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FPSC Classic Models and Media / Free trees, Shrubs, Flowers, Rocks, Weeds....Already Fpsc ready

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Bloodeath 6 6 6
18
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 4th Jul 2006 13:30
Yea...i posted in a forum about trees and accode and what not...
and stating that i have alot of tress and forrest stuffs...so getting like 5 diff emails from people ive decided to put all the forest items i have... Here are some screenies and the movie for more details...


PS...if you download the movie...dont pay attention to the music... i listen to heavy metal and what not while i piddle around with fpsc

Anyways heres the 3 screenies

No detail in that one because its far away you cant see the shrubs for far distances...

thats a bent tree...all the bent trees and some of the really nice look trees have 4 diff variations to them

picture of a lovely tree and grass...Hmm reminds me of home

*EDIT*
Im not gonna upload the movie...its a wopping 222mb lol


Download for this in next post

sorry if somthing in here is commericially sold ill take it down out of the pack asap...but everything i have i got from free sites...


Comments really welcome and accepted

http://www.shockforums.tk
Bloodeath 6 6 6
18
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Location: Sierra vista in indonesia
Posted: 4th Jul 2006 13:32



theres another picture it shows more media ... yay media!

http://www.shockforums.tk
Bloodeath 6 6 6
18
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 4th Jul 2006 14:01
Alright well heres the files... if anythings wrong/missing tell me
and ps

if theres somthing in this pack that your selling im sorry ill take it out asap

http://www.shockforums.tk

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sk8ter boy
17
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Joined: 23rd May 2006
Location: Suomi Finland/ Roskis
Posted: 4th Jul 2006 14:17
looks awsome
Zilla
18
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Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 4th Jul 2006 14:50
cool! how did you model these?

unfortunately, the framerate (17 fps) is too low...

keep up your good work!
sk8ter boy
17
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Joined: 23rd May 2006
Location: Suomi Finland/ Roskis
Posted: 4th Jul 2006 17:33
were are the rocks???
Airslide
19
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Joined: 18th Oct 2004
Location: California
Posted: 4th Jul 2006 17:34 Edited at: 4th Jul 2006 17:36
Hey, those look like their from the Forest Pack from Accode!
http://www.accode.com/fpsc.htm

EDIT: Wait, from free sites? Are you sure? Do you think you could link them? I think Accode might have been the one stealing now that I think about it.

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Obbidiah
18
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Joined: 21st Nov 2005
Location: England
Posted: 4th Jul 2006 18:42
Thanks Bloodeath.Much Appreciated.

No Husband was ever killed while doing the dishes !!!!!
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 4th Jul 2006 19:17
indeed Very much appreciated

Essal
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 4th Jul 2006 23:17
Nice BLoodeath
Thanks
This is great for tha outdoors

He Who Visits The FPSC Forum, Returns 10 minuters later, to see whats new.
Bloodeath 6 6 6
18
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Location: Sierra vista in indonesia
Posted: 5th Jul 2006 03:34 Edited at: 5th Jul 2006 03:35
Hey its np...i found more outdoor stuff in my cp...ill put out later


And yes im sure i got them all from free stuff and the forums...because the only people i would/will buy models from are
d13
keithc
higgins
and jon

http://www.shockforums.tk
Jon Fletcher
18
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 5th Jul 2006 03:40
Quote: "And yes im sure i got them all from free stuff and the forums...because the only people i would/will buy models from are
d13
keithc
higgins
and jon"


heh, thanks!

anyway, some cool trees there, looks nice

Maeko
18
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 5th Jul 2006 07:04
Cool. Too bad they have no texture.

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
Bloodeath 6 6 6
18
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Location: Sierra vista in indonesia
Posted: 5th Jul 2006 08:06
What do you mean?
they should...

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Silvester
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 5th Jul 2006 08:20
In build game,they might not have a texture.if its multitextured...


Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 5th Jul 2006 15:11
Oh...they will have the textures or ill kill somebody

http://www.shockforums.tk
Jon Fletcher
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Location: Taunton, UK
Posted: 5th Jul 2006 15:51
Quote: "In build game,they might not have a texture.if its multitextured...
"


i was scared then, that quote could have very well destroyed all hope of the weapons in corepak volume 2, after i just tested a build

thankfully i found a way around it

as multiple textures do not get specified in the .fpe file, they are not recognised as data that will be transfered during a build, so basically, if you go into your bank where the textures are located, and copy them into the same directory in your build, your set, it just needs you to copy the textures, simple as that

thanks for mentioning that, Knight of Hell, saved me some time

-Jon

Disturbing 13
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Location: Murder Capital of the World
Posted: 6th Jul 2006 00:16
Quote: "And yes im sure i got them all from free stuff and the forums...because the only people i would/will buy models from are
d13
keithc
higgins
and jon"

Indeed, Thanks for the very Kind words!

Quote: "as multiple textures do not get specified in the .fpe file, they are not recognised as data that will be transfered during a build, so basically, if you go into your bank where the textures are located, and copy them into the same directory in your build, your set, it just needs you to copy the textures, simple as that "

@ Jon- wow, that opens allot of doors for me, thanks for the info.

Maeko
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Location: Your Mother
Posted: 6th Jul 2006 01:28
@ Bloodeath:

I mean that when I put trees down in the editor they come out white.

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
MT Inc
17
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Joined: 29th Apr 2006
Location: If I\'ll tell ya, I\'ll have to kill ya
Posted: 6th Jul 2006 01:29 Edited at: 6th Jul 2006 01:31
can u make a palm tree and wild mushroomz, caz im making a game were it takes place on an island

oh and were do i extract these filezzzz toooooo

wus up
Maeko
18
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Location: Your Mother
Posted: 6th Jul 2006 01:58 Edited at: 6th Jul 2006 11:56
Shut up. There's already palm trees included with it. And for god's sake spell correctly or I'll find out where you live, rip out your spine, and beat you to death with it. Plus I know your game's gonna be crud judging by your character.

Mod note:Threatening another member will result in an automatic ban.

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 6th Jul 2006 02:20
lmfao such harsh words maeko...and here ill check the files and put up another .zip

is anyone else having these problems?

http://www.shockforums.tk
IxiPRO
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Posted: 6th Jul 2006 10:58
Thx Bloodeath 6 6 6
Good job

ixipro
Maxim999
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Location: In my Room
Posted: 6th Jul 2006 20:49
wow bloodeath ... this is great ^^ btw i tried to use them in DBpro but it didnt work ... the texture gets big like **** and i can see their BG

TDW -Status- In Progress
|++--------|
Need a realy great Zombie Model and some Weapons with hands and a flashlight (if posible)
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 6th Jul 2006 22:17
Well id personally fix the prob but i cant on a count of i dont own dbpro or dbclassic or db in general...but with any luck ill have atleast dbclassic soon

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Maxim999
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Location: In my Room
Posted: 7th Jul 2006 00:34
okey because those trees and bushes works perfect with my game ... so i hope ya can fix em eh Blood

TDW -Status- In Progress
|++--------|
Need a realy great Zombie Model and some Weapons with hands and a flashlight (if posible)
TeMpLaR1
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Joined: 28th Sep 2005
Location: Australia
Posted: 7th Jul 2006 11:14
cool.
Mr Love
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Playing: MAFIA 2
Posted: 8th Jul 2006 06:54
You really shourldnt give away accode property to Everybody here! accode have not been stealing so mutch as some People here says...

Menu Extreme! The answer to Your save & load problem...
Disturbing 13
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Location: Murder Capital of the World
Posted: 8th Jul 2006 08:35 Edited at: 8th Jul 2006 08:37
Quote: "sorry if somthing in here is commericially sold ill take it down out of the pack asap...but everything i have i got from free sites..."

So if i go to a free site and dload something and sell it I can call it mine? I don't think so. SO I don't think it's originally accodes stuff.

Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 8th Jul 2006 13:51 Edited at: 8th Jul 2006 13:56
ok these trees were made with treemagik (I know cause I own it)
you can get these in to the built game with a bit of tomfoolery. when you build a game just place the texture files in to the built game folder under entitybank/user folder. but remember because these are not uvmapped you will need to set them as dynamic entities and then set the isimmobile to "yes" now your trees will work.

@bloodeath 6 6 6- you should try messing with the texturing options that come with treemagik. also try to add either more branches or a thicker foliage. I am assuming that you use treemagikG2 <---I have this one. if you spend a little time you can get some pretty cool looking trees. also when working with the weeds and flowers you can go in to the .fpe file to scale them so they are not as tall as the player and set the collision to poly and not(I think it is cube) cube.

If you do not own this program you should get it. and I tried the accode tree pack and it's ok at best. You all should try and creating the objects instead of downloading other peoples stuff. you will find it more benificial to your game 'er project.

Also try to stay away from the free stuff (sorry guys who have loads of free stuff)there is exceptions to this rule (KiethC, HIggins, Jon, myself, and I am forgetting someone) because it's getting to the point that you can not tell if someone ripped them from another website or from someones game. you don't want to get caught up in a flame war concerning your long awaited demo game and the media content and the validity of the content.

RF

KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 8th Jul 2006 14:00
Quote: "And yes im sure i got them all from free stuff and the forums...because the only people i would/will buy models from are
d13
keithc
higgins
and jon"


Thanks for the trust.

Quote: "You really shourldnt give away accode property to Everybody here! accode have not been stealing so mutch as some People here says..."

Sorry Mr. Love, but after the whole "dog incident" I don't trust Accode. That's just my opinion though.

-Keith


Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 8th Jul 2006 18:23 Edited at: 8th Jul 2006 18:25
hey mr love...your cool and all..but honestly...accode screwed me over already when i first tried to get the railroad pack...never got sent to me...so even if this was in the accode pack... i found them all thru free sites and the forums... so too dang bad for accode huh.
at any rate d13... i would get treemagik *again* but i cant remember how to get multiple textures to work lol



***EDIT***


you explain to me how i get multiple textures ill make a bundle of trees real quick for the forum

http://www.shockforums.tk
Disturbing 13
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Location: Murder Capital of the World
Posted: 8th Jul 2006 20:09 Edited at: 8th Jul 2006 20:11
@Bloodeath 6 6 6 - just letting you know I was answering mr. love and just using your quote to support what I was saying. Not saying anything against your contribution. I was saying you found these on free sites and so did accode, but accode decided to sell free stuff, and you didn't; wich lends even less crdibialty to "accode's property rights" Just clearing that up if there was some confusion in what I was saying.

Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 8th Jul 2006 20:26
Oh no no confusion at all...i kinda want accode to speak up if its actually his...

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Stryker Thor
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Joined: 31st Aug 2006
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Posted: 18th Oct 2006 19:57
can any one make these trees go directly to the fpsc files for me? im not to good at the pasting into entity bank thing

*Thor*

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