Quote: "if player = attacking me
set ai to none friendly
else
set ai to friendly
endif"
if entity = attacking me then entity is already enemy
if entity = neutral or entity = friendly then entity will never attack me
@ cash
I can't see anything in the doc's about this either because the
ai get entity can fire requires that the entities be on opposing teams, the only command that may be of use is the
ai get entity can see that takes into account the entities view arc/ range etc but not the attack distance,so this might have to be calculated manually???
I know the voices aren't real, but they have good ideas!