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Work in Progress / Simple Game Toolkit

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Digital Awakening
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Posted: 12th Aug 2006 21:00 Edited at: 13th Nov 2006 08:54
Nov 11 - Latest version:
P.1.0 is now available for download here.
Soon 200 SGT downloads!

SGT will be a no-programming-needed-all-in-one-package for creating games, just add some media. I've been coding since Jun 12th so it's a prototype at this stage but I'll be using this to create my own games in the future so it will continue to develop over time. Right now it's 2D top-down view only, with no isometric. But it's set up so that you can create a fake 3D look. Check the manual for more information.

Editor


Mapper


Fun with the Marquee tool in Mapper


Player


HTML manual


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Digital Awakening
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Posted: 12th Aug 2006 21:01
And here's another shot.

Current project: A free online RPG, check out my site for more details!

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Big Man
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Posted: 12th Aug 2006 21:05
looks amazing!

well done. i take it you can only make 2d games with it.

cheers

BM

Our aim is to keep the loo's clean, your aim can help.

3.0ghz pentium dual core processor, 2gb ds ram, 250gb HD
Digital Awakening
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Posted: 12th Aug 2006 21:16
Thanks

3D is planned as are many types of gameplay, including shooters and platformers. Top-down seemed easiest to start with and also quite popular. Point and click movement and RPG features are planned soon.

Simple Game Toolkit - Game making made simple!
Visit my webpage [url=www.digitalawakening.net]here[/url] or my forum and blog [url=forum.digitalawakening.net]here[/url].
Silvester
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Posted: 12th Aug 2006 21:18
Looking B-E-A-Utifull.

cant wait till a version is released to test

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Digital Awakening
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Posted: 12th Aug 2006 21:23 Edited at: 12th Aug 2006 21:36
Thanks

There's a version available... Apollo doesn't like my link... works now!

Simple Game Toolkit - Game making made simple!
www.digitalawakening.net
Silvester
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Posted: 12th Aug 2006 21:41 Edited at: 12th Aug 2006 21:42
YIPEE!!!

ill be testing right,NOW.

BTW,you can use images as GUI and configure the X and Y axis to click.

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Digital Awakening
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Posted: 12th Aug 2006 21:51
Are you suggesting that I replace the mouse pointer in Mapper with the selected tile? I'm not sure what I'll be doing with the mouse pointer right now but I'll keep that in mind. When I'll add mouse interaction to the games you'll be able to use your own images or animations.

Simple Game Toolkit - Game making made simple!
www.digitalawakening.net
Silvester
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Posted: 12th Aug 2006 21:52
i tested it,

heres what i want to tell:

1)HOW THE HECK DO I SAVE MY MAP???
2)Nice editor.
3)The sprite in the game isnt very much of "Animated"

Over all,Nice.could be better.

Keep up the good work!

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Digital Awakening
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Posted: 12th Aug 2006 22:20
1) CRTL + S, check the readme
2) Thanks
3) It's only for testing

You can make your own animation, check the readme and the image "anim.png" located in the Images folder. You can make your own anything, that's the idea Best thing would be if people make art that others can use.

Simple Game Toolkit - Game making made simple!
www.digitalawakening.net
UFO
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Posted: 12th Aug 2006 22:23
Wow. That looks really neat! When I get home, I'll try it. Good job!

Silvester
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Posted: 12th Aug 2006 22:31
Quote: "You can make your own animation, check the readme and the image "anim.png" located in the Images folder. You can make your own anything, that's the idea Best thing would be if people make art that others can use."


im no artist

Quote: "1) CRTL + S, check the readme "


didnt see that thing in the Readme...

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Digital Awakening
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Posted: 12th Aug 2006 22:38 Edited at: 12th Aug 2006 22:41
UFO:
Thanks

AL:
I'll be making a 3D rendered character later but right now I think it's better that I focus on getting things working. That's why I hope someone else can provide better animations.

If you scroll down the readme about halfway there's a section called MAPPER INSTRUCTIONS where you find all the controlls for mapper listed at the bottom. You can also copy any line from the TOC and do a search for it to get to the section you want fast.


Here are the Mapper controlls:

Left Mouse Button - Draw / Change layer / Select tile
Right Mouse Button - Erase / Change layer

1-5 - Select brush size
W/A/S/D - Move the camera

Up/Down Arrows - Change between tile sets
Left/Right Arrows - Scroll tile selector

CTRL+S - Save map
CTRL+F - Display FPS
CTRL+K - Display key scancode
CTRL+G - Turns grid on and off
CTRL+B - Turns background image on and off

TAB - Hide and show info bar and tile selector
ESC/ALT+F4 - Quit Mapper

Simple Game Toolkit - Game making made simple!
www.digitalawakening.net
Silvester
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Posted: 12th Aug 2006 22:44
i edited your test map

it now uses most of the space(ATTACHED)

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The crazy
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Posted: 12th Aug 2006 22:44
wow this is awesome!

Digital Awakening
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Posted: 12th Aug 2006 22:53
AL:
Great You seem to get the hang of Mapper. First ever user created map made public!

TC:
Thanks

Simple Game Toolkit - Game making made simple!
www.digitalawakening.net
Silvester
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Posted: 12th Aug 2006 22:56
Quote: "Great You seem to get the hang of Mapper. First ever user created map made public!
"


ive bein an MORPG mapper for 1.5 years...i know what i do.

but Mapper doesnt has the right tiles for me...

Anyway,whats the default size of 1 tile? 32*32?

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Digital Awakening
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Posted: 12th Aug 2006 23:06 Edited at: 12th Aug 2006 23:07
Ah

There's no default tile size, or cells as I call them. You can specify your own cell size in "Game.txt". Just make sure you use even numbers for the sizes. Check the SCRIPT COMMANDS and CREATING GAME ART sections in the readme, or just check the remarks in Game.txt. Your objects and walls can be 3 cells high and the objects can also be 3 cells wide.

I use 24x18 as this gives a 3D effect where something like 32x32 would be flat, or 90 degrees above. The smal size is because these floor tiles where once made to go into a mobile game.

Simple Game Toolkit - Game making made simple!
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Silvester
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Posted: 12th Aug 2006 23:12
OK,ill look into that once...

ill finish my self made map and post it up

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Silvester
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Posted: 12th Aug 2006 23:14
its done,and attached!

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Digital Awakening
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Posted: 12th Aug 2006 23:21
To specify the player starting position look in Game.txt. Man I should have included that in Mapper already...

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Silvester
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Posted: 12th Aug 2006 23:27
i know how to do that

ive read the whole Game.txt

Heres my level in game form:

(For those who dont want to test the APP but only a game...)

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Digital Awakening
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Posted: 12th Aug 2006 23:27
Nice map BTW. Object interaction is comming soon and you'll be able to push boxes and get score etc.

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www.digitalawakening.net
Silvester
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Posted: 12th Aug 2006 23:28
Quote: "Nice map BTW. Object interaction is comming soon and you'll be able to push boxes and get score etc."


Cool,if you got Multiple maps too,may i make the Example game? i'd be honoured.

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Digital Awakening
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Posted: 12th Aug 2006 23:41 Edited at: 12th Aug 2006 23:42
Object intreaction is planned for P.0.2.

Level progression I might as well add in my next update (P.0.1) as right now I'm thinking of adding in a player start option. A level end option is just as easy and I'll just have Player reading maps from a list.

I don't mind anyone making example maps/games, it takes work off from me so that's welcome. As games takes up very little space I could add in multiple games if people are interested in making them. So if you're the only one making an example game then yours will be THE example game

Simple Game Toolkit - Game making made simple!
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Silvester
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Posted: 12th Aug 2006 23:43 Edited at: 12th Aug 2006 23:48
YAY!

oh,err...

why are those letters in it?i just found them in the ground part...

what do they do?

i hope to see this grow!

EDIT:

on to bed for today...will be back tommorow!

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Digital Awakening
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Posted: 12th Aug 2006 23:50
The letters are there simply because I needed something to show off the Carpet layer. The Carpet layer allows you to add decorations to your level's floor. Both Floor and Carpet layers can use the same tilesets. And SGT is the abrevation for Simple Game Toolkit

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Silvester
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Posted: 12th Aug 2006 23:51
OK,cool

see ya tommorow.

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UFO
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Posted: 13th Aug 2006 03:50
Thats really neat! This has tons of potential. I love the editor and everything about it! Can't wait for more updates

Aaron Miller
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Posted: 13th Aug 2006 05:39
Cool! Keep up the good work.

Silvester
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Posted: 13th Aug 2006 13:33 Edited at: 13th Aug 2006 13:41
i also made a video for those who first want to see a promotional video.

currently im uploading it to PhotoBucket and heres a zip with the movie attached.

EDIT:
and heres the link to the movie:
http://s45.photobucket.com/albums/f86/Silvermania123/?action=view¤t=SimpleGameToolkit.flv&refPage=&imgAnch=imgAnch1

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Digital Awakening
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Posted: 13th Aug 2006 13:56
Thanks guys

UFO:
Good, I should work extra hard on getting the next one up

DB:
Same to you. I have looked a bit on your shots but I've not had time to read anything yet. Seems like you've come quite far.

AF:
Downloading movie... it's twice the size of SGT

It's pretty good I notice that you do not use different brush sizes, use 1-5 to select your brush size. Also I noticed that I forgot to add the layer keys to the readme. The are:

F - Floor
C - Carpet
O - Object
L - Wall

Also, Coders Turf is not the official website for SGT, they only host the files. My website is: http://www.digitalawakening.net

Simple Game Toolkit - Game making made simple!
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Digital Awakening
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Posted: 13th Aug 2006 15:11
I've updated my first post with more info etc.

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Silvester
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Posted: 13th Aug 2006 15:13 Edited at: 13th Aug 2006 15:14
Quote: "Also, Coders Turf is not the official website for SGT, they only host the files. My website is: http://www.digitalawakening.net"


i noticed to late.

so thats in it now

i support this for 50% the other 50% is to Gsupport

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Digital Awakening
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Posted: 13th Aug 2006 15:31
"i support this for 50% the other 50% is to Gsupport"

Nice Gsupport looks interesting.

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Silvester
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Posted: 13th Aug 2006 15:40
if you need anything i can make,please tell me.

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Digital Awakening
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Posted: 13th Aug 2006 16:06
And what can you make?

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Silvester
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Posted: 13th Aug 2006 16:10
This is your lucky day...

i made you a .HTM readme and tutorial for mapping!

its attached.

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Digital Awakening
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Posted: 13th Aug 2006 16:49 Edited at: 13th Aug 2006 16:51
I'll be doing my own HTML help files later but the tutorial is nice

You have 2 images in BMP, use GIF or PNG instead. In images there's a map called "_vti_cnf" that shouldn't be there. You mentioned the coordinates X:0 and Y:0 and those are outside the map. There's no instructions on how to change layer nor how to use larger brushes. And perhaps you should include how to change the player possition in Game.txt

And you've found the first bug.

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Silvester
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Posted: 13th Aug 2006 16:50
ow,

i used Frontpage for that so i didnt knew that Folder was there.but well,im glad you can use a part of it

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Digital Awakening
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Posted: 13th Aug 2006 16:55
Hmm, noticed that you get a 5x5 brush when loading last map but I can't get that bug to appear. Exactly how long did you scroll until you got the error?

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Silvester
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Posted: 13th Aug 2006 16:57
the error of moving away from the map?

well as soon as you almost dont see the lines of the map anymore,it just crashes.

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Digital Awakening
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Posted: 13th Aug 2006 17:35
I have no such problems. Can you describe, step by step, what I should do to duplicate this error?

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Silvester
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Posted: 13th Aug 2006 17:42
in the mapper,make a 30*30 map.

and move up as far as possible

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Digital Awakening
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Posted: 13th Aug 2006 18:13
Got it to work now, apparently it only ocurrs when above the map, if you move left or right and up it doesn't happen. I've added the bug to my todo list.

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Silvester
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Posted: 13th Aug 2006 18:18
OK,

you see i was right?

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Digital Awakening
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Posted: 13th Aug 2006 23:02
Yepp, and now it's been fixed, ready for next release. And I've fixed the bug with the large brush when you load the last map.

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Visit my website here or my forum and blog here.
Silvester
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Posted: 13th Aug 2006 23:04
yipee!!!

when will next release be?

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Digital Awakening
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Posted: 13th Aug 2006 23:36
I don't know for sure, I'm quite bussy with other things next week. And I hope Josh over at CT can get his file uploader working because he's leaving in a week and he'll be gone for 2 weeks.

If nothing else I could upload it in this thread if I'm done before he comes back. The only thing that's gonna take some time is the marquee tool so I'm hoping before the end of this month.

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Visit my website here or my forum and blog here.
Digital Awakening
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Posted: 14th Aug 2006 02:21
Any comments on my new SGT logo in my sig?


Game creation made simple!

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