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Dark Physics & Dark A.I. & Dark Dynamix / Dark physics and advance terrain

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dononeton
20
Years of Service
User Offline
Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 9th Dec 2006 19:58
Will Dark physics work with advance terrain?
Syncaidius
19
Years of Service
User Offline
Joined: 22nd Mar 2005
Location: United Kingdom
Posted: 9th Dec 2006 20:30
Yes, it will. Theres even a demo included with the plugin that shows how to use it with advanced terrains. Pretty simple, all you need to do to turn an advanced terrain into a physics object is call Phy Make Rigid Body Static Terrain and your done.

JerBil
20
Years of Service
User Offline
Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 9th Dec 2006 20:33
Yes.
When you get your terrain right, run your program and save the
terrain with the following line.
"LandA.scp" is the name you want it saved as.



Then exit the program, rem out that line and use this line to load your terrain. Large terrains load quickly.


Scape is the object number I used for my terrain.
In this case, it is saved to the directory the program is run in

Ad Astra Per Asper
dononeton
20
Years of Service
User Offline
Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 9th Dec 2006 21:08
Thanks. Just bought it. Just wanting for approval
dononeton
20
Years of Service
User Offline
Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 12th Dec 2006 01:55
Just Downloaded it. All I gotta say is awesome! All you gotta do to get the physics running on advance Terrain is to use the command
phy make rigid body static box 1 after you build the terrain. Thats freakin easy! Thanks guys

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