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Dark Physics & Dark A.I. & Dark Dynamix / [STICKY] Dark Physics Showcase

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Mike Johnson
TGC Developer
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Posted: 11th Aug 2006 12:02
It will be interesting to see what everyone is doing with Dark Physics. If you have something you would like to share with everyone please post a screenshot, some information and if possible a download to your program
Elite Gaming
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Location: Isle Of Wight, UK
Posted: 12th Aug 2006 00:39 Edited at: 12th Aug 2006 00:39
Heres a racing game i'm constructing using Dark Physics. This is a WIP Demo, as theirs a few problems with camera, car physics etc, but its coming on slowly.

http://forum.thegamecreators.com/?m=forum_view&t=85357&b=8
DTsine
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Posted: 12th Aug 2006 00:46
Ok well I will add mine here too then

Dark GT will include Dark Physics

http://forum.thegamecreators.com/?m=forum_view&t=86192&b=8

Rich
JerBil
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Location: Somewhere along the Z axis...
Posted: 12th Aug 2006 03:00
This is an idea for useing a controller box as a hud.
It needs work and is just a simple example. The zip contains
the dbp and textures files.

Ad Astra Per Asper

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Codger
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Posted: 12th Aug 2006 22:07 Edited at: 27th Aug 2006 06:09
Here is the start of my pool game. It needs a lot of work but I will move on to learn some other DP features



http://forum.thegamecreators.com/?m=forum_view&t=86488&b=8

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JerBil
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Posted: 13th Aug 2006 05:41
What happens when restitution is the same for a ball and a surface?



Ad Astra Per Asper
Xarshi
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Location: Ohio
Posted: 14th Aug 2006 04:57 Edited at: 14th Aug 2006 04:58
Meh,might as well post a little part of my game engine. It has a converted code that was ode,but I just changed a couple of commands to make it work with dark physics. Pretty fun actually. Loads quite a bit of crates and what not to throw around.

http://www5.spread-it.com/dl.php?id=b5fb89a787a57410fa4f024f28169ef75daf2138
I also made a map editor for it,but thats not exactly implemented yet. It will be soon so I can start working on some maps for my zombie game(I'm hopefully gonna be aiming for Dead rising zombie hack and slash thing,cuz man,that game is so fun!)

Woohoo. DP is finally released!
Codger
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Posted: 27th Aug 2006 06:16 Edited at: 27th Aug 2006 06:32
A little Rube Goldberg device for turning gears the hardway



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Codger
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Posted: 27th Aug 2006 06:35
hopefully this will attach the files

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imekon
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Posted: 27th Aug 2006 19:55
Here's a box with a lid - hit space to open the box.



"Reality Bites"
ESP
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Location: London, England, U.K.
Posted: 29th Aug 2006 12:06
Hi imekon,

I get the same on your demo a most of the stuff I try.

Over half of the balls just pass through the box or the lid...

Any ideas?

Robin
imekon
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Posted: 29th Aug 2006 12:51
It's called "tunnelling" - you should be able to fix it with

phy set continuous ccd

but I'm not sure that works.

"Reality Bites"
ESP
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Posted: 29th Aug 2006 13:59
Hi imekon,

I get an unrecognised command even though that command is listed in the reference manual....

All I am trying to do is create a Jenga set on a surface. Easy enough to place the bricks, but they jitter and fall without touching them...

Robin
ESP
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Posted: 1st Sep 2006 13:35
Hi All,

I've registered with Ageia and there is a lot of stuff on their board . One article in 'Cooking' titled 'Object scales that cause jittering' may be the answer, but I'm not sure how to relate it to DBPro/DP..

Anyone help?

Robin
Diggsey
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Posted: 3rd Sep 2006 23:16
There's the command that sets how much objects can overlap. Set it higher and they will not jitter (I don't have DP)

There are three types of people, those that can count and those that can't.
toim
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Posted: 5th Oct 2006 04:02
*** Snakes on a Plane! ***

He's a little demo I wrote to try to find my way around Dark Physics. The snakes' locomotion is driven completely by physics simulation.



Hope you enjoy it!

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toim
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Posted: 6th Oct 2006 19:07
*** Snakes on a Plane! ***

He\'s a little demo I wrote to try to find my way around Dark Physics. The snakes\' locomotion is driven completely by physics simulation.



Hope you enjoy it! If anyone could point me at examples that might help me give these little guys a stretchy mesh skin, I would be most grateful.
bosskeith
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Posted: 8th Oct 2006 19:22
toim that is sweet nice job using the material properties i am very impressed you caught the feel perfectly.

Codger
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Posted: 8th Oct 2006 22:06 Edited at: 9th Oct 2006 01:13
What a great demo the most imaginative I have seen so far and Kudos on you coding style it is very clean and readable. The only suggestion would be to add a different texture and or shape to the head of the snake like so.

in function CreateSnake

modify
make object box idBox, 1.2 * segLength#, taper#, taper#

to

if iBox = 0
make object sphere idBox, 1.2 * segLength#, 10,10
scale object idbox, 120, 60,100
else
make object box idBox, 1.2 * segLength#, taper#, taper#
endif

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Chris K
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Posted: 8th Oct 2006 23:36
Quote: "cudo's"


Dear Codger,

Stop raping me.

from
The English Language

Codger
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Posted: 8th Oct 2006 23:52
I meant Kudos not cudo's sorry



ku‧dos1  /ˈkudoʊz, -doʊs, -dɒs, ˈkyu-/ Pronunciation Key - Show Spelled Pronunciation[koo-dohz, -dohs, -dos, kyoo-] Pronunciation Key - Show IPA Pronunciation

–noun (used with a singular verb) honor; glory; acclaim: He received kudos from everyone on his performance.


--------------------------------------------------------------------------------

[Origin: 1825–35; irreg. transliteration of Gk kŷdos]

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VRMan3D
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Posted: 3rd Nov 2006 21:54
Nice work Toim, great little demo. I noticed that sort of thing was possible while playing with one of the Ageia Rocket program demos. Lots of other similar locomotion is possible also and would be fun to experiment with (hexapods, etc.). I've seen many robotics sims doing that sort of thing but never with legless snakes =)

Well done.

Best regards,
-=VRMan=-

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-- http://www.vrman3d.com --
JerBil
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Posted: 7th Nov 2006 20:12
This is not so elegant, just a particle butterfly.




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Hoozer
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Posted: 8th Nov 2006 19:55 Edited at: 8th Nov 2006 19:57
@toim

Too bad that there are no capsules in DB-Pro, cause in AGEIAs-SDK and DP there are this rigid-bodies! (So the snakes would look "rounder" and not so "blocky"!)

Looks cool on the pics! (Might have been a cool thing in the DP-Software-Comp together with some bushes etc. waving in the wind (the bushes, not the snakes weaving in the wind)! )


Hoozer

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2GB DDR-400;
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Codger
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Posted: 11th Nov 2006 21:15
Hoozer
A number of functions to make capsules have been posted this one is from Chris K

http://forum.thegamecreators.com/?m=forum_view&t=90686&b=30

codger

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Hoozer
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Posted: 14th Nov 2006 13:52
@ Codger:

Thanks for the info, I may take a closer look at it when I have some time! Seems very useful!


Hoozer

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DP-Sw-Mode-Comp-Entry (updated to V. 1.1):
http://rapidshare.com/files/2758917/PhysiX-Brick-Breakout---V--1-1.zip
VRMan3D
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Posted: 15th Nov 2006 07:44 Edited at: 15th Nov 2006 08:06
Hi folks,

Take a look at the phunny PhysX 'ExtremelyLovingMissles' demo I made. It is a snapshot of a program I'm working on that has a very uncanny missle behaviour so I thought I'd share it for the fun of it.

Download it here:
http://www.vrman3d.com

It shows off the DarkPhysics engine's vehicle dynamics capabilities on a large terrain (I tried everything and still couldn't get any drifting to happen - even though the huge terrain has a friction value of 0.01?!?) and a few other things.

As soon as you hit the control key a few times to launch missles (the missles are actually thrusting around using physics) you will see where the name came from hehheh.

Also if you can find it (press R to reset to different positions) you can drive the vehicle onto a geyser using the DarkPhysics particles. Very impressive effect that could be used in all sorts of nifty game situations.

Have phun,
-=VRMan=-


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tommie
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Posted: 1st Feb 2007 21:32
wow looks nice man
tommie
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Posted: 1st Feb 2007 21:33
the site wont open
Codger
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Posted: 10th Apr 2007 03:19 Edited at: 10th Apr 2007 03:20
The showcase has died for a while so here is the start to a table football or foosball game i was working on. The code and media are in the zip use as you please




Codger

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zircher
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Posted: 10th Apr 2007 20:54
Interesting, I'm curious to see what kind of interface you're going to use to control the players. I can see a click and hold or a click and drag method to stop or add forces to the handles. GIven that you have only one mouse but need two hands, another idea might be to use a lot of keys to control each handle. But that sounds messy/cluttered.
--
TAZ

When you feel like absolutely no one is watching you, that's probably a ninja. - Ask A Ninja
Bozzy
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Posted: 10th Apr 2007 22:03 Edited at: 10th Apr 2007 22:04
EDIT: <What the hell am I on about?>
Codger
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Posted: 11th Apr 2007 07:48
zircher
Sorry for such a poor job of documenting the controls.
The players move in unison with the mouse [Y] up to the limit of their stroke. The rods with less players have more space and continue to travel while the rods with more players are maxed out. This stops the players acting like space invaders.
Use Left mouse button kick the ball FWD
Use Right mouse button to kick ball back
If the ball is stuck press the enter key

Arrows, shift & control move camera

The opposition track the ball and are activated with a collision test.

Try it its quite amusing for a couple of minutes,

Codger

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Quentin Collins
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Posted: 26th Apr 2007 11:20
Since this is my first post in the forums here, let me start it off right by giving thumbs up to toim for a GREAT demo with his Snakes On a Plane motif... WELL DONE!

When this baby hits 88mph, you're gonna see some serious sh..!
JerBil
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Posted: 24th Jun 2007 05:09
Here is code and exe for a snow demo using Dark Physics.
The controller can bump the snowflakes and can fall off
the edge. More snow means slower execution, but if you
have a good machine you can get high counts, and it looks cool.

Ad Astra Per Asper

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Lucy
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Posted: 28th Aug 2007 07:06
To get power sliding working in the vehicle arena demo, you need to do two things. Use the 1.01 (or later?) Dark Physics update and then put the following code at the top of the driveCar: sub

I'm not sure what each of the variables mean on the lateral tire force function tweak, but these are the values I've found that seems to work well and while not being extremely realistic, at least feels right and is fun.



It also helps to set the vehicle settings like so:



What I added was more suspension spring, a mass setting, some angular demping (so the car doesn't spin totally out of control) and offset the mass down and to the rear since the car is a baja bug. Baja bugs should be weighted down and to the rear because they're rear engined and most of the weight is on the bottom, they should be very stable and hard to flip.

Nothing I say is intended to be rude. My autism means that I do not know what is rude and what isn't rude. I apologize if I seem rude. It is not my intention.
VRMan3D
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Posted: 29th Aug 2007 12:44
Hey Lucy,

Cool!

You're right that it's still not too realistic per se (even NewtonDynamics vehicles *free physics engine* does a very very realistic job of drifting, power-sliding vehicles), at least the vehicle IS finally sliding a little, and is indeed 1000 times more stable and less prone to flipping over (the stability is a major improvement! I had given up on DP for vehicles until recently decided to try again, and your code snippet is a major help).

Thanks a bunch for posting that. I'm working on a project right now that already is benefiting from it, and I will very likely come up with some additional tweaks that I will post here.

Well done and best regards,
-=VRMan=-

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Lucy
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Posted: 1st Sep 2007 23:42 Edited at: 2nd Sep 2007 16:25
Quote: "You're right that it's still not too realistic per se"


The settings can be tweaked for more realism, that's just the first settings I found that got the car sliding and still being drivable. I've found other settings that are a lot more realistic but I'm trying to fix a problem with my compiler before i release a demo with the better settings. (DarkShader is eating my objects and I can't replicate the bug on any other systems)

(EDIT)
I just posted the source code to the aforementioned more realistic sliding, in a much cleaned up form in my powersliding thread. It still needs some fine tuning, and I invite people to play with it since I'm just hacking blindfolded about it.

Nothing I say is intended to be rude. My autism means that I do not know what is rude and what isn't rude. I apologize if I seem rude. It is not my intention.
Tv Xxx
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Posted: 17th Dec 2007 21:36 Edited at: 26th Jan 2008 18:57
My First DarkPhisics Game...
ROLIOLIO

Yours Tv-XxX

Edit : Unfortuantly We Had A Sytem Crash and Lost The Whole Game

x_THOR_x
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Posted: 26th Jan 2008 06:28
Whenever I click on it it takes me here.
http://tvxxx.forumotion.com/the-team-f2/coruption-t9.htm

I dont see a link, it just looks like a members profile info.

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