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Newcomers DBPro Corner / ageia vs newton

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David iz cool
19
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 15th May 2006 17:09
do you guys think ageia physics will be better than newton??
The Nerd
20
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Joined: 5th Jun 2004
Location: Denmark
Posted: 15th May 2006 17:24 Edited at: 15th May 2006 17:30
Yes... Infact it IS already better Faster and much, much more features. Just by looking in the Dark Physics thread you can see that. And by reading the released document!

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 15th May 2006 17:35
"Better" is far too subjective. One is s/ware only, the other is hardware enabled. One has several years of use behind it, the other isn't even released yet. One has particles, the other has Dynamic Convex Hulls.

They will be products in their own right. I don't think it would be fair to compare a fledgling application with cutting-edge functionality, against an established, proven product with less features.



David iz cool
19
Years of Service
User Offline
Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 15th May 2006 17:36
well,newton is free.
The Nerd
20
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Joined: 5th Jun 2004
Location: Denmark
Posted: 15th May 2006 17:44 Edited at: 15th May 2006 17:47
Quote: "well,newton is free."


Sure, and it's a good free alternative for a physics plug-in. But if you got the money and are willing to pay then Dark Physics will be the way to go. It contains advanced features. Particles(Like BatVink mentioned) and cloth, which can be ripped apart. It's also faster(as I already stated) and therefore, you will be able to calculate dynamic objects in a scene without too much frame rate loss. Dark Physics also contains the ability to use fluids!(Although this feature requires the PhysX card). Then it's also hardware enable(As BatVink stated), which means that you will be able to have even more calculations at once! Which means much, much more dynamic objects in the scene etc... It will also be much easier to use. In one line you will be able to have a dynamic object that obeys the laws of physics. This requires several lines in Newton(Not many though).

Quote: "They will be products in their own right"


Yeah, I agree with this.

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout

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