@ stevenup 7002:
I'm sure after you have read some feedback here, you will see, that some people would buy a game, IF it offers somekind of uniqueness in the gameplay (for example good game-controlls, etc.), acceptable graphics (more than just some plain textures, although to have them as an fallback-mode for weak computers is allways usefull), a nice story (always good to have that) and enough levels to play around (if a game is good, it's nice to have a lot of them, otherwise the disappointment of the user is likely very high! Like: "Oh, that was it?")! Some other points may also count for some people! (I just named what came across my mind right now!)
So, have a look at the programms that are already here and see the quality, try to reach that (it is not a must, but would be better), then make something that people really like! Maybe you should make a short demo of your gameidea to see, if this is what people would like to see as a complete game (this way you would save the developement-time of a complete game that noone wants!)! (Do it like the big firms out there, make people show you what you can do, and if they want it, say it's delayed or "When it's done!")
I wish you good luck in your next project!
Hoozer
AMD 64X2 4800+ (939); 2GB; GF 6800LE (@12PS, 6VS; 380 MHz, RAM: 434 MHz)
DP-Sw-Mode-Comp-Entry (updated to V. 1.2):
http://rapidshare.com/files/3326313/PhysiX-Brick-Breakout---V--1-2.zip