Introduction
Not quite a game, it's a cliche battle system clone. Created with Visual C++ Express Edition and Dark GDK. Most media originally from
http://www.gamingw.net/ and RM2K's RTP. Music from
http://www.vgmusic.com, the music is the battle song from one of the Lunar games.
Screen shots:
Download:
Link 1 - compressed as .RAR
http://www.fileden.com/files/2007/1/8/613117/rpg_battle.rar
Link 2 - compressed as .ZIP
http://www.fileden.com/files/2007/1/8/613117/rpg_battle.zip
Game Instructions:
- Press Up and Down to select different actions
- Press Left and Right to select different party members
- Press Space Bar to accept action
- Press Backspace to go back to previous menu
- Party members will be able to take a turn when their Time Guage is full.
- After selecting Attack, Fire, or Ice you will have to select an enemy to target.
- Defending will decrease damage dealt by enemies
- Magic will take some time to actually cast.
Magic list:
Heal - Recover party HP, can heal the dead back to life too
Haste - Increase party members speed temporarily
Fire - Fire based magic attack, target single enemy
Fade - Temporarily reduces enemies damage conflicted to party
Ice - Ice based magic attack, target single enemy
Pass - Sacrifice caster's MP for allies
Blast - Fire based magic attack, targets all enemies
Bolt - Lightning based magic attack, targets all enemies
Hints:
- Each enemy has a magical weakness.
- Enemies will slightly change battle strategy depending on the situation.
- Enemies will not wait for you to take a turn, they will attack whenever they feel like it.
- The Defend option is not there for decoration, it can be useful.
- When you see an enemy charging up, get ready to deal with some heavy damage.
Comments:
This is the first release and I know some of the animations flicker at times. This game may be hard at first, and might take a couple of tries to get into the flow. Please respond on what you like and dislike and report any bugs. And I would like to know if you could beat it.