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3 Dimensional Chat / Exporting to .X from 3ds max 7, shows up flipped in dbpro

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Mr Monkey Man
20
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Joined: 22nd Feb 2004
Location: UK
Posted: 17th Aug 2006 22:58
Im using 3ds max 7 and have created a simple object which I have exported using panda .x exporter. But wen I use the object in dbpro it appears mirrored, ie the cash register on the conuter I have made appears on the left rather than right and its texture is also mirrored so it shows the display back to front. Whats the problem? Thankyou

*For every problem you come across you gain something from correcting it, I hope.
Zergei
19
Years of Service
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Joined: 9th Feb 2005
Location: Everywhere
Posted: 18th Aug 2006 05:53
You might want to check the normals of the object, but before that do check you've got panda x properly configured.

This the proper setting, or at least they work to me http://forum.thegamecreators.com/?m=forum_view&t=61472&b=3

Further on my stuff at...
smoked
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: USA - california
Posted: 18th Aug 2006 07:09
simply make sure "left handed axis" is checked off under
>X File Settings
>>Coordinate System

Mr Monkey Man
20
Years of Service
User Offline
Joined: 22nd Feb 2004
Location: UK
Posted: 18th Aug 2006 12:03
Cool thanks for that, i did have left handed axis checked off and text instead of binary, after checking on these two it works perfectly + solved another problem

*For every problem you come across you gain something from correcting it, I hope.

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