Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark Physics & Dark A.I. & Dark Dynamix / Dark Physics Update 1.01

Author
Message
Richard Davey
Retired Moderator
21
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 14th Aug 2006 18:25
Hi all,

This download is now available in your Order History.

Here's a list of changes:



"Bite my shiny metal ass" - Bender, Futurama
No pixels were harmed in the making of this post
"Don't ping my cheese with your bandwidth"
The Nerd
19
Years of Service
User Offline
Joined: 5th Jun 2004
Location: Denmark
Posted: 14th Aug 2006 18:35
Awesome! Thanks!

David iz cool
18
Years of Service
User Offline
Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 14th Aug 2006 20:04
just one question; should we uninstall the 1st dp 1st? then install the update??
Mike Johnson
TGC Developer
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 14th Aug 2006 20:07
Just install the update over your current version. It includes a new DLL and updated CHM files.
monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 14th Aug 2006 22:08
My help files seem to be updated with the corrected commands, but not the new ones also the keywords haven't been updated.

I know the voices aren't real, but they have good ideas!
Mike Johnson
TGC Developer
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 14th Aug 2006 22:14
Keywords haven't been updated in this release.
imekon
17
Years of Service
User Offline
Joined: 3rd Jul 2006
Location:
Posted: 14th Aug 2006 22:15


Still not recognised.

"Reality Bites"
monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 14th Aug 2006 22:17
Ok cool, its no biggie, nice job on the new character controller commands they make life a lot easier

I know the voices aren't real, but they have good ideas!
Mike Johnson
TGC Developer
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 14th Aug 2006 22:17
Those commands haven't been added into the string table yet. Will be in the next update.
Elite Gaming
20
Years of Service
User Offline
Joined: 10th May 2003
Location: Isle Of Wight, UK
Posted: 14th Aug 2006 22:23
Mike, not sure if you've read this topic yet, but it goes on about materials reacting with objects using the vehicles commands, it doesn't seem to have any effect.

http://forum.thegamecreators.com/?m=forum_view&t=86467&b=30
David iz cool
18
Years of Service
User Offline
Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 14th Aug 2006 23:17 Edited at: 14th Aug 2006 23:18
i dont see these commands in the dp help.

phy set character controller displacement ID, forward#, backward#
phy set character controller displacement ID, x#, y#, z#
phy set character controller displacement ID
phy set character controller sharpness ID, value#
phy set character controller extents ID, x#, y#, z#
phy set character controller extents ID, radius#, height#
phy set character controller min distance ID, distance#

also can we get examples for these commands sometime?
Mike Johnson
TGC Developer
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 14th Aug 2006 23:37
Examples and further info on these commands will be provided at a later date. For now I just wanted to get them in quickly to give you more control over the character controller.
HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 15th Aug 2006 06:07 Edited at: 15th Aug 2006 06:35
feature request for later on, a command that can detect when two fluids have hit each other.


Plus just found these commands

phy make rigid body static mesh 2

does not compile at run time

phy make rigid body dynamic mesh 3

react total diffrent to dynamic sphere.


in this demo

eg: trying to get the box inside the cylinder.



Dark Physics makes any hot drink go cold.
Jeku
Moderator
20
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 15th Aug 2006 10:58
Great, thanks!


"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
Fallout
21
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 16th Aug 2006 16:20 Edited at: 16th Aug 2006 16:23
There new command phy get rigid body dynamic appears to return a 1 when tested against a kinematic object. I believe the intention of the command is to establish if you're allowed to apply forces to the object or not (as applying forces to static or kinematic objects results in an error) so this command probably doesnt work as intended. Perhaps three commands are required:
phy get rigid body dynamic
phy get rigid body kinematic
phy get rigid body static


Or maybe one command:
phy get rigid body type

That returns:
0 - if the object doesnt exist
1 - static
2 - kinematic
3 - dynamic
For example.

Nice to have the ray cast commands working btw. Being able to apply forces based on kicks etc. to the correct parts of my entites now.

David iz cool
18
Years of Service
User Offline
Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 28th Aug 2006 04:38
this command isnt working "phy make ragdoll",dbp doesnt recognize it.
Movey
19
Years of Service
User Offline
Joined: 13th Apr 2005
Location:
Posted: 9th Sep 2006 11:59
I've upgraded to update 1.01 but the command below isn't recognised:

phy set vehicle brake torque ID, wheel, value#

Am I missing something?
ta
Martin
VRMan3D
19
Years of Service
User Offline
Joined: 3rd Apr 2005
Location: New England
Posted: 10th Dec 2006 03:25
Hey guys what's the deal with these commands that you said were added with the 1.01 update and still (months later) some don't compile? And some of them like phy set vehicle suspension travel seem bugged (in this case, using the 'buggy' vehicle (ironic name =) in the examples, it only runs without crashing on the rear wheels (limbs 5 and 7 on the buggy) if you use it with the front wheels it crashes the program with a GPF).... And it's been several months and still no documentation for the new commands?

Also like I and others have mentioned in other threads, materials don't seem to apply to vehicles, and there is no way to make them drift or powerslide even though you say there is. When vehicles can't drift, they are kind of useless since they just flip over if you turn too sharply when going fast.

Richard Davey? Mike? Please hold up your end of the deal. We all send you our money and we expect a complete and fully functioning product. Lots of it seems great, some of it seems unfinished or buggy, but it also seems like whoever is in charge of the DarkPhysics package is doing the very least rather than his utmost. Can you guys please not ignore this message and give us an idea when to expect the update(s)?

Thanks for listening.

World Famous 3D Screensavers
-- http://www.vrman3d.com --
Weebl
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location:
Posted: 23rd Dec 2006 13:43
(first thread here)
yes,yes,yes,
a keywords.ini-update would be nice.

Ps,does somebody know how to include the reference directly in the commands-libary (you know,help->commands->core,text,etc....,dark physics)?

PIE!
ale870
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location:
Posted: 25th Jan 2007 18:09
Hello,

I red this topic, and I bought Physic module, but I cannot see the new commands, e.g.:

phy set vehicle suspension.......

Can you help me? I'm a newbe with DBPRO!

Thank you!

--Alessandro

Login to post a reply

Server time is: 2024-04-18 23:58:45
Your offset time is: 2024-04-18 23:58:45