Quote: "After tinkering with FSPC on and off for months I've come to the conclusion that V1 is not good enough to produce games that would sell for even £5."
I'm sorry, but I cannot agree with you on this statement. I've created Commander Josh (as FredP mentioned) and it is actually being sold on my website. and yes you people cannot only buy at my website, but people do actually buy the game.
The problem by which you arrived at your conclusion lies in the word tinkering on and off. That's what most people do with a game engine and then conclude it's not good enough to produce games that will sell. I did start out my game creation adventure with a different engine many years ago. At that time most of the serious developers scoffed the engine and every one claimed you couldn't really create games with it that do sell. Now many years later and having a number of publishing contracts in one pocket and having money in my wallet in the other pocket, the engine is starting to be recognized as one of the best in it's field. Problem is that many failed to see it at the beginning and lost out or gave up not being able to make their dreams come true due to neclecting an excellent tool.
Same goes for FPSC. Tinkering on and off with it will bring you to the wrong conclusions. Looking at this community will bring in most cases to a wrong conclusion. Most of the people around here are like you..... THEY COMPLAIN ABOUT THE LACKS AND NEEDS OF FPSC AND FAIL TO MAKE USE OF THE STRENGTHS FPSC HAS TO OFFER. I'm seeing great potential in FPSC now and in the future and I'm going to make the best of it as is. Not as will be, but as is.
I'm pretty sure that in time to come I will smile when I look back to FPSC, just as I do with the other engine. While all of you discussed making games with FPSC and discussed its lacks and needs, discussed how bad it was..... ..... I will remember the money I did make by using FPSC. I'm not claiming I'll be rich because of FPSC, but at least I did get a good return on my investment in FPSC and FPSC tools & models.
Please do take that as a word of advice, stop looking at what FPSC can't do, find out for yourself what it really can do. Don't just play with FPSC, but put some serious effort in to it. Be determined to create something good with it. Set yourself a goal and get to work. I've done that and the result is a good game. I've struggled and battled with FPSC a lot until I found out it's weakness and it's strength. I left the weakness for what it is and you don't hear me talking all the time about what FPSC lacks. I know what it can do and I've decided to life with that and put that to good use.
FPSC is an excellent tool and no one can tell me different. I've seen a number of excellent creations around here showing what FPSC can do, even if they are few. That's not the fault of FPSC, that's the weakness of this community.... they talk, discuss, complain, start a game, start a new one, work on a third one, talk, discuss, complain, start yet another new game and in the end never finish a game at all. That has nothing to do with FPSC at all, that is the lack in this community. FPSC is great, but to create something good with it you need some discipline and determination and set yourself a goal.
Quote: "FPSC is not an investment, it's a game creation package that won't build your castle nor make your dreams come true."
VanB I completely disagree with you.... it all depends on what your dreams are. My dream was to have a simple tool to create 3D teaching enviroment with it. FPSC has made that dream come true. My dream was to finally finish a 3D version of Commander Josh.... again my dream has come true.
But you worded excaclty what lives is in this community. Unfortunally most of the people around here think as you do and the result shows it..... well more like the lack of results shows it.