alright heres what you do
make a .bmp 64x64 or similiar small size
get the .x
make a fpe to the file
heres a copy of a simple fpe that you can use for a template
;header
desc = (your object name)
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = (your object name).x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
scale = 100
materialindex = 3
collisionmode = 1
;visualinfo
textured = (your object name).tga
effect =
castshadow = 0
Alright now where it says
Quote: "Textured =(your object name).tga"
that can be a .dds or a .tga...now what i do is name everything the same
so
lets say your making a balloon entity
this is what you need
ballon.fpe
ballon.tga/.dds *the texture*
ballon.x *the model*
ballon.bmp *must be 64/64 or similiar size*
now if you have all these files what you do is open up your entity bank
gamecreators>fpsc>entitybank
and then right click a blank space and hit make new folder
*make sure the new folder is in the entitybank.. then you open the folder you just made and drop all 4 files in it... (you can rename folder btw)
and if you dont want to make a new folder for every entity just drop all 4 files in a folder like user
Hope this helps you
Bloodeath
http://ninjasoftforum.proboards107.com