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3 Dimensional Chat / 3D Animation

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Zeus
18
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 22nd Aug 2006 22:55
How do we animate 3d models?

Big Man
19
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Location: BEHIND YOU!!!! (but I live in England)
Posted: 22nd Aug 2006 22:56
using 3d animation software.

Try using blender or whatever you want to it would usually have the ability to bone and animate your models.

BM

Our aim is to keep the loo's clean, your aim can help.

3.0ghz pentium dual core processor, 2gb ds ram, 250gb HD
Medieval Coder
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Posted: 22nd Aug 2006 22:57
Character FX should be easy enough...

treborguy
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Location: The trendy club
Posted: 22nd Aug 2006 23:59
deled is quite handy too

Brains are for idiots.
Medieval Coder
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Posted: 23rd Aug 2006 00:35
deled can animate??

Xenocythe
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Location: You Essay.
Posted: 23rd Aug 2006 00:56
No, at least thats what I thought

Applyby has Flies in his Eyes.
The crazy
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Posted: 23rd Aug 2006 02:58
Normally im a nice guy, but i'm totally sick of this. You're going to have to learn how to model first dude. And looking at the disaster on your car post (not to mention all your tycoons) you've got quite a way to go. Try forming more than one dumb sentence and maybe do some research. Google. Yahoo. Even the search function on these forums! You need to grow up and start acting like a modeler/programer.

Zeus
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Posted: 25th Aug 2006 22:45
You need to get a dictionary and look up the word "help"!
Believe it or not I am not in college. I am not even in high school.

SimSmall
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Location: United Kingdom
Posted: 25th Aug 2006 22:53
Help cannot be given unless more information about the situation is provided...

I am in college, however I'm not studying telepathy.
Zeus
18
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Location: Atop Mount Olympus
Posted: 26th Aug 2006 02:29
How could I provide anymore information? All i need is animation software.

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Xenocythe
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Location: You Essay.
Posted: 26th Aug 2006 02:56
I think we already assumed you were a young kid...


The only two I know that work are Blender and Milkshape. Milkshape is 20$, Blender is free.


Seppuku Arts
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Location: Cambridgeshire, England
Posted: 26th Aug 2006 03:31
Jordan, we have established that you are quite young. So, I beg other people to go a little easy.

But here I am going to offer advice to you, please pay attention. It includes both forum and 3D advice

1- Listen to what people say first, if you're stuck with something and haven't read what everyone has said, you may have missed something, by posting a question that has been answered to you, will wind people up.

2- Try to be descriptive with a problem, referring to your Zanoza thread, we didn't have a clue what your problem was until we squeezed at it, most people won't offer that very often, leaving your problems unanswered

3- If you post without thinking, it may come up to bite you in the rear end, I am patient and understand how people post like that, but not everyone is that tolerant, meaning it will seem people are having a go, pick out the stuff from what they say, now matter how offended you feel and try to understand what advice could be taken from that, so you can avoid it. So you live and learn basically.

Now onto the 3D.

When learning to 3D model, it isn't as easy as drawing and then animation can be harder than 2D animation, but has its advantages where 2D doesn't. Its more hard work, but not the kind of hard work you get too frustrated with like teaching a penguin table manners.

So, I'd take the world of 3D in slow steps, as you would in drawing, think as an infant, you'd do finger painting, in 3D, you make random works to try and make something that looks rather like something, following tutorials is the best thing to do, my 3D model was god damn aweful, so will yours, don't worry. Then once you are happy, you will know how to do things better, so you can learn the making of a 3D model properly, follow tutorials again, pay attention to detail.
Then Practice.
Then learn how to apply materials and textures, again, tutorials are very helpful, then you can learn the basics of animation, then move onto more advanced animation. And then rendering, rendering isn't a major need, something more of an artist's/video dude's tool, game makers don't really need to worry about rendering.

So to recap in easy to understand bullet points.
- Step 1 : Play with your program, make a random mess
Like you would with finger painting
- Step 2 : Follow tutorials on how to make a model, start small, like a torch.
Like learning to draw, you start off with a basic house, over time, that will turn into portriats of people and then what your imagination decides.
-Step 3 : Learn to make materials and textures.
Like learning to colour things and later how to make colour detail on your picture.
-Step 4 : Basic animation, using tutorials.
Like doing a flip book stick man dancing in drawing
-Step 5 : Go more advanced on the animation, with things known as IK.
Like making bigger animations, where the stick man is a cat chasing a mouse around the sofar.
-Step 6 : Rendering, worry about that later

So until your reach step 4, then this question isn't necessary, as you will find it a bit difficult to start, as they say, learn to walk before you run. 3D isn't as hard as I proberly just made it sound, once you get started it feels easy, you will start off with things that don't look so good, but give it time, your work will improve, once you have learnt to 'walk' in 3D, then the advice of people on the forum will be very useful for improving your work faster.

Good luck and welcome to the 3D side of things. Have fun

The crazy
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Posted: 26th Aug 2006 07:01
Quote: "You need to get a dictionary and look up the word "help"!
Believe it or not I am not in college. I am not even in high school.
"


Who the heck was talking about a dictionary?? And it doesnt matter how old you are. There's such thing as common sense. Why don't YOU look that up in the dictionary?

Whisper Wind
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Posted: 26th Aug 2006 09:07
Quote: "Believe it or not I am not in college. I am not even in high school."


*Rant*
All right, that's it... This quote makes the unspoken assumption that because someone is younger than other people, they should be expected to be less intelligent and knowlegable, and therefore can be excused for behavior that would otherwise be unnaceptable. First of all, this is incredibly ageist and only hurts your cause. Second, no one here gets free breaks or special treatment, for any reason. You're going to have to make the effort to spend more time on your posts, spend more time researching, etc... Your age is no "excuse". It does not make your projects better because you are young. It does not warrant people taking more time to help you or explain things to you. Start acting more mature if you want to be taken seriously.
*End Rant*

Searching for files named 'sanity'...
No files were found.
John H
Retired Moderator
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Location: Burlington, VT
Posted: 26th Aug 2006 15:31
Read the stickies. Thats why they are there. They answer very general, very vague questions like this. Or, google is a great alternative.

http://www.google.com/search?hl=en&q=3d+animation+software&btnG=Google+Search

Wow. Look at the results.

Now, try some software, you can ask for help which is much more able to be assisted than questions such as these.


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Seppuku Arts
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Location: Cambridgeshire, England
Posted: 26th Aug 2006 16:38
To a certian extent, age does matter, when I was proberly about his age, I wouldn't have had the interest to 3D model or use Dark Basic, The Games Factory was my cup of tea, easy, draw pictures, animate them, click, drag, set up the event thingy and there I've got myself a level. Its as I got older I decided I'd understand 3D better.

The crazy
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Posted: 26th Aug 2006 20:08
Ah, the good old days of the games factory... I made some craaazy games with that...

adr
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Posted: 27th Aug 2006 03:50
Jordan Stories Games
This isn't perhaps what you want to hear, but I would honestly do everything in your power not to animate 3D models. I've been at this for longer than I care to remember, and I still haven't animated a model to a high enough standard. It's soooo time consuming, fiddly and boring - I would honestly look for a way to make it so that your game doesn't need animated models.... or buy something like darkmatter.

[center]
But you see, I have the will of the warrior. Therefore, the battle is already over. The winner? Me!
BiggAdd
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Posted: 27th Aug 2006 05:38
I Agree with ADR. DarkMatter is A Very Cool Resource. I used it when i was young. Trust me your not going to get to grips with modeling software when ur a little younger.

I've Been Modeling for about 2 years now and it still isn't an easy task. Pros can stream out all these fantastic animations and models all the time, but i bet they still find it tricky.

Granted... You can say that People specialise in this field and either do purely animation or Modeling or Rendering. But you at least have to know how to model first. Once you've grasped the concept of modeling basics you can then move onto animation and rendering.

I Spend more time Rendering now than i do anything else. But i can still model pretty damn well.

Animation is probably the hardest aspect of 3D you can get.

Firs you have to setup/rig the model.. And these days unfortunately Its all Bones! To be quite honest... i hate rigging... its dull and its a long task to do. Then you have to animate it. I havn't actualy completed a reasonably realistic walk cycle for a character yet. Its so Hard to get it right!

So yes... Sorry for the HUUUGE essay type thing.
But realy if u want to have loads of fun.. Just buy Dark Matter and save yourself the hassle of worrying about this modeling/animating nonsense. Trust me on this. Learning to do 3D stuff is terribly frustrating and you need a load of patience! And being that little bit older does make a huge difference when trying to learn.

hope you make the right choice!

The crazy
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Posted: 27th Aug 2006 05:46
Quote: "Animation is probably the hardest aspect of 3D you can get.
"


I find rigging is the hardest part for me. I suppose it's just personal preference. Animation is the easiest for me. I love to do it. Once I get past all the modeling and rigging and texturing I finally get to have some fun

BiggAdd
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Posted: 27th Aug 2006 05:59
I meant Animation as a collective Term to also Include Rigging.

The crazy
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Posted: 27th Aug 2006 08:43
Quote: "I meant Animation as a collective Term to also Include Rigging. "


then yes, very hard indeed

Seppuku Arts
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Posted: 27th Aug 2006 13:13
indeed, Milkshape proberly is the easiest method for animation, I never realised how easy Milkshape was until I tried it.

SimSmall
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Posted: 27th Aug 2006 13:16
Milkshape pwns all...
Roxas
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Posted: 28th Aug 2006 12:38
Whats the next game Jordan ><?
Weapons tycoon huh!?

I young too but i still pratice first and i not posting those print stategments all the way lol.. But anyways make first simple 3d pong..

FFXI <3
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 29th Aug 2006 20:58
Quote: "Milkshape pwns all"


What the heck is pwns? I guess just another term used when people are on forums.

Yeah man try to start small and then let it create itself <---if that made sense than you understand my post.


RF
SimSmall
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Posted: 29th Aug 2006 21:48 Edited at: 29th Aug 2006 21:52
http://www.google.com/search?hl=en&q=define%3Apwn

edit: Why oh why does the link tag never work for me?
Image All
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Posted: 30th Aug 2006 05:44
Try to understand modelling in whatever 3D program you use (or will use after actually getting one ). I started out making random crap like everyone else, and then started trying to make that crap look like something

Then after I figured out how to place things, I could manipulate vertices and faces of primatives (mostly boxes) and I made some ships.

Then I figured out how to get 32-bit textures working (just apply a translucent PNG image file to a material meh) and I modelled a tree. I had some fun with that tree.

After I had this realy cool little tree I made some outdoor nature courses for a ball to roam around on. That worked out pretty well.

Then I modelled a stickman. I made it after having made that sprite there. I rigged it and put in a standing keyframe and a walking animation and it worked well enough, but it took forever for it to look right.

Then I could use it after having figured out the secrets of ray->poly collision But that's irrelevant.



To sum up, start probably by making some robots or something, and train up until you can make some pretty good ones that have lots of shooty thing on them. Then make other static things like levels, probably outdoor as that would be easier than having to deal with the architexture of indoor ones (and polygons getting in the way of the view ). After all this, read plenty of tutorials on animating with your modelling package. Then you are set to start animating

FunkyStickmen: Battle of the Races (1%)
Uncle Sam
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Posted: 30th Aug 2006 09:03 Edited at: 30th Aug 2006 09:04
Don't worry guys, these dumb questions will stop once his DBP trial version time limit runs out.


EDIT:

Quote: "How do we animate 3d models?
"


Are you fat or something?

Uncle Sam
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The Wilderbeast
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Posted: 30th Aug 2006 12:43
what really hacks me off is the fact that he's only replied to his own thread about 2 times!

SimSmall
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Posted: 30th Aug 2006 12:59
Quote: "Don't worry guys, these dumb questions will stop once his DBP trial version time limit runs out. "


He uses classic - so once he figures out how to animate in that application, he'll then have the fun of getting DBC to accept it...
Uncle Sam
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Posted: 30th Aug 2006 22:17
Yay.

Uncle Sam
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