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Work in Progress / MapEdit - 2D Tile Bassed map maker

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ConorH
21
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Joined: 5th Feb 2003
Location:
Posted: 8th Oct 2006 18:48 Edited at: 8th Oct 2006 19:16
Map Edit
Tile based map editor
MapEdit (imaginativley titled, I know), can do the following:


General:
-Create, Save and Load map files in its own native format
-Load tilesets (Currently Bitmap only though)
-Assign a collision property to each tile
-Fill Mode
-Grid Mode (helps for drawing)
Can export map to Jpeg, Bitmap etc

Map:
-Maps have four layers, allowing for overlap of tiles
-They can be rather large (Most Iv got is about 150*150 before it crashes)
-Tiles have transparent pixels undrawn.


MapEdit (name change!) is intended to be used with a 2DEngine I am developing, which supports scripts, A* pathfinding, loading maps and some other things I cant remember/haven't done yet. The coding is slow so it may be while before you may actually be able to use maps with anything else. There are still some annoying bugs in the program, but when I get rid of them and clean it up, I'll release a BETA with source. The prog uses Blue and DBPro.



Screenies:

Proggy in action, on startup



Editing a tiles properties



A woody map


Drawing just layer 2

Edit: With regards to the title of the thread, I can actually spell

its my new rat tail dog!
headcrab 53
19
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Joined: 14th Jul 2005
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Posted: 8th Oct 2006 18:55
The screenshot looks pretty good. What kind of features does it have?

Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 8th Oct 2006 19:09
Omfg! Talk about RPG Maker! Brilliant!


ConorH
21
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Joined: 5th Feb 2003
Location:
Posted: 8th Oct 2006 19:18
@headcrab
At the moment, not really anything more than what you see. Basic drawing, making tiles collidable.

@Xenocythe
Yeah, I started game making on that badboy, so its only natural that a nick a few tilesets and ideas from it

its my new rat tail dog!
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 8th Oct 2006 22:42
looks awesome keep it up.
Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 9th Oct 2006 02:56
Looks really awesome. Don't forget to make code that can load it into DBPro.

FoxBlitzz
21
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Joined: 19th Nov 2003
Location: United States
Posted: 9th Oct 2006 05:50
Wait a minute! Did I just see low framerates in those screenshots? D:

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
ConorH
21
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Joined: 5th Feb 2003
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Posted: 9th Oct 2006 16:30
@Fox
rofl. ya.

PC its running on is old, but It runs better on newer machines (+2000 AMD, 256 Ram, Onboard Gfx etc)

its my new rat tail dog!
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 9th Oct 2006 17:10
also use fastsync.. Looks good can i suggest loading to Dbpro feature and this could be RPG maker xp2 lol.. Anyways looks good thoug.. Cant use in my project Because of 3d ><

Acolyte Entertainment
19
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Joined: 28th Dec 2004
Location: Oregon, US
Posted: 14th Oct 2006 04:21
Fantastic. keep it up

[href]www.acalite.com[/href]
Be part of reality
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 14th Oct 2006 05:05
Looks good

Though MapEdit is the name of a Wolf 3d Editor

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