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DarkBASIC Discussion / The DB Classic Programming Challenge Thread

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NanoGamez guy
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Posted: 22nd Jun 2008 23:13 Edited at: 22nd Jun 2008 23:17
@BN2
Cool entry, I tried to make a terain based rotation function, but I failed. I could just copy and paste yours but could you explain how it works?

@Latch
Fine by me.


What are the chemical formulae of:
Sodium Nitrate, Gallium, Manganese and Einsteinium
BN2 Productions
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Posted: 23rd Jun 2008 01:26
@Nano
Sure, here is how the terrain based rotation works:

Basically, at each of the four corners of the box there are "feelers" (essentially small cubes). I wrote some functions to help in moving them with turns that use yrotate instead of just turn object left/right because of some issues I was having. The feeler numbers go counter clockwise from 1 to 4 starting with the back left.

Each time through the loop, the boxes get placed at the four corners of the 'car.' Then they are placed at the correct height using the get ground height (there is some extra math there because when you just move the matrix, it wouldn't constantly get the height).

The trick was the calcx#,calcz#, and placeobj functions. Those work off of the idea of theta=arctan(y/x). I applied that for the two different planes (angle x=arctan((back left feeler height-front left feeler height)/(back left feeler z-front left feeler z)) and similar for calcz#. These two functions are called only in the placeobj function.

The placeobj function does 3 things:
1. Resets the cars rotation (stops it from REALLY going crazy)
2. Pitches the car up based on its current angle+the value of calcx#(which is the x angle between the back left and front left feelers)
3. Rolls the car right based on its current angle-the value of calcz#(which is the z angle between the back left and back right feelers). I could have done roll left instead, but the +'s and -'s were found through trial and error and I just didn't care once I got it working.

That is it really, the sensing for rotation is done with the feelers, then you calculate the angles between the feelers and rotate it. If you wanted to, you could probably adapt it to use the information from the vertices, though, I haven't tried it. It is back left based rotation (the back left feeler is the only one sent to both calcx# and calcz# functions), which means that the front right corner is kind of ignored, but slips by pretty easily without much trouble. You could change it to any other corner by changing what order you pass them in, but you would probably need to tweek the placeobj function to make it work correctly.

One note: The front right feeler really isn't used. I originally put it in the code, but never really integrated it as I made it work with only 3. I ended up leaving it in there because a car looks better with wheels at all four corners .

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
LBFN
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Posted: 23rd Jun 2008 04:49
NanoGamez guy
Clever game!

I have never thought of doing anything like that with a matrix.

Quote: "My highest score is 67500. Can you beat it?
"
No.


Latch
That's fine.

NanoGamez guy
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Posted: 23rd Jun 2008 18:41
@BN2
Thanks, that was very helpful!

@LBFN
Thanks!


What are the chemical formulae of:
Sodium Nitrate, Gallium, Manganese and Einsteinium
Latch
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Posted: 25th Jun 2008 03:03 Edited at: 27th Jun 2008 01:03
Challenge Over!

Results:

Irojo Radra Remake


NanoGamez - tunnel, tribloxs variation


LBFN


BN2 Productions


It was hard to come to a decision because there was some pretty good coding going on and I had to weigh that against looks.

The runner up is:


And the winner is:


Enjoy your day.
Sinani201
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Posted: 25th Jun 2008 03:15
Congratulations, NanoGamez Guy! Looking forward to seeing the next challenge!


Dark Dragon
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Posted: 25th Jun 2008 16:20 Edited at: 25th Jun 2008 16:21
Good work Nano!(it is ok if I call you that right?)

i'm going to start back on the chalange thread now. My freinds have had too many 5.99 GAMES!!

Anyhoo, Looking forward to the next challange.

AM I UGLY OR WHAT??!!
What? It's My Sig!!...
NanoGamez guy
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Posted: 25th Jun 2008 18:59
Thanks Latch, here's the next challenge:

Matrix Randomization Challenge

Specification

The challenge is to make a function that will randomize a matrix. You could make a function that will generate random noise and turn it into a mtrix, but more 'marks' will be awarded for a more complex matrix generator, for exaple, you could use interpolation or perlin noise.

Deadline

1 week Midnight GMT, Wednesday, 2nd June

@Dark Dragon
I don't mind, everybody else calls me it.


What are the chemical formulae of:
Sodium Nitrate, Gallium, Manganese and Einsteinium
Dark Dragon
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Posted: 26th Jun 2008 03:55
could you explain it just a bit more please??

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NanoGamez guy
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Posted: 26th Jun 2008 18:36
Sorry, it's a bit hard to explain.

When you make a matrix, you can use the randomize matrix function. It will set every point in the matrix to a random height up to the value you specify.

Your task is to make a function that could replace it. You could, as the original function does, just set every point in the matrix to a random height. Or you could make a function that generates a more natural looking landscape.

For example, you could use interpolation to create a smooth slope. Or, you could make a function that creates a mountain range with valleys running accross the landscape. Whatever you want, as long as it is randomly generated.

Does that explain it well enough?

@All
I would like to know what you think of this challenge.


What are the chemical formulae of:
Sodium Nitrate, Gallium, Manganese and Einsteinium
Dark Dragon
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Posted: 26th Jun 2008 18:40
yup. i get it now.

AM I UGLY OR WHAT??!!
What? It's My Sig!!...
Irojo
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Posted: 27th Jun 2008 00:44 Edited at: 27th Jun 2008 00:45
Quote: "I would like to know what you think of this challenge."


I don't really want to start with matrix's yet so I probably won't enter.

[EDIT}
Congrats on winning Nano. It was really impressive.

No stylish Signature here.
NanoGamez guy
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Posted: 27th Jun 2008 10:34 Edited at: 27th Jun 2008 18:20
Thanks

[EDIT] Actually, the matrix isn't the hard part. All you need to know how to do is to use the set matrix height command (Matrix number,x,z,height).


Did you know - 12% of Americans believe Joan of Arc was Noah's wife.
sinisterstuf
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Posted: 28th Jun 2008 02:49
This looks cool.
I use DBpro, does that mean I'm not allowed to enter?

When the going get stuf,
the stuf get's sinister
Sinani201
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Posted: 28th Jun 2008 04:56
You can use DBPro, but you can only use DBC commands.


Phaelax
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Posted: 28th Jun 2008 06:51
I've done stuff like this before when I used to work on the memblock matrix prior to advanced terrain being released. Here's a few things to look at for those new to the idea.

Fault Formation
Midpoint Displacement
Particle Disposition

http://www.lighthouse3d.com/opengl/terrain/index.php3
http://www.robot-frog.com/3d/hills/


Also, don't forget that a simple averaging algorithm can really smooth out a jagged terrain.


sinisterstuf
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Posted: 28th Jun 2008 14:01
Ok, well I don't really know which commands aren't supported by DB classic but surely something like this will be fine.
Yeah I was gonna just use an averaging algorithm.

When the going get stuf,
the stuf get's sinister
NanoGamez guy
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Posted: 28th Jun 2008 16:34
@Phaelax:
I haven't seen you in this thread for ages!

I noticed that you 'reopend' the darkbasic coding challenges website (I tried it before but it said the page didn't exist). Are you going to update it?


Did you know - 12% of Americans believe Joan of Arc was Noah's wife.
Irojo
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Posted: 1st Jul 2008 01:37 Edited at: 1st Jul 2008 01:39
@Sinister

In the Dark Basic Pro forums, I believe they have a challenge thread just like this. But, as Sinani said, you can use any program so long as it's DBC commands.

[EDIT]

And Indeed there is...
http://forum.thegamecreators.com/?m=forum_view&t=48011&b=1

Before I make a post, I have a sad habit of pressing f4. Same goes for online searches...
Phaelax
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Posted: 1st Jul 2008 02:22
Quote: "I noticed that you 'reopend' the darkbasic coding challenges website (I tried it before but it said the page didn't exist). Are you going to update it?"


Eventually. I was redoing my website but had been so busy with work and school. I finish the last my finals 2 weeks ago, I'm officially done now! I'm going to redesign the challenge website and add some new spiffy features/eye-candy.


sinisterstuf
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Posted: 1st Jul 2008 09:57
I am aware of the DBpro challenges... This one seems more interesting right now and the deadline is earlier... So maybe I'll do both...

When the going get stuf,
the stuf get's sinister
NanoGamez guy
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Posted: 1st Jul 2008 18:17
Only one day left, if you're working on an entry, you need to finish it soon.

@Phaelax
Congratualtions on finishing your finals! I must feel great!


Did you know - 12% of Americans believe Joan of Arc was Noah's wife.
NanoGamez guy
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Posted: 2nd Jul 2008 21:52
No entries? Is this a bad challenge?


Did you know - 12% of Americans believe Joan of Arc was Noah's wife.
BN2 Productions
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Posted: 2nd Jul 2008 22:35
Quote: "No entries? Is this a bad challenge?"


Not necessarily. Personally I didn't enter, because I don't know how I would make it seem random. Dunno if that is why others didn't though...

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
sinisterstuf
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Posted: 3rd Jul 2008 00:13 Edited at: 3rd Jul 2008 01:58
I will submit mine later this evening, I had wanted it to be a matrix editor and you can input and output and edit and stuff... I can see im nt gonna have it finished by 12 but I'll submit what i have. So far it gives nice random kindof smoother matrix of a specifications which you give... If I only had 1 more day I could make it so much cooler though...

Ok, finished it just in time!!! There may be bugs that I haven't found but here I present to you: The SINISTER matrix editor!



You can make matrices and choose smootheness to go very smooth (also depending on max height), but play around with it. You can load/save matrices too and if you look in my code (sorry didn't add comments in my code) then you can see how to use the matrix in your programs from the save and matrix files. There was gonna be an editor where you press TAB and can edit heights and have a smoothing tool and the matrix was gonna be textured with colours but there wasn't enough time. I started too late. I hope all the commands are dbClassic compatible... and I hope you like it and please tell me if something is wrong with it.

And here I attached some I made with it so if you wanna see examples (I just put random things) then you can download and extract the .mat and .sav files into the Saves folder created by the program the first time you save something with it. Enjoy.

When the going get stuf,
the stuf get's sinister
Latch
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Posted: 3rd Jul 2008 08:12
Quote: "Is this a bad challenge?"


No, it's actually a good challenge. A bit meaty for me to do something juicy in the time allotted. Instead:



Enjoy your day.
NanoGamez guy
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Posted: 3rd Jul 2008 19:39
OK, challenge over, here's the results:

Sinister Stuff:
I had to slightly modify this entry to work with darkbasic classic (just delete the 'AS FLOAT's and 'AS INTEGAR's from the arrays), but after that it was a great interactive matrix editor, where you could create, load or save matrixes. It featured a nice smoothing algroithm too. However, I think the focus was a bit more on creating a great looking and interactive program than on creating an innovative matrix randomization.

Latch:
A nice little matrix randomizer that could replace the standard 'randomize matrix' function. However, it didn't randomize the matrix in a very natural way. And the camera was a bit slow too.

And so the runner up:


And the winner:


Congratulations to the winner and over to you to set the next challenge.


Did you know - 12% of Americans believe Joan of Arc was Noah's wife.
Sinani201
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Posted: 3rd Jul 2008 20:55
Congratulations, Sinister Stuff! Looking forward to seeing the next challenge.


sinisterstuf
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Posted: 3rd Jul 2008 23:21 Edited at: 6th Jul 2008 01:19
Wow, I didn't expect that, thanks. NanoGamez guy was right though.
Well I've never won before so I don't really know what kind of thing to set but here goes.
I don't know if this has been done before but the challenge is:
to make a physics system.

some ideas:
This can be as simple (a block hits a plain and stops) or advanced (something akin to the physX competition... Well, the idea atleast) as you want but obviously something cooler is more likely to win. The idea is all about moving objects and collisions. Some ideas are different shapes, sliding, rolling, collision, explosion, effects on impact, velocity or change in... All kinds of stuff like that.

I think this is vague enough to give many people a chance to enter and allow people to be creative while at the same time allowing things to get advanced. I think a 1 week limit should suffice? So, midnight, next week thursday.

challenge: make a physics system
due date: 10 July 24:00

Is this acceptable?
Is there anything I need to elaborate on?

Thanks Irojo.
And thanks NanoGamez guy for the tip, is this better?

When the going get stuf,
the stuf get's sinister
NanoGamez guy
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Posted: 5th Jul 2008 21:59
Looks like a good challenge. The only thing I would do is to organise you post a bit better, so that it's clearer what the challenge is, mabye use sub-headings or something.


Did you know - 12% of Americans believe Joan of Arc was Noah's wife.
Irojo
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Posted: 6th Jul 2008 00:24
Grats sinister!

Before I make a post, I have a sad habit of pressing f4. Same goes for online searches...
NanoGamez guy
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Posted: 6th Jul 2008 13:00
@Sinister Stuff
looks great!


Did you know - 12% of Americans believe Joan of Arc was Noah's wife.
Irojo
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Posted: 6th Jul 2008 17:41 Edited at: 8th Jul 2008 05:58
There. That looks perfect Sinister

I think it's time for me to move on to some 3D tutorials.
I'll see if I can figure it out in time to make a decent entry.

[EDIT]

Check that. I need to work on pixels.
+
ARGH
The deadline is sooo soon... Nobody has entered so far... maybe i'll be cheap and enter something bad and win!

I have mad skills. I can make a dot follow your mouse in 2d. Don't try and tell me someone has done that before.
TheComet
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Posted: 8th Jul 2008 21:31 Edited at: 8th Jul 2008 21:35
Ok, here is my entry:

The code doesn`t fit!

These posts have to be longer! I will never be able to fit my code in!

I attached the dba file and an exe for those that have dbc 1.2(I`m not sure if it runs the same in 1.2, but try it anyway)

TheComet

EDIT:
@ Irojo:

This is a little off topic...

Quote: "I have mad skills. I can make a dot follow your mouse in 2d. Don't try and tell me someone has done that before."


http://forum.thegamecreators.com/?m=forum_view&t=124296&b=11

sinisterstuf
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Posted: 8th Jul 2008 21:55
Well, I don't know hey, but neither of them work on either of my computers. The exe gives RUNTIME ERROR 10, whatever that means. And on running the exe, compiled from the dba file provided, it says it couldn't find a function in some or other dll. Very mysterious.

This is most unfortunate as your entry looked interesting. It might be just my computers but I hope it can be fixed. Good luck.

No, contrary to popular belief my name is not actually 'Sinister Stuff' but 'sinisterstuf', a misspelling resulting from the latter having too many characters with no spaces in between

oh well
Irojo
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Posted: 8th Jul 2008 22:02 Edited at: 8th Jul 2008 22:17
@TheComet

Quote: "This is a little off topic...


Quote: "I have mad skills. I can make a dot follow your mouse in 2d. Don't try and tell me someone has done that before."

http://forum.thegamecreators.com/?m=forum_view&t=124296&b=11"


That's a circle with a line. my program is A DOT!!!!!!!!!!!!!! muahahaaa----------- erm ya...


+
NOOOOOOOO you weren't supposed to post something!!!!

I have mad skills. I can make a dot follow your mouse in 2d. Don't try and tell me someone has done that before.
Latch
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Posted: 8th Jul 2008 22:10
@TheComet

I'm not trying to be mean but 2 things:

Converting a bitmap or a jpeg to Data Statements and reading them back to create an image was decided is "not in the spirit of the challenges" . One might as well just include and load media then.
And all those pixels as data statements are just going to make your code unecessarily large.

Also, in your code you have a reference to load roof or something - an image that does not exist. This is causing an error in both the code and the exe.

Enjoy your day.
TheComet
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Posted: 8th Jul 2008 23:21 Edited at: 8th Jul 2008 23:33
Quote: "Converting a bitmap or a jpeg to Data Statements and reading them back to create an image was decided is "not in the spirit of the challenges" . One might as well just include and load media then."


Can you please post a link? I wan`t to know where it says that, why it says that, and who wrote it.

I followed this rule:

2. No external media is allowed - that includes models and external graphics. In other words, the challenge entry must be a single DBA code listing that others can simply copy and paste into DBC and run it. Any media your program uses must be generated by the code itself.

EDIT:

Ok, I updated and corrected the code, and it runs fine on my computer. File attached

sinisterstuf
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Posted: 9th Jul 2008 00:27 Edited at: 9th Jul 2008 00:53
I couldn't download the file, sorry.

and as far as media is concerned, if you like you can check this link:

http://www.andromedus.com/dbp/html/media-rule.html

from which the rules for the dbc programming challenge originated. This link concerns the no media rule. Remember, it's called the CODING challenge, not the make the fanciest looking program with awesome media and effects challenge.
I haven't been here long so I don't know much about anything but I try. Latch is right. If I sounded mean then sorry again.
Have a nice day.

No, contrary to popular belief my name is not actually 'Sinister Stuff' but 'sinisterstuf', a misspelling resulting from the latter having too many characters with no spaces in between

oh well
BN2 Productions
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Posted: 9th Jul 2008 02:52
Quote: "Any media your program uses must be generated by the code itself."


While I can see your point, it is a fuzzy boundary. What they mean is that you can have the program simply generate a texture, not a picture itself. For example, if you look at my entry to the matrix challenge a couple challenges back, you will see that my program randomly generates a very basic grass texture for the matrix. There were no external files used ever and it was simply used so that you could really make out what the terrain looked like.

Ever notice how in Microsoft word, the word "microsoft" is auto corrected to be "Microsoft" but "macintosh" just gets the dumb red underline?
Latch
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Posted: 9th Jul 2008 03:02
@TheComet

It's not a big deal - I think most entrants in the challenge are aware.

Somewhere in this thread:
If you go through this thread from the beginning, somewhere along the way the debate comes up and it was decided that it was too close to just loading media. To paraphrase, the code is not being programatically generated by data statements, but just read in and reformatted. In theory, one could put models, or sounds, or avi's or any byte readable information in data statements. So breaking the media into data is not really programming the media, or generating it - because it most likely was created in another program - it's just putting it in a different format and converting it back.

If the challenge setter wants to allow it then that's fine, so everybody that might enter the challenge is on the same page. Anyway, if you're using that gaussian function, that's cool enough on it's own!

Enjoy your day.
Irojo
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Posted: 9th Jul 2008 05:14 Edited at: 9th Jul 2008 05:17
I ran the program. It's pretty impressive, but ya, it's impressive without the media. Good Entry. I like the starting text. It's a nice way of sending messages.

+

I think you should show your code... We can't know your following the rules without it.


Just take more then one post for it.

I have mad skills. I can make a dot follow your mouse in 2d. Don't try and tell me someone has done that before.
Latch
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Posted: 9th Jul 2008 09:30
@TheComet

That demo is totally awesome! Good Job!

@Irojo
The code is in the download. There's an exe and the .dba file.

Enjoy your day.
TheComet
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Posted: 9th Jul 2008 10:33
Quote: "I couldn't download the file, sorry."


Bad internet? Latch and Irojo could download it with no problems. Try again!

Quote: "I think you should show your code... We can't know your following the rules without it."


Now comes the next problem:

My code has 1260 lines of code. I can copy and paste it into this post, but whenever I put it in a code snippit, It makes these dumb new lines after every line of text. Example:


And this takes up double the space than it needs!

I will post a website with the code on it

TheComet

sinisterstuf
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Posted: 9th Jul 2008 15:20
Ok I downloaded it. Sometimes if I try to download something it says it downloads but then when I open it it's a 1Kb text file that says 'pong'. I don't get it.

This is very awesome. Very very awesome. However I do think that if you were going to include media then you might also have had them scream when they fall off the edge, that would have been very funny.

Seriously though, your entry is impressive without the media so I think if you REALLY want the little dudes to have faces then you should find a way to draw them using the DarkBASIC drawing commands or else remove the textures and the datas because I'm not going to allow that mass of data statement described images at the end of your code before this escelates. The emphasis is on the code, not the media. You have until tomorrow night, goodluck and good job so far.

@all:
I hope more people will enter before the competition closes. It would suck for TheComet to win by default rather than a good competition. Although I suppose he doesn't mind, winning is winning right?

No, contrary to popular belief my name is not actually 'Sinister Stuff' but 'sinisterstuf', a misspelling resulting from the latter having too many characters with no spaces in between

oh well
Irojo
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Posted: 9th Jul 2008 17:30
Quote: "I hope more people will enter before the competition closes. It would suck for TheComet to win by default rather than a good competition. Although I suppose he doesn't mind, winning is winning right?"



I couldn't get my entry finished in time.

@The Comet
If you do win by default, your code was so well done, that you probably will win default or no.

I have mad skills. I can make a dot follow your mouse in 2d. Don't try and tell me someone has done that before.
NanoGamez guy
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Posted: 9th Jul 2008 21:41 Edited at: 9th Jul 2008 21:42
@TheComet
Wow great entry! The tramplolining effect is awsome!

Here's my two entries:

Explosion


and shattering glass

(Press space to shatter the glass!)


Did you know - 12% of Americans believe Joan of Arc was Noah's wife.
TheComet
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Posted: 10th Jul 2008 00:45 Edited at: 10th Jul 2008 00:48
OK, I removed the data statements and created the images with the code.



But yet again, the code snippit doubled the space required for my code...

I attached the dba file, you should download that instead of copying the code snippit...

TheComet

sinisterstuf
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Joined: 28th Mar 2007
Location: Namibia, Southern Africa
Posted: 10th Jul 2008 00:51 Edited at: 10th Jul 2008 00:54
@NanoGamez Guy and anyone else who posts an entry:
sorry, I'm a special case. I hope it isn't too much trouble for you but I can't actually copy and paste from my browser. It's not possible. So if anyone posts their entry could they please also attach a txt or dba file of their code so I can download it?
Thanks, and sorry.

PS
If you don't want to then I will get all the entries on someone elses pc that can copy and paste when the competition closes but I will not be able to advise anyone on improvements or whatever if this is the case.

@TheComet
sometimes part of the kirbys clip through the trampoline thing when they bounce, incase you want to change that, if there's time or if it's possible.

EDIT:
@TheComet
ok cool, thanks, I'll check it out tomorrow morning

No, contrary to popular belief my name is not actually 'Sinister Stuff' but 'sinisterstuf', a misspelling resulting from the latter having too many characters with no spaces in between

oh well
TheComet
18
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 10th Jul 2008 01:08


OK, I will do those fine adjustments(I only need to change one variable). Thanks for pointing that out.

@ NanoGamez guy

The glass breaking example is pretty cool, yet very slow, and the glass splinters stand up at the end in a strange way. You have to make the splinters lie down at the end. That would make it a lot better.

The explosion is great!

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