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FPSC Classic Product Chat / TGC News Letter issue 41

Author
Message
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 4th Jun 2006 17:54
I would use FPSC, but it lacks any real features I need. I would personally use 3D Max to make my levels, because stacking walls on top of each other, for me, is limiting my design skills. I would much rather be able to drag out boxes, but because FPSC is aimed at people with little skills in game design I dont think we will ever see it.

I know some one will have another go that its not aimed at peoplewith little skills in game design, so I guess Ill be here all day talking about ****.

Yeah, thats be beeping out a swear word, isnt it magical?



Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 4th Jun 2006 20:24
Ignoring 90% of the argument

What is the Rating on Chess? Checkers? Backgammon?

FPSC Supports the importation of level models. You have not taken in the time to find the ways to best import them as suggested by your request to remove layers from fpsc. I have seen several games which have successfully imported their own land geometry, however it was shown that there are collision issues.

The issues are NOT FPSC as an editor, but FPSCtev a engine. The actual editor can be used for most any level of game making, just shy of true professional. All you need is to be able to edit the properties of entities and beable to place them where you want right?

The whole concept of the script engine is still pretty professional, most game engines do feature external addetations instead of internally because of the increased flexability in programming the ai/actions/whatever instead of hard programming which would require the recompile of the engine for each AI test.

FPSC can do alot higgans, it is just sub-standard, but it still can do more then you claim it can.

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.

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