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FPSC Classic Models and Media / The secret easy way to animated decals revealed.

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Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 22nd Aug 2006 21:48 Edited at: 22nd Aug 2006 21:49
are you bugged about not knowing how to make animated decals? do you want to make your own uber water? then just listen to my instructions.

1. Download and install The GIMP.

2. Run gimp and create logo or decal image. (logo if you want an animated company logo)

3. move mouse to Script-FU, then down to Animators and select the animation of your choice.

3. choose setting under window that pops up.

4. Click OK.

5. wait for animation to be generated.

6. click "Save As"
a.If you are making animated decal, make the filename "decal.tga"
b. If you make a logo, make filename what you want, with a .gif extension.

7. use how you wish.


notes- If anyone wants to make a decal with their animation, it should be 16 frames.

If you wish to make a decal, but are unsure of the next step, I can help you out.

EDIT***

Picture atatched!

Aliens are real! you all laugh at me now and think I'm crazy! but when I post a video of me with an alien, you will all be sorry!!!

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RichMan
18
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Joined: 24th Jun 2006
Location: West midlands UK
Posted: 22nd Aug 2006 22:57
thankyou, this will help alot of the users here I'm sure. I have only one question, is it possable to make a decent explosion that will only play once and make everything around it look a bit blown up?


Thanks for the information
RichMan


'Making safer worlds through superior firepower' - UAC
bdgbdg
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Posted: 22nd Aug 2006 22:58
RichMan, I think it would be better to use a trigger zone to make an object explode.

Project FPS - started development.
FredP
Retired Moderator
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Location: Indiana
Posted: 23rd Aug 2006 02:04
You might be better off making a script to make an object explode.

Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 23rd Aug 2006 03:47
I don't know how to script. i was just expirementing with the gimp and thought I'd share my knowledge...

Aliens are real! you all laugh at me now and think I'm crazy! but when I post a video of me with an alien, you will all be sorry!!!
SpyDaniel
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 23rd Aug 2006 15:04
http://forum.thegamecreators.com/?m=forum_view&t=81003&b=24

Doesnt my tutorial give you the better advice, with how to get the scripts and all working?
Nighthawk
18
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Joined: 12th Apr 2006
Location: Germany
Posted: 23rd Aug 2006 15:44 Edited at: 23rd Aug 2006 15:46
does...not...work...

.gif textures are possible in FPSC, but an animated gifs not

if you want to make an animated decal:

1. make sure you have 16 frames of your animation
2. put them together in 4 lines (every line has 4 frames; from left to right)
3. Add an Alphachannel if you like
4. Save as decal.tga
5. Make a new folder in Filesgamecoredecals
6. add the decal.tga and a decalspec.txt (you can find it in the other decal folders)
7. Make an entity which "links" to this decal, has to be like "acid"
8. Have fun.

--- This is not the best English, i'm from Germany
My System: Dell Dimension 5000, Intel P4 530J 3,0 GHz, 1GB DDR2 RAM, Sapphire Radeon X1900GT, BenQ FP71E+, No Fans - Thermal-Module
SpyDaniel
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Location: United Kingdom
Posted: 23rd Aug 2006 16:07
Yeah, just like my tutorial says...
FredP
Retired Moderator
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Location: Indiana
Posted: 23rd Aug 2006 16:19
Higgins made the tutorial and even posted the link here.
I used his tutorial to make the animated water that I posted here.
If you want to make animated decals then I would copy the tutorial and paste it into Notepad and save it.
That's what I did.

Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 23rd Aug 2006 18:47
Quote: ".gif textures are possible in FPSC"


thats why i told you to save as tga for decal, and gif for logo.
Quote: "

1. make sure you have 16 frames of your animation
2. put them together in 4 lines (every line has 4 frames; from left to right)
3. Add an Alphachannel if you like
4. Save as decal.tga
5. Make a new folder in Filesgamecoredecals
6. add the decal.tga and a decalspec.txt (you can find it in the other decal folders)
7. Make an entity which "links" to this decal, has to be like "acid"
8. Have fun."


some people haven't figured alpha channels out yet, and this is an easy way for them to make an animated decal. it's not the best, but it's pretty easy and some beggeners will find it useful.

Aliens are real! you all laugh at me now and think I'm crazy! but when I post a video of me with an alien, you will all be sorry!!!

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