Having learned to model using Anim8or, I have a difficult time doing certain things in 3D - chiefly among them, animations and UV texturing. Right now, I'm not worried about animations, though - I don't need them. So, anyways:
I have just installed LithUnwrap, but I'm confused - I thought it unfolded the model so it looked like a bunch of faces laid out so that you could UV your model really easily. Obviously, I was mistaken. However, is there a program that does this? Or, is there another easy way to texture a model? (I'm talking about having a complex model and using one texture, taking bits and pieces of it on different parts of my model) Or, is my best bet to use vertexdata or memblocks to apply UV manually in my program?
Windows XP Home Edition SP2, Intel Celeron 2.4 GHz Processor, 768 MB of RAM, 1024x768 Screen Resolution, NVidia 256MB FX5200 GPU