Dear Sephnroth, I agree, DGDK and DGDK.NET are different things, and they share the same problems.
Nobody says that anything is Apex' fault, as I said above:
Quote: "Nobody blames Paul, he has done such an excellent work that I'm still impressed. "
I think that's clear enough. He shouldn't feel ashamed, and we should avoid talking about that, I didn't mention or judge him at all.
DGDK has been useless for me, and I call it useless because nobody releases a serious commercial game nowadays without shaders. I could have released a 'DX7 version' (prior to shaders), but that would have made my product impression very poor. And what about the time I already used to develop them? They were supposed to work. Still I'm glad if DGDK 1.1 was of some use to you.
Well, they fixed shaders (more or less), but we cannot ghost objects, so how do we do then some simple things like flares for firing rifles or some clouds?
I'm sure there will be more people complaining very soon.
And speaking about complaining, that's not the only thing I do.
I was a beta tester aldeady before the newsletter announcement.
I have been helping Mike and TGC as much as I can to fix the current problems, and I'll keep on helping as long as they want.
But I wasn't feeling right helping TGC to sell something with misleading specifications. Now that all of you know about this, I feel much better. I do not wish my last year experiences to anyone. Peace.