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DarkBASIC Professional Discussion / A great idea for comp: Rich should take a look

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Cras
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Posted: 12th Apr 2003 15:08 Edited at: 12th Apr 2003 15:09
50!

>EDIT> oops 51, i really am a dumb !#$%. today i arrived 5 hours early for work then went home.
Shadow Robert
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Posted: 12th Apr 2003 22:14
but there is a difference between working for a wage that will keep food on the table and a roof over your head to a competition that most here only have thier spare time to work on.

to me the motivation is to have my title be put up there as the best, working head to head with others who are in it to do thier best - it's good to be able to sit back and know that all that effort won't go unnoticed
That said i have a habit of helping other with thier entries all the time than working on my own ... not sure why, just how i am.
It is a thing about me that appears to bug alot of people, because so many will really get tied up in a competiton always looking at the prize ahead, using it as the motivation. For me the point is enjoying myself doing what i love ... if it turns out i did the best job then cool, if not then theres no biggie because i'll know i've produced something i'm happy with.

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
cusoi
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Posted: 13th Apr 2003 00:01
Yeah, with me too. You told exactly what I want to tell. Fun is more important than winning for me.

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Cras
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Posted: 13th Apr 2003 13:56
hmm there may be a degree of truth in that for all of us but i find it impossible to believe that you'd work throughout a night on the last day of the compettion to finish your game if there was no prize.
NickIgoe
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Posted: 13th Apr 2003 14:38
I don`t think the idea of a team competition is a good one as I don`t think myself or pnuematic dryll would like to be seperated as we work so well together. However if the DB team were to release the media for a game that had to be used, a 24 or 48 hour competition could be done.

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Cras
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Posted: 13th Apr 2003 14:41
nick, would you say that if it was random selected teams you wouldnt enter? cos if it wasnt, many people wouldnt even have that choice they just couldnt enter. be fair now...
Andy Igoe
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Posted: 13th Apr 2003 14:56
OK this is a side note from something earlier in the thread. The suggestion that it is not possible to write an RPG in a competition timescale.

I believe I can, so here for the record:

I can write an RPG in under 2 months.


However I need somebody able to rig and animate my models, i'm not good enough and it will take me too long to learn, any volunteers ?

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
xtom
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Posted: 13th Apr 2003 15:09
I think some sort of team based competition would be cool. And if they were decent sized teams, say 5 to 10 (or more) people per team it would be great. There might need to be some sort of balancing so that each team had a fair chance, each having a balance of high/med/low skilled coders/artists. Or you could just go random and see how it turns out, would be fun either way. Sounds like it would be difficult to organise though.
UberTuba
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Posted: 13th Apr 2003 17:10
Simple. say what u are good at. 2dartist,3d,artist,texturer,composer,
or coder, and then u would split them between teams.

Life is a terminal disease.
You never survive it.
cusoi
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Posted: 13th Apr 2003 18:27
Maniac wrote:
Quote: "hmm there may be a degree of truth in that for all of us but i find it impossible to believe that you'd work throughout a night on the last day of the compettion to finish your game if there was no prize."

Maybe not. Why don't give a prize? You could make teams with 4 or 5 people. And then let 1 team win. No 2nd or 3rd place. So DB only has to give 4/5 prizes.

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Cras
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Posted: 13th Apr 2003 20:05
well my suggestion at the top was that your game would be played over gamespy and advertised to download on there main screen for a while. Hence why it was a multiplayer compo, then there couldnt be multiple prize and db wouldnt really have to splash out at all, apart from making a deal with gamespy (or someone like gamespy).
Jmansr
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Posted: 14th Apr 2003 07:08
I would love to see a compo where we get a design doc. Say for like an FPS. Then everyone has to take their own style of art and coding and work on the same project. Having a bunch of games where we get to see the different prespectives people take on things. I would love that.

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Shadow Robert
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Posted: 14th Apr 2003 10:01
Pneu you can write an RPG in 2months perhaps...
but can you write an MMORPG in 2months?

RPG's inherintly are simple games stand alone, as all you're doing is making a battle system, making a stats system, making an interaction system, throw in the storyline and you have the RPG done.

making an online game on the other hands is a different bag of nuts, because there is countless testing to check that netcode works, testing to check that the client->server system is doing its job, testing to make sure that the servers can handle the players... then ontop of that you're making the original game!

anything you make is twice the work mate, and it certainly isn't a simple task to accomplish
and for the competition without prizes, yeah i've entered some in my time ... oftenly the only prize being if you could call it a prize is being declared the winner.

it is a common practise within the art community and amature programming community to set challenges for people to complete which are competitions yet without any prize.
i mean take a look at the 20line Challenge - look at how many have actually done that, because people like to push themselves for nothing else but the fact that they can see how well they can do.

personally if it was a team compo and we picked out teams rather than random, i'd like to work with xtom again
Hotcars will probably always be the title i'm most proud to have helped with ... probably just because i had alot of fun with it. There wasn't really any pressure, and the first title i ever used trueSpace2 to develop game models for
and before i even really knew howto use it hehee - everything was just spline polygons exported as a single object because of textureing hehee, they were so crude ... but i'm still proud of the work i put in - and xtoms game itself was outstanding enough on its own

ahh happy memories eh mate (^_^)
which reminds me, i'm bored of programming - i found an old mag with a few cool models in it, gonna sit here and remake them. I'll send you the results

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Cras
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Posted: 14th Apr 2003 11:28
i hate modelling, i tried to model an apache for my new game but it ended up looking like budgie the little helecopter, dunno if you know that is but its basically a ball with helecopter blades (which spin i might add). Ne1 wanna model me an apache, there could be upto 6 on screen so not too high poly but good enough to make out that it has guns etc.
Shadow Robert
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Posted: 14th Apr 2003 11:39
i know thats the truely aweful childrens series that the [i]princess/[i] royal fergie did lol
christ atleast when she lost thew weight she got a life and stopped that crap - saving us all hehee
now if only we can bump off bob the builder

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Cras
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Posted: 14th Apr 2003 13:42
hehe so you understand why i really need to change my model lol.
Andy Igoe
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Posted: 15th Apr 2003 02:26
Quote: "but can you write an MMORPG in 2months?"


The short answer is yes. I could write a multiplayer RPG game in 2 months. I could write a naff one in 1 month I'm just not planning too.

That said however, the infrastructure to support an MMORG release is not something I have access too therefor i'm not considering such a project at this time and completing one without the meens to release and support it would be futile, therefor i'll never know.

It's simply a matter of simplification, you broke the RPG down in your post to some fairly rudimentary concepts and if you keep things simple then there is no reason why you cannot write pretty much anything in a short timescale.

The bells and whistles is what adds time, nothing to do with the genre of the game. Therefor if you name a genre I can write a game in 2 months of that genre, what you get is a game that has had 2 months spent on it...

Sounds pretty grim doesn't it, but actually most of my games are written in a week or two... I type fast

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
Shadow Robert
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Posted: 15th Apr 2003 04:35
yeah but you have to remember adveragly most of us only have an hour or so after work to work on our titles...
so 2months work is only around 4-5days equivilant to real work, if that.

RPG's are simply the most demanding games to develop, not on a complexity scale because they're simple in that respect, but in the fact that it is just ALOT of data to setup and process.
most of the work involved isn't the actual development of the ideas but the coding their useage... as there are alot of preset variables to be setup and array loading and unloading per menu and such.

it kinda like a truck load of monitors you're shifting, the actual work itself isn't that trying - its the fact that its a lengthy task due to the number there is. This is why i highly doubt people being able to achieve it.

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Eddie Gordo
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Posted: 15th Apr 2003 04:45
You guys are talking about mmorpgs on gamespy right? you say it wont work well im writing a tutorial that will blow open a new dimension on MMORPGS in the dark basic universe trust me if i can get my questions awnsered i guarentee this will be the BIGGEST, GREATEST MULTIPLAYER tutorial ever.

Artifact Basic-5%
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Shadow Robert
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Posted: 15th Apr 2003 05:00
you can only write a general rules and snippets of code for MMO games development, especially RPG's as there are just so many types.
so would be interesting to see a tutorial

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Eddie Gordo
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Posted: 15th Apr 2003 05:30
this tutorial will make MMORPG easier to creates so they really are MMO.

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Epic Crossings RPG-25%

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