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Work in Progress / Project Cru-Mun (Fps)

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DL187
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Posted: 20th Jun 2006 16:03 Edited at: 4th May 2010 10:20
Hello Guys/Gals,


** Update **(June 28)
Thanks for all the comments ladies and gents
The Game seems to be moving along smoothly, got a bit more done
Posted a newer screen as long as a low quality video. The video is a little grainy but it should be suffice.

** Just for the record, I know the hud is incomplete at the moment, the shadows on the map are a bit screwed up but thats nothing I cant fix. The video does not have much action either but shows off some of the game. With all that said and done enjoy **





*Video 1 [Early Preview]* http://www.freewebs.com/h2khardtokill/Project_Cru-Mun_Early_Preview.wmv

**//Update**(June 28)







I thought that I would let you all see on what I was brewing up recently. I dont want to give out too much info right off the bat but heres a bit about the game.

*Several weapons ranging from grenades to rifles
*Multiplayer - Yes and its in working condition, its on the wip though
*The menu system is complete
*The game code is around 90% complete
*The game graphics are around 50% complete

Ive always liked a game with good game play, and rest assure this game has very good gameplay. Im conducting a private multiplayer test tomorrow so I MAY be able to get a video or 2 on here to show you all the game in action. I MAY release a public demo within a month or two depending on how much work I've done to the game. Im hoping on completing and getting the game published within 4 to 5 months from now. The models, textures and etc. were all 100% made by me. I dont know if I will have daily news about my game as I prefer to get alot done before showing any progress. With all that said and done thank you for your time. Keep an eye out for the demo.

*The GUI is currently a place holder for the mean time* Thanks for pointing that out Hawkeye





This demo comes with a small test map, sorry for the lack of detail in it, I want to make sure everyones preformance is good due to the ngc slow downs im having. Keep in mind this demo uses the p2p network system so people with routers will have to open ports 3998 and 3999. People with routers will also not be able to host games for now.


[Testing Demo Removed For Now]


To bring down the console hit the ~ key located under escape and next to 1


Basic console commands for all

Cl_hostgame # of players

Connect # ip

name $name


Console commands for Hosts

g_speed 0.8 [Default]
g_gravity 0.031 [Default]
Hawkeye
21
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Location: SC, USA
Posted: 20th Jun 2006 16:04
Hey, looks good, nice gun/hand models. The lighting in the top image is a little screwy, but the bottom one looks good. Only gripe I have is with the gui, those health/shield bar things are ugly compared to the rest of the game.


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Shadow shot
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Posted: 20th Jun 2006 20:02
Looking good plants look abit odd to the game but does look good hope to see more screenies and updates hope there s ademo out soon aswell good luck

I am the Final Fantasy master you will never live upto my standards p.s can anyone make me a sig plz
The crazy
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Posted: 20th Jun 2006 22:56
VERY nice looking. Hope this follows through

Your signature has been erased by a mod because it's larger than 600x120...
Jack
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Posted: 20th Jun 2006 23:28
Looks nice
I like the comic plants

Bob da reaper
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Posted: 21st Jun 2006 18:57
i love the graffiti and the guns, the lights are a bit wrecked on the first picture though

I pwn n00bs - current project "Darkness Falls"
Chris Franklin
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Posted: 24th Jun 2006 23:57
Wow looks very nice!

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
WHITEKNUCKLE IS BACK! Check the wip boards for more info
dark coder
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Location: Japan
Posted: 25th Jun 2006 14:45
looks pretty good, however some of the artwork in your game looks rather contrasting, and the hud looks a bit like a flash game, and isnt it a bit stupid to post a picture showing a fleshlight as graffiti? and posting it on these forums

Hallowed are the ori.
DL187
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Posted: 28th Jun 2006 08:09 Edited at: 27th May 2013 17:51
Anyone know how to change the name of the post? Sorry if I missed it.
Xenocythe
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Posted: 28th Jun 2006 22:07
Dude, DONT QUIT. If you quit I will look ur name up online and get your address and personally remind you. Of course, I would bring my computer moniter to smash on your head

Its great, continue your greatness.

Can't beleive its not butter.
Blazer
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Posted: 29th Jun 2006 19:36
This game looks excelent. The guns are positioned perfectly. The gun bob's beutifuly when you walk. It kicks great when you fire. The reload animation is excelent. The enemys die well. My only peice of crit is I dont think you have a ground texture, it looks like plain light tan to me, is it supposed to be sand? Besideds that, great job and keep it up

Roses are RGB(255,0,0) violets are RGB(0,0,255)...
Casper
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Posted: 30th Jun 2006 19:29
looking very good! Sand is a bit bright, but otherwise very good
Chris Franklin
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Posted: 1st Jul 2006 19:09
3 days...

We need updates!

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
WHITEKNUCKLE IS BACK! Check the wip boards for more info
DL187
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Posted: 2nd Jul 2006 09:25
** Update **(July 01)
*The game code is around 95% complete
*The game graphics are around 55% complete
Upon the completion of the code, the graphics should be done quite fast.

A little more programming left and alot of testing to come. I will try to get you all some new screens within the next week or 2. As always I appreciate the feedback.
**//Update **(July 01)
Rick B
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Posted: 2nd Jul 2006 17:03
Good job man. Don't quit this. If you need a tester for multiplayer
count me in.

It's not what you know. It's what you can prove!! =)
David iz cool
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Posted: 2nd Jul 2006 17:31
looks good!

im wondering how u did the shadows for the furniture.is it lightmapped?
ALPHA ZERO PRODUCTIONS
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Posted: 3rd Jul 2006 20:29
how do u make the character move wit da camera ?

Sven B
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Posted: 3rd Jul 2006 21:19
Quote: "how do u make the character move wit da camera ?"


I think it's the other way around. First position the object, then position the camera in the head...

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
ALPHA ZERO PRODUCTIONS
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Posted: 5th Jul 2006 08:41
oh....cool....

DL187
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Posted: 5th Jul 2006 17:28 Edited at: 5th Jul 2006 17:31
Quote: "David iz cool: im wondering how u did the shadows for the furniture.is it lightmapped? "


Lightmap bro

** Update **(July 05)
*The game code is around 98% complete << Thats right, its almost done
*The game graphics are around 60% complete

I just pretty much need to clean up my code and rewrite it and check for any bugs. Im gonna release the beta demo once I finish all the graphics, then once I fix all the bugs on the beta I will revise the game and then release it. Dont know any specific time and day though. The estimated time from my original post still stands until I can verify otherwise. Should be speedy though unless I run into something major
**//Update **(July 05)
DL187
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Posted: 30th Jul 2006 14:17
Hey whats up,

** Update **(July 30)
I was a little delayed for a bit with the code but now all is well.
Ive got a new screen showing off some of the new graphics. Keep in mind the entire map was just thrown together for testing purposes. Im gonna be conducting some multiplayer tests later today to get system specs/preformance results/bug fixes. If all tests go well I may be able to get a demo within 2 weeks from now. Wish me luck.

*Game code 99% Complete
*Game Graphics 80% Complete
**//Update **(July 30)

The Nerd
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Location: Denmark
Posted: 30th Jul 2006 20:57
Looks really good! I think the gun + hands looks awesome! And just the graphics in general

Keep up the good work! And keep us updated!

Cheers.

DL187
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Posted: 31st Jul 2006 07:20
Hey Nerd,
Thanks for the comment.

** Update **(July 31)

Ok the multiplayer tests were held today. I was able to get 3 of my friends in there to test it.

Computer 1
Processor: Amd Fx-60
Graphics Card: Geforce 7600gt
Ram: 1 Gig
Frame rate: Constant 67

Computer 2
Processor: Intel p4 2.4 Ghz
Graphics Card: GeForce4 Ti4600
Ram: 1 Gig
Frame Rate: 18-24

I was unable to get the specs for computer 3. I did how ever get a comment that it ran really smooth. The multiplayer had some glitches that I am going to fix in a sec. The general game had few minor glitches. Im gonna see what I can come up with and fix. If all goes well for me you could be seeing a demo as early as late next week.

**//Update **(July 31)
DL187
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Posted: 27th Aug 2006 09:15
** Update **(August 27)
Greetings all,
These last couple of weeks have been pretty bad on my end. Been having health issues and still am, im recovering though so thats good. As for the game, progress has been comming along slowly. Im almost close to that demo though. Ive ironed out alot of bugs in the mp. Ill keep you updated on the demo status.

*Game code 99% Complete
*Game Graphics 80% Complete
*Demo Status 90% complete

**//Update **(August 27)
The CodeSmith
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Posted: 27th Aug 2006 11:24
The screen that you posted on July 30th looks really close to something from Counter-Strike: Source (thats a good thing). Keep up the good work, it looks great.

I'm not who you think...
Opposing force
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Posted: 27th Aug 2006 17:40
Holy s*!t I'm lovin' the relaod animation in that screenshot!

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DL187
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Posted: 31st Aug 2006 09:58
** Update **(August 30)
Hello ,
The beta demo is almost good to go all that needs to be done is
*A complete map
*I need to see if it passes the lag test with 5 people then with 20
*Minor graphical updates to make the game look pretty

Other than that the public beta demo should be here soon along with its website. Stay tuned for more!

*Game code 99% Complete
*Game Graphics 80% Complete
*Demo Status 95% complete

**//Update **(August 30)
Crazy Ninja
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Posted: 31st Aug 2006 12:51
WOW that is stellar man!
Quote: "Stay tuned for more!"

I most defiently will!

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TEH_CODERER
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Location: Right behind you!
Posted: 31st Aug 2006 19:02
Damn! I just told Fallout he had the most professional DB game and then I saw this! I'm not sure who's is better now! Great work!

[url]andrewneale2004@yahoo.com[/url]
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DL187
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Posted: 1st Sep 2006 11:05 Edited at: 1st Sep 2006 11:08
** Update **(September 1)
Hey hey! ,
Alright ran a few mp tests, i dont know if we had lag from the network code because the collision system was lagging the game quite a bit for some but im gonna work on that for tomorrow. here is a screen of how the game turned out. If you look closely you can see 2 players across from me there and ofcourse I was first lol. Good thing my computer didnt lag as much as them! I will keep you all posted . If all goes well you could be seeing a demo tomorrow or the next day.





*Game code 99% Complete
*Game Graphics 85% Complete
*Demo Status 97% complete

**//Update **(September 1)
TEH_CODERER
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Posted: 1st Sep 2006 12:04
Looks cool but how does the scoring system work as there are more frags than deaths unless I'm not understanding the scoreboard properly.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Peter H
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Posted: 1st Sep 2006 17:58
yeah, i was wondering the same thing... looks like 24 frags and only 20 deaths

but, that's wicked awesome that you have multiplayer working for the most part... that's gotta make it twice as cool

"We make the worst games in the universe..."
DL187
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Posted: 2nd Sep 2006 00:17 Edited at: 2nd Sep 2006 00:18
Hello,

Well thats also counting suicides ex falling and reconnections. Im just begining my day today so im gonna get working on the game. Ill let you know about its progress later today.
DL187
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Posted: 3rd Sep 2006 08:51 Edited at: 3rd Sep 2006 08:51
** Update **(September 2)
Alright fellas,
Ive made the map for the beta testing. Im in the process of finishing the graphical touch ups. The only thing that may be holding me back is this collision lag but im still messing with it. I may still release the beta even if I havent fixed the lag issue. I will probably just fix errors as I go from the beta to the demo. Ill let you know what happens today.

*Game code 99% Complete
*Game Graphics 90% Complete
*Demo Status 99% complete

**//Update **(September 2)
DL187
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Posted: 5th Sep 2006 12:46 Edited at: 4th May 2010 10:21
Hello hello peeps ,

Alright Ive got a pretty solid base of the game now. Im gonna attempt my last (for now) attempt at fixing this collision lag tomorrow. Aside from that I have a busy day and I have a list of things to fix in the game. With that said I plan on having a public beta test demo of the game tomorrow or early Wed but thats only if I get held up. So (I hate making early promises but) be expecting a beta demo sometime tomorrow. I had a couple friends test it today (not at the same time unfortunatley) but they gave me the green light. I have attached a couple of images of what you should be expecting to see in the beta.



Crazy Ninja
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Posted: 5th Sep 2006 15:19
holy cow nice!! can't wait for demo man! Super job!

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Ri karou
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Posted: 5th Sep 2006 17:55
WOW! That game looks awesome! Can't wait for the demo.
Opposing force
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Posted: 5th Sep 2006 18:01
I like those weapons DL187. Don't forget to add empty shell casings flying out of the guns.

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DL187
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Posted: 9th Dec 2006 11:29 Edited at: 4th May 2010 10:27
Hello hello ,

Long time no see, I havent died yet so here I am. Ive been working on improving the game and im comming close to another public release, hopefully this time people will actually try it. Tons of bug fixes, remade engine, short loading times, new graphics. Anyways here are some screen shots. Bare in mind that the map was just thrown together for testing purposes.







DB newbie
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Posted: 9th Dec 2006 17:22
oooooooo i cant wait for this game.

<img src="http://www.boomspeed.com/egraphics/75as4.gif" border="0" title="Adopt_one_today_from_pickle-green.com/egraphics!">
wickedly kick it
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Posted: 10th Dec 2006 21:20
nice game. I think the clown picture is a bit wierd though

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Posted: 15th Dec 2006 16:33
Looks cool

Opposites are different, not wrong
DL187
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Posted: 28th Dec 2006 02:26
Ok, I have something stable. I have yet to test out the game with more than 3 people. I would like to know if anyone would like to test the pre beta demo. I would like to get as many people as possible to max the game out and possibly find network errors. If you are interested let me know. I will be holding testings today.

[System Requirements (Not solidized yet)]
Cpu greater than or equal to 1.5ghz
128mb of ram
Video card Geforce fx 5200 equivilent or higher
Sound device
Latest version of direct x9

any other questions let me know

Thanks.
draknir_
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Posted: 29th Dec 2006 15:12
id like to test for you

blinking(dawt)halo(at)gmail(dawt)com
DL187
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Posted: 14th Feb 2007 11:08 Edited at: 4th May 2010 10:24
** UPDATE **
The game is being worked on some more (New features, bug fixes)
Ive also made a group for the game.

http://groups.myspace.com/projectcm

And here are 2 of the most recent screenshots along with an attached video of a more recent alpha. Higher quality than the one posted inside the group.




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DL187
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Posted: 18th Feb 2007 14:51 Edited at: 18th Feb 2007 14:53
Any critiques? Good or bad welcome, please specify.


Thanks
Ian T
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Posted: 18th Feb 2007 17:04
Looks incredible. I think people don't come to this thread because they don't expect anything more than a barely started project. You may want to start a new one with something in the title indicating you have playable demos and multiplayer.
Gil Galvanti
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Posted: 18th Feb 2007 18:09
Wow, looking very good. Nice graphics, character and world. Keep going, you've really got something here .

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Cian Rice
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Posted: 18th Feb 2007 20:24
Looks awesome. However the new HUD looks a bit cluttered.

DL187
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Posted: 19th Feb 2007 07:34 Edited at: 19th Feb 2007 08:19
Hey guys thanks for the input.

@ Ian T - I also wondered my self why is it that not many seemed interested. I did have a demo thread but decided to come back to this as the alhpa demo attempt had a bad turn out/no testers.

@ Gil - Thanks bro

@ Cian Rice - Yeah thanks for the comment, ill see what I can do.

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