hey guys,
after a long time to get (what should be soon) model pack 5 done and
dusted, Ive taken some short time to finish off my Orc model which i
started a while back.
in advance, i would like to apologize to moderators and sole FPSC users
for wasting this space with what would seem to be nothing to do with
fpsc, though some more experienced users welcome such posts from me,
allowing to show my work, i know some people (in these forums) like this
kinda stuff
anyway, here is a render of the model, i did plan a much more unique
cloth design, with lots of wraps going on everywhere, i might integrate
this later on...
im hoping i can normal map this one, but i never really have enough
concentrated time to do so, and my notebook keeps dying on me with models
600,000+ triangles, so i would need to jump over to a desktop
here are some mental ray tests with the head.
these tests were to play around with Sub-surface scattering, where
light penetrates the thin areas of the skin. you can see it on the ear,
unfortunately, most of it is texture, still looks cool though.
(i am aware of the skin material all over the hair and teeth, not much
of a concern though, it wasn't in the final render anyway)
in an attempt to get better as high resolution 3d sculpting, i took the
head into zBrush and just messed around for a while (still trying to
get a grip of the interface, grr) to try and get some half decent
results, i took the mesh back to max and rendered with the sub-surface
scattering again, and got this lovely looking render...(notice the red seeking
through the dark area)
(of course, not much compared to most zBrush artists)
so...umm, yeah thats it for a while, i already have some concepts in my
mind for a female warrior, as some may have noticed right now, you have
never seen a female model made by me, which is actually quite scary,
people may think the wrong things
hope you guys like! comments, criticism, improvements, suggestions,
insights, queries...shoot.
-Jon