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Program Announcements / Apollo Lander

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Cortez
20
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Joined: 27th Feb 2004
Location: Montreal.Quebec
Posted: 11th Oct 2006 15:24
Finaly, after almost two years of development, I have completed my first DarkBasic Projet: Apollo Lander.

The game is very simple: Land the lunar module on the moon. The score is calculated according to the distance from the objective, the impact and the velocity. After a safe landing, you can freely explore the moon surface.

Here`s a small trailer of the game.

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Cortez
20
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Joined: 27th Feb 2004
Location: Montreal.Quebec
Posted: 11th Oct 2006 15:33
Here`s a couple of screen shots!









Mr Kohlenstoff
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Joined: 7th Jun 2006
Location: Germany
Posted: 11th Oct 2006 16:13
Wow the screenshots look brilliant! The video is also very nice. But maybe you should animate the model of the.. person.. it looks as if it's just a pasted image. Anyway, nice use of shadowing, good sounds and the graphics seems to be good.. Good work.

Visit the DBPro - Speed up your game-Thread. http://forum.thegamecreators.com/?m=forum_view&t=88661&b=1
Zokomoko
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Joined: 23rd Nov 2002
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Posted: 11th Oct 2006 16:40
I remember myself playing it when it was early in development..
good work and thumbs up on your percevirence (spelling?)!

about that astronaut.. hehe, could use some animation
Zotoaster
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Joined: 20th Dec 2004
Location: Scotland
Posted: 11th Oct 2006 19:07
You know, even if in photographs you can't see the stars, in real life you can, it's just cos the stars are too bright for the cameras to handle

BiggAdd
Retired Moderator
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Location: != null
Posted: 12th Oct 2006 00:01
That looks awsome. Well done on this!

Profit
18
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Joined: 19th Feb 2006
Location: United States
Posted: 12th Oct 2006 00:06
Awesome work Cortez. This is truly an elegant gem.

common people are walking in line.

Mitsu Fly Ride.
Cortez
20
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Joined: 27th Feb 2004
Location: Montreal.Quebec
Posted: 12th Oct 2006 00:26
Thanks all,

I known my astronaut is not very...real! I tried to create a 3D
model so I could animate the walking movements, but it did not look very good. I'am not very good with animations.

Thank you for the remark about the stars, I will add some in the background.
Red Ocktober
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Posted: 16th Oct 2006 05:07
this really looks great C... nice job...

--Mike
Morcilla
21
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Joined: 1st Dec 2002
Location: Spain
Posted: 28th Oct 2006 18:00
Good job!

I like those footprints on the surface

And about the stars, I'll always try to put them. Who cares if the real cameras have to use a filter and we cannot see them, they are there and they add some visual value.
UFO
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Posted: 29th Oct 2006 22:15 Edited at: 29th Oct 2006 22:15
It looks really cool! Great job! Where is the download link? (sorry if its a n00bish question )

Xander
21
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Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 29th Nov 2006 09:02
Congratulations on completing your first game!

It looks very nice, especially for a first game. I do agree about the stars though, it would add a lot of visual appeal.

That is a very professional interface though, I like it.

Brilliant loading screen

Nice solar flare, it adds a lot

One thing I'd suggest doing is having the thrust sound fade in and out in volume so that it doesn't sound like a fm tuner that can't pick up a signal. No offense, haha

Awesome voice-overs. Very well done.

Perhaps you could animate the sun. I remember one thing I did for a sun in a space game was take two ghosted plains with similar sun textures, and overlap them. Now rotate them opposite ways, and always point them at the camera.

Great job, keep it up.

Xander Moser - Bolt Software - Firewall
Matt Rock
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 29th Dec 2006 21:23 Edited at: 29th Dec 2006 21:25
I just discovered this while exploring Diggsey's site via the webring. It's gorgeous! When do you think it'll be ready for release? Are you doing it freeware, shareware, commercial? I'm very interested in seeing the progress of this game's release.

And PS: The assets are fantastic. It's awesome that you used actual recordings from the Apollo missions and simulated it as well as this. You'll want to contact NASA before you launch this game, though... you'll need to acquire their permission to use their actual logo in the game.


"In an interstellar burst, I'm back to save the universe"
Cortez
20
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Joined: 27th Feb 2004
Location: Montreal.Quebec
Posted: 3rd Jan 2007 13:34
Thanks for your comments!
I don't really plan to release this game because I don't have the "right" or permission for songs, images, logos and voices that I used in the game. This is only a demo to learn DB and how to make 3d models.
Spaceman
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Joined: 19th Aug 2004
Location: Germany / Adelebsen / Goettingen
Posted: 8th Feb 2007 02:43 Edited at: 8th Feb 2007 02:44
@Cortez: Great work!

By the way, have you seen my commercial released Apollo simulations, made with DBPro too?

Here are the links: http://www.apollosimulator.com
http://www.easylander.com

May be we have to talk because I'm searching for talented guys like you to join my team for future projects, mostly space related...

Cheers,


Spaceman

Computers are humans too!
Cortez
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Joined: 27th Feb 2004
Location: Montreal.Quebec
Posted: 11th Feb 2007 16:03
Hi Spaceman,

I have just seen your web site and your simulators looks great! Very professional. As you can see I am also very interested in space simulator. Normally the next step with my game is to add an option to land on Mars. Different gravity, lander control and a more advance astronaut control. But I`m now working on an add-on for a sailing simulator... Will see.

Here`s my email if you want to contact me about a future collaboration.

simitrix@videotron.ca
Cortez
Big Man
19
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Joined: 4th Feb 2005
Location: BEHIND YOU!!!! (but I live in England)
Posted: 14th Feb 2007 20:17
very cool looking game Not sure if I missed anything but is there a demo??

Our aim is to keep the loo's clean, your aim can help.

bitJericho
21
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Joined: 9th Oct 2002
Location: United States
Posted: 25th Apr 2007 08:57 Edited at: 25th Apr 2007 08:58
AFAIK, the recordings and any imagery from nasa are in public domain, I suspect you would only need permission to use their logo, you should contact them to find out. I'd love to play this game^.^

As for the songs.. that's another story.. You could replace them with alternatives that are ok to distribute..

MatriX
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Joined: 19th Oct 2003
Location: Deer Park, New York
Posted: 20th Aug 2007 06:21
Kudos! Well done!

Thank you TGC for creating such amazing products!

Success does not come with meeting the minimum requirements.

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