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Program Announcements / Asteroids

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APEXnow
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Location: On a park bench
Posted: 28th May 2006 21:20 Edited at: 28th Jun 2006 17:52
This is in no way a complete game yet, but due to a head hunting session for a potential job, I was asked to put together an Asteroids clone in three days. Hence, this DGSDK Asteroids demo.

Arrow keys rotate the ship, up thrusts, and Ctrl is your fire key.

Again, this is just something I threw together over the weekend, so don't expect the next Sci-Fi smash hit.

Enjoy

Download: http://www.apexnow.co.uk/3dasteroids.rar





Paul.


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Virtual Nomad
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Location: SF Bay Area, USA
Posted: 28th May 2006 22:54 Edited at: 28th May 2006 22:58
looks decent

dislikes:
the ship moves way too fast. i'd slow the thrust rate (and maybe rotation rate) and cap it much lower.

the ship can spawn into a collision w/ an asteroid (i'd either make a check that the spawn point is "safe" or allow the ship to be invulnerable for a couple/few seconds so the player can move to safety). cause for unnecessary frustration here.

unstable end game. depletion of lives left the application hanging. had to close using task manager. 2nd try running it resulted in same thing happened after death but before lives were depleted. hit by an asteroid and game froze. (could this be something to do with my older graphics card?)

asteroids can travel for quite some time in the dead zone (ie, in the hidden area around the screen edges). might make periodical checks for this. had to spray the edges for awhile to find the hidden asteroid and move on to the next stage.

likes:
nice, simple, effective explosions

ship model

physics and collision appeared solid/accurate in the 3 test runs i made.

definite potential for 'gem' status. i know you didn't spend much time on it but should you decide to revisit it, i'm sure it could be one heck of an asteroids clone. good work

Virtual Nomad
Athlon XP1800+, Windows XP+SP2, Soyo K7V Dragon+ MB, 1.5Gb 333 RAM, ATI Radeon 8700LT (128Mb)
APEXnow
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Posted: 28th May 2006 23:02
@VN

Many thanks for the feed back . The pros and cons are good points which I'll definately take on board for the next update. Yeah, unfortunately, because of the time constraints to do it, there are definately likely to be instabilities in there somewhere. I'll see if I can resolve these problems before I blast out a new release.

Again thanks

Paul.


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APEXnow
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Posted: 29th May 2006 02:47
Updated the download to deal with some of the issues raised by Virtual Nomad.

1. Crashes should not occur, although no program is bug free. But it should be more stable.

2. I've reduced the fps to 60, hopefully this will slow things down just a little.

3. A shield sphere now encompasses the ship for 5 seconds on spawn. Give you time to get the feck out of dodge.

Enjoy!

Paul.


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The Nerd
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Location: Denmark
Posted: 29th May 2006 14:02 Edited at: 29th May 2006 14:04
Hi APEXnow,

I think it's a enjoyable game you got there

Although I think that the acceleration happens way to fast. It would be good if you could slow it down a little Also I think the game really need some sounds. Games get a lot more interesting with those.

I know that you threw this little game together over the weekend, but I just thought I would mention those things.

Good job.

Cheers,

-The Nerd

DB newbie
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Posted: 29th May 2006 16:27
looks nice i will download it today when i get back from paintballing.

<img src="http://www.boomspeed.com/egraphics/75as4.gif" border="0" title="Adopt_one_today_from_pickle-green.com/egraphics!">
RUCCUS
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Posted: 30th May 2006 01:05 Edited at: 30th May 2006 01:07
Smooth gameplay pex. Just one bug I've noticed; at the main menu, if you pres escape, it refreshes the main menu screen (Im guessing your just checking everytime the escape button is pressed and then reloading the entire menu sequence?), well everytime you press escape at the main menu the media is duplicated (well, not duplicated, but the original media from the menu is left there and then the same media is added again, so you now have the old green selection box plus the current one, along with all of the other media).

Shouldnt be too hard to fix, just add an additional check at the main menu code to see if the user is already there. (Nice fading effects btw).

- RUC'

APEXnow
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Posted: 30th May 2006 01:52
RUCCUS, yep, I'm aware of that bug Should be no problem to sort. I've been dicing with the idea of adding new features to the game now that the initial 3 day version has been passed over to the guy dealing with it. Thinking of adding diff types of asteroids rather than the current 4 class types. Also would like to add different weapons, and to expand the gaming area via scrolling arena. Stuff like that. Basically, it's got potential to be a nice shooter.

My main priority atm is to sort out DGSDK.net first. This game was a spur of the moment thing that had to be done because of the requirements of the job spec. Either way, it was an interesting challenge.

Paul.


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RUCCUS
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Posted: 30th May 2006 02:08
Im not sure if the original asteroids had this or not (I dont remember it having it atleast), but perhaps if you had a combo system in place where if the user shoots an asteroid and causes one of it's offspring to collide with another asteroid, they get a bonus for a "double shot" move. Giving maybe a maximum of 5 hits before the counter starts over. Though youd have to make sure that the collision was caused by the user and not the asteroids just randomly hitting each other.

Anyhoo, still lookin good, certainly has potential.

CattleRustler
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Posted: 3rd Jun 2006 00:20
asteroids didnt collide with each other in the original.

APEXnow
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Posted: 3rd Jun 2006 03:00
Yeah, I didn't think they did from what I remember either. There is an issue with the ship not colliding with smaller asteroids in my version but I cannot seem to pin this down. It's very very odd.

This is why your ship doesn't blow up when it collides with anything smaller than a category 3.

Paul.


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Farooqaaa
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Posted: 28th Jun 2006 13:37
Downloading the game...

Will comment when i play it
APEXnow
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Posted: 28th Jun 2006 17:53 Edited at: 28th Jun 2006 17:58
I've updated the game slightly, now has much smoother video updates, better explosions, and I've slowed it down to a more respectable speed for fast computers.

Enjoy!!

http://www.apexnow.co.uk/3dasteroids.rar

Paul.


Home of the Cartography Shop - DarkBASIC Professional map importer

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