc, the colors were inverted!!! The nose, which was orange was white, the eyes were black but were white, and the two spheres were orange like the nose was supposed to be. Any reason this is happening?

Bio Fox...four guys, one computer, games like nobody's business.
Oddmind
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Posted: 10th May 2006 04:14
hmm i dont know about that but it usually isnt a good idea to import material settings as it will always be different when rendered by darkbasic. You need to UV map your model first then texture it. Theres plenty of tutorials on that. Go with the ginerbread man one as greenlig said.

formerly KrazyJimmy

I'm the lizard king, I can do anything.
Dr Manette
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Posted: 17th May 2006 02:01 Edited at: 17th May 2006 02:31
I've tried out a few toutorials, and am now on the SubSurf Modelling Tutorial. Instead of a octopus, I made a penguin... or at least it's head. So far, I've done pretty well, except I want to give the model eyes. Not spheres, but a texture made in a paint program that puts the image on one of the plains that make up the face. How do you do this???

-----edit------
This modeling thing is so much harder than it looks. I have no problem actually making an object, but the controls and texturing are the most confusing part. I just want to know how to texture models so that they look like the way they do in blender in dbc(the image of the penguin head has inverted color in dbc!).

Bio Fox...four guys, one computer, games like nobody's business.

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Mucky Muck Ninja
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Posted: 17th May 2006 02:58
You cannot use material settings from blender in DB. I don't believe that any modellers work that way. You have to UV Map a model for it's colors to show up in DB. There are several UV Mapping tutorials on Blender's website, I suggest that you try them. In case you don't know this, UV Mapping basically creates a 2d representation of your model, on which you can draw anything you want. The stuff you draw will then show up on your model within Blender and within DB. So you could draw eyes on the head of the penguin, which would show up on the model. I can't give a full tutorial on this, just look at the ones on the blender site.

"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
http://masterchief54924.deviantart.com/
Dr Manette
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Posted: 17th May 2006 04:35
Thanks for the advice, Ooga Booga! I've got this down pretty well now. Here is my penguin head with textures. I'll make the body some time tomorrow. Please give crit.

Bio Fox...four guys, one computer, games like nobody's business.

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Mucky Muck Ninja
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Posted: 17th May 2006 05:52
Its a rather basic texture, but its good for a start! I'm not too good at texturing myself, I dont make many game models and usually I just use Blender's material settings. Sometimes I will just make the material in blender, render it, and then paste that image into the UV map to avoid having to draw the textures myself. It works well for simple models but it gets harder with more complex ones. I have seen excellent textures made however which were apparently drawn from scratch with photoshop or gimp, i have no idea how thats done.

"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
http://masterchief54924.deviantart.com/
greenlig
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Posted: 17th May 2006 11:30
great start Dr.

UV maps in blender are great IMHO, i just love mapping objects...to a degree. It can get very complex with high polygon or intricate models, so better to learn now and develop models that are clean, thus making them easier to texture.

Then again, OOga produces some spiffy effects with just the materials.

Greenlig

Blender3D - GIMP - WINXP - DBPro
Dr Manette
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Posted: 18th May 2006 00:05 Edited at: 18th May 2006 00:09
Thanks for the crits, here's what I done since yesterday; added a body and two flippers. I was trying to go for the penguin from mario 64. Tell me what you think!

-----edit------
why do the textures not appear on the model in dbc???

Bio Fox...four guys, one computer, games like nobody's business.

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Mucky Muck Ninja
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Posted: 18th May 2006 07:59
Thats getting much better! Now if you want it to look a little less 2d, try adding either some other colors, or some shading to the texture so that the blue color isn't completely solid.

"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
http://masterchief54924.deviantart.com/
CJD
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Posted: 23rd May 2006 19:58
Your textures may not appear if you are not setting the image map to the object...

On an semi unrelated note you know you can render your model instead of screenprinting it?

DBPRO newbie
Dr Manette
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Posted: 24th May 2006 13:54
Yes i do. However, my textures do not appear on the model when I render my model... I think it's because I'm not setting the image map to the object. How can I do that?

Bio Fox...four guys, one computer, games like nobody's business.
The crazy
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Posted: 26th May 2006 05:55
Ah! The penguin! I was just thinking it looked like it and then I read you were trying to do that I was playing that game (and racing the penguin as a matter of fact)yesterday. I am suddenly in the mood to play it again...

Your signature has been erased by a mod because it's larger than 600x120...
Dr Manette
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Posted: 28th May 2006 21:14
Two things: How can I set the texture to the object so that it appears in dbpro and dbc, and how do i shade objects? Thanks for comments, the crazy!

Bio Fox...four guys, one computer, games like nobody's business.
Dr Manette
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Posted: 31st May 2006 00:57
Finally, I figured out my texturing problem! I needed to put the textures I used in the same directory as the .x and the dbpro source for it to work. Now that I have it working, you can expect models with textures from me now.

Bio Fox...four guys, one computer, games like nobody's business.

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