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Dark Physics & Dark A.I. & Dark Dynamix / [Dark A.I.] Getting neutral entities to fight back

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Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 28th Jul 2006 17:05
I've got several neutral entities and several enemy entities. They're all handled the same regardless of entity type, if the system detects that they're attacking, it plays the correct animation.

However, my neutral entities don't fight back, period. I've set various entity settings...

Quote: "AI Set Entity Can Attack char(char).object, 1"


The ranges are correct, etc. Does anyone have a quick AI fix for me? Thanks!


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Dark Eternity
19
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Joined: 10th Jul 2004
Location: Vana Diel
Posted: 28th Jul 2006 17:15
Quote: "(char).object, 1""
is there meant to be a . there?

Scorched Skies is waiting,can you help

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Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 28th Jul 2006 17:17
Yeah. That's the object number of the entity being generated. It's reading the files from a script. It's correct, because the enemy entities have the correct attributes.


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monotonic
18
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 28th Jul 2006 17:56
It would be nice if neutral entities could fight then you could use dark a.i in deathmatch scenarios where its every man for themselves

I know the voices aren't real, but they have good ideas!
Lukas W
20
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Joined: 5th Sep 2003
Location: Sweden
Posted: 28th Jul 2006 21:55
you mean there isn't such a feature?
what a waste, now i have to re-think my ai mini competition entry
team deathmatch instead of deathmatch!

monotonic
18
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 28th Jul 2006 22:45
As far as I'm aware that's the case, I've been trying to think of a way around this for my w.i.p as I was going to have multiplayer and deathmatch is an essential feature, this may be a good feature request for Dark A.I??

I know the voices aren't real, but they have good ideas!
Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 29th Jul 2006 05:06
Well, I can manually code the response, but I was hoping for an automatic behavior.


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Zerk
17
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Joined: 13th May 2006
Location: Orbiting Jupiter
Posted: 1st Aug 2006 03:13
Neutral means just that... neutral. They dont fight like for NPCs and such. You'll probably have to switch it an enemy to get it to fight back.

I am putting myself to the fullest possible use, which is all I think that any conscious entity can ever hope to do. ~Hal-9000
monotonic
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 1st Aug 2006 03:48
@ Zerk

Nope you just do what cash said and use manual control, I think the term neutral was being used to express an entity that is neither an enemy nor a friend, I think everybody is aware of what neutral means.

I know the voices aren't real, but they have good ideas!
Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 1st Aug 2006 12:00 Edited at: 1st Aug 2006 12:01
Okay, I've isolated the conditions in which an entity should attack another. Dumb question though, how can I just make one entity attack another? I can seem to find a command to do so. I could make the entity move toward the target and run the attack animation, but that won't account for each entity's unique attack range. I just want to say "Hey, 'AI Entity Attack Target'" or something. There are all kind of movement commands, defense commands, but I just want it to attack.

Any insight? I just hate dumb entities that mull about while they're getting attacked. And not all of them should run away either.


Come see the WIP!
D Bellis
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Joined: 6th Jul 2006
Location: UK
Posted: 1st Aug 2006 12:40 Edited at: 1st Aug 2006 12:42
Edit


Meh you already thought of doing it manual...

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monotonic
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 1st Aug 2006 12:48
Quote: "if player = attacking me
set ai to none friendly
else
set ai to friendly
endif"


if entity = attacking me then entity is already enemy

if entity = neutral or entity = friendly then entity will never attack me

@ cash

I can't see anything in the doc's about this either because the ai get entity can fire requires that the entities be on opposing teams, the only command that may be of use is the ai get entity can see that takes into account the entities view arc/ range etc but not the attack distance,so this might have to be calculated manually???

I know the voices aren't real, but they have good ideas!

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