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3 Dimensional Chat / Lesser Demon [WIP]

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Seppuku Arts
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Posted: 10th Aug 2006 22:12
Thanks to treborguy posting a pic, I got some inspiration to model it, and I have. Its not how shall we say, low poly, no where near.

This is my progress;
Normal Version;

Displacement mapped and rendered (ambient occulsion with lights, no textures/materials) version (Needs a lot of working there)



Parts need straightening out here and there, especially with with the displacement map, I mean thats a terrible displacement map

Polycounts;

Lower poly version - 4584
High poly version - 73344 (Would have been 300k for extra detail, but my PC didn't like it)

poke a fish
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Posted: 10th Aug 2006 23:10 Edited at: 10th Aug 2006 23:20
Looking Way nice Musashi, I like the muscle structure in those arms, yes and like you said it is a high poly one. One thing i would like to see is more muscle in those legs, beef em up like the arms. Great Work though. Would be way cool for the big boss competition, but you know, poly count, and Blizzard

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treborguy
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Posted: 10th Aug 2006 23:45
wow, pretty good progress, you don't take long

i like that render.. what program do you use?

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Big Man
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Posted: 10th Aug 2006 23:47
what did you model it in?

Looks good but yeah beef the legs up

BM

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Seppuku Arts
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Posted: 11th Aug 2006 01:00
Poke a fish, Thanks for the comments and yeah I planned to beef up those legs, but this was kind of an all in one go-er, so I kinda decided I wanted a break from it, they will be plenty beefed up when finished.

Quote: "wow, pretty good progress, you don't take long

i like that render.. what program do you use?"


Thanks you. It was modelled in Hexagon 2, the render, is using the Ambient occulsion render, not such a useful feature, as you can't do anything with it as it is not a rendering program, just modelling, UV Mapping and texturing, but sets up a nice looking render with out doing anything to it. Personally, at the price they sell it for after their big offer, I wouldn't recommend it, I would recommend Silo 2, it has the same modelling features (minus the texture painting, but you don't need that feature, unless you get a really good UVMap), and it is cheaper and more stable.


The final render will be in Cinema 4D 6, or I might put it in blender to keep the ambient occulsion effect.

Mucky Muck Ninja
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Posted: 11th Aug 2006 01:12
Looking very sweet! Only thing I would suggest is more defination of the legs/knees/feet. It looks like a great body with blobs of silly putty for legs lol.
Can't wait to see more progress.

Seppuku Arts
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Posted: 11th Aug 2006 01:52
hey thanks, I agree on the legs, he spends to much time working out on his arms he forgets about his legs, you can't kill him when he's pounding you with 4 fists, but when he lets his leg guard down he's screwed with his putty legs I know I know, sad aren't I

Mucky Muck Ninja
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Posted: 11th Aug 2006 03:14
Lol.

BenDstraw
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Posted: 11th Aug 2006 06:30
besides the over stated legs.

i think that the muscle structure is uneven. one arm is more buff then the other. though that could be part of the wip people i dunno

God modelled man in his own reference image.
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Oddmind
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Posted: 11th Aug 2006 06:39 Edited at: 11th Aug 2006 07:17
well there is alot of work to be done anatomically. I'm doing a paintover right now.

The biggest problem is that your biceps are way to big in comparison to the other parts of the lower arm, shoulder and even pectorals

look at this picture of blanka, see how the biceps are in comparison?



The stomach has no definition to it, and the muscles under the pect's are a bit long, they dont stretch past the nipple.

The shape of the bicep is also off a bit

The legs look like noodles, you need to study some anatomy picture to know exactly how muscles fit together, theres alot to know.

The neck's also a big big but I'm sure you knew that, as small heads make the muscular bodies look real big.

Overall it just looks like your guestimating about muscular anatomy. I used to do the same thing, alot.

I would definately suggest looking at some body builder pictures, or better yet... here.

http://www.human-anatomy-for-artist.com/

look around there, at the definition of the legs and the shape of the bicep and how it inches and curves it's way around the arm. Also the deltoids size in relation to the pects, and how the pects stretch if the arm position is up.

Just go through every image and the check your model from the same view and move some verts around.

Good luck and happy modelling.



formerly KrazyJimmy

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BenDstraw
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Posted: 11th Aug 2006 09:48
anatomy is hard subject. i think everyones except for masters will be off.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Seppuku Arts
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Posted: 11th Aug 2006 12:42
Quote: "i think that the muscle structure is uneven. one arm is more buff then the other. though that could be part of the wip people i dunno"


Yes that is part of the WIP, the displacement map was only a practice because I didn't feel like doing any more 'proper' 3D modelling yesterday.

Oddmind thanks for that, I think my major problem was that I was keen to get that part done, but after doing an all in one go, I think I just decided to put things to one side, I never got round to fixing up his legs, and never got to the right side and on the left I got a bit carried away lol...please I do have to admit, my anatomy is crap too Thsnks for that, it will be extremely helpful.

Seppuku Arts
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Posted: 11th Aug 2006 16:24
El update, he now has a head, plus I did little bit off editing to the body, I haven't bothered with the displacements on this one as he'll have hands soon.





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Posted: 11th Aug 2006 16:41
I still havent figured out how to UV in hexagon...

Looking good!

Seppuku Arts
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Posted: 11th Aug 2006 16:52
Thanks, UVMapping is a bit awkward, theres a tutorial on the eovia forum, I know they've renamed it but this url should still work

http://www.eovia3d.net

The tutorial teaches you how to UVMap a giraffe, but it shows you how to UVMap, it was useful to get myself started in the UVMap department, I still need a lot of practice, so I occasionally turn to lithunwrap

BiggAdd
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Posted: 11th Aug 2006 17:27
Looking Cool Musashi. Need to make those Legs a bit more muscly.

Manic
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Posted: 11th Aug 2006 17:35
those abs just look weird and square, like you've just bevelled it out.

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Seppuku Arts
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Posted: 11th Aug 2006 18:09
Quote: "like you've just bevelled it out."

*whistles* I did bevel them out, I was hoping to make them look less weird once I get onto the displacement mapping.

Thanks for the comments. I probaly will work on the displacement map and the suggestions, after a shower and food (and perhaps some after Karate before I go to bed) or if not, when I get back from holiday. This is the final main mesh update, he has hands, they're not very good hands, but I'm sure you all know my biggest modelling weakness is the hands.





Oddmind
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Posted: 11th Aug 2006 19:34
wow, the arms are looking much better! the hands are actually excellent!

The only thing I can suggest now, is topull the pelvis down a bit. this will also help you out when you shape up the legs.

It also seems youve got two pair of muscles under the pects >,>... I'm fairly certain theres only one, and the bottom of them connect to the top of the first set of ab's.

Its looking alot better, good work.

formerly KrazyJimmy

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Seppuku Arts
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Posted: 11th Aug 2006 20:14
Thanks dude, I'll try to fix those, but I'm going to Karate in 20 minutes (And will not work on this when I get back), so I'll have to sort everything out when I get back from holiday. I'm surprise you liked the, hands I think they could be a lot bette,r and I proberly will sort them out.

Xenocythe
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Posted: 12th Aug 2006 01:55 Edited at: 12th Aug 2006 01:59
Oooh can't wait for the texture


EDIT:

His lower abs kinda come off his body...

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Seppuku Arts
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Posted: 12th Aug 2006 02:02
thanks . To be honest, I don't dedicate myself to texturing as I should, the amount of people who commented on the texture for my main character is insane, but as I feel proud of this work, I'll give texture my full effort.


And I noticed about the abs, the polys around that area are rather fiddly, I think the displacement mapping should sort that bit out.

indi
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Posted: 12th Aug 2006 02:36
hi
the head feels a little thin to the proportion of the whole character but its a great attempt.

RUCCUS
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Posted: 12th Aug 2006 04:09
He doesnt really have a crotch... but other than that looks good.


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MikeS
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Posted: 12th Aug 2006 05:06
You're becoming quite good with Hexagon, this is a very nice model. Keep up the good work. Oddminds draw over is a really nice guideline for anyone to follow, not just this model. Can't wait to see this once you finish.



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BenDstraw
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Posted: 13th Aug 2006 08:49
looks great.

but i think the head so far makes him look cartoony. but maybe the texture + displacment map will make that better. but what i learned is dont rely on something else to make something else get better if you get what i mean.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
John H
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Posted: 15th Aug 2006 09:22
The knee's look to be far to rounded, and perhaps he would look nicer with some sort of toe formation on the foot, perhaps just 2 or 3 toes even, or hooves! Tons of possiblities (sorry didnt read thread so if this was mentioned I apologize) But yeah, other than the knees appearing to be far too smooth and not cutting at an angle like they should, its an amazing looking model! Hats off to you

To fix the knee thing, you might want to add in a small extrusion for a kneecap, as far as I know (anatomy wise) most creatures that can walk upright as a means of transportation have a kneecap...although I could be 100% wrong here (probably am!) It might just be a nice way to emphasize that there is infact a definate break between femur and whatever those bones around your shin are (tibia + fibia are arm correct?) but you know what I mean Emphasizing the change in limbs I think could do a lot for an already amazing model! Keep up the awesome work!


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Seppuku Arts
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Posted: 19th Aug 2006 17:57
Helloooooo!!! Just got back from holiday, it was nice, although the first two days were crap, because we were camping at Park Resorts Camber Sands, tip to anyone who wants to camp in east sussex, don't go to Camber Sands, it is a terrible price, it sounds like a great place, £30 a night says its 4 star...not worth it and its definately not 4 star, keep away However when we moved campsite it was really nice, we went to Lordine Court, a brilliant campsite, even if the foreigners did make a hell of a noise last night until the early hours of the morning.

Anyway, I've read through all of the comments, thanks for all of those, as I have just got back, I'm not going to answer them individually, but to take into account all of the comments when I am getting back onto it and thanks,

Cheers.

Seppuku Arts
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Posted: 21st Aug 2006 16:46
I've got some more stuff worked on this, I did some experimenting on the displacement mapping and textures before correcting anything. I'm going to pause this for the moment. For one simple reason, I'm going to enter a competition that has Bodypaint as a prize, and well, so I'll need to 3D model something else, but once thats done, I'll get back to it.







Xenocythe
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Posted: 21st Aug 2006 18:51
Sweet!!

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Seppuku Arts
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Posted: 21st Aug 2006 19:32
hey thanks

Insanity Complex
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Posted: 21st Aug 2006 23:14
I like that last image you made, the lighting looks real nice. Can't wait to see a texture!


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