thanks for the attention, hope it provides enjoyment...
here, as mentioned, is my version of
[B]The Game of LIFE[/B]
no, not life the board game, but life the mathematical simulation.
The Theory:
The game of life is a mathematical concept dating from 1970.
Take a grid and randomly fill in some spaces.
Then, the grid changes based on certain "rules".
1. an empty (dead) cell surrounded by exactly 3 live cells will come to life.
2. if a cell is alive, and it is surrounded by 2 or 3 other cells, it stays alive.
3. if a cell is surrounded by 0 or 1 other cell, it dies of loneliness;
if it is surrounded by more than 3 other cells, it dies of overcrowding.
these rules cause changes to propagate throughout the board every turn.
My Version:
i have changed the game of life into an actual GAME.
the board starts in a random state.
each turn, the human player uses the mouse to place one cell of his/her type.
then, 3 computer players do the same.
New cells may be placed in any empty place on the board.
then, the rules of LIFE are applied, and the board changes.
REPEAT.
the game ends when one player reaches 125 Victory Points.
VPs are scored every turn according to who has the most cells on the board.
3 Distinct AIs:
each computer player obeys different selection rules.
Player 2, the "Breeder", will only place a new cell in a space
with 2 or 3 surrounding cells, to be sure that it will grow.
Player 3, The "Killer", intentionally places cells where they
will cause existing cells to die.
Player 4, The "Wanderer", Places cells randomly in any open space.
each player can beat you, and each one can lose...
the game takes some amazing turns.
Screenshot:
i did the whole thing in about 10 hours...
download here, it's less than 500k
bob