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3 Dimensional Chat / @TGC Suggestion for a 3D model library

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GatorHex
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Location: Gunchester, UK
Posted: 24th Jan 2007 15:12 Edited at: 24th Jan 2007 15:24
Any chance TCG could setup a model library where we could buy individual game models for like £0-£5 with a percentage going to TCG and the rest to the model maker?

I know Turbo Squid has this kind of thing already but the models are not low poly and designed for gaming and I'd say most are too expensive and in the wrong format

The problem I find with dark matter packs is that if you are only making one type of game you use half the other models.

It will help bring those who can model and those who can code together to the benefit of all Dark Basic creations without the pain and hassel of trying to put a team together.

http://www.KumKie.com http://bulldog.servegame.com
Manic
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Posted: 24th Jan 2007 15:22
one word, turbosquid

I don't have a sig, live with it.
Van B
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Posted: 24th Jan 2007 15:31
Nah, turbosquid is no good - really being able to download a .X file, animated, textured, sensible poly count, and all ready to go right into DBPro or FPSC would be cool, for non-modeler types at least. Turbosquid is not for game developers, I don't think I've ever seen a usable model in there, unless it was intended for Quake or whatever, far from ideal for DBPro.

There's certainly the modeling talent here to do this, just look at some of those FPSC packs, having a candystore of good quality engine ready models might be the best way for these freelance modeler guys to make money.

''Stick that in your text and scroll it!.''
GatorHex
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Posted: 24th Jan 2007 15:36 Edited at: 24th Jan 2007 15:40
@Manic, I already mentioned that in the 2nd paragraph and why I'm not keen on it. I just wana drop a model in my game and have it go and not mess around reducing the polygons / converting formats / paying crazy prices (although ther is some nice free stuff there)

Like we can upload screenshots and our games now at TCG we need a section to upload models so they are all in one nice and easy to browse place.

http://www.KumKie.com http://bulldog.servegame.com
KeithC
Senior Moderator
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Posted: 24th Jan 2007 15:37
Turbosquid is too broad; I think the author wants a centralized place here, where TGC could "vend" models as packs...and individually. Currently, I don't believe TGC can sacrifice the man hours for such an endeavor (with X10 versions for 2 major products coming, as well as fixes for the current versions).

I do believe it's a good idea though. I've seen TGC staff take an interest in one or two developing media packs (by artists not affiliated with TGC), but they are few and far between. Setting up the shop itself would be a huge task, nevermind having to sort out whether or not the media they are putting up for sale is legitimate or not (textures or models that aren't stolen, and resold). We've had problems with that in the forums lately.

It's definately something I would hope TGC would consider in the future though (I know we are).

-Keith

GatorHex
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Posted: 24th Jan 2007 15:42 Edited at: 24th Jan 2007 15:50
An automated upload system doesn't take much work. Once its in place it pretty much runs its self.

Then maybe trusted MODs/members would be allowed to vet the models before they were approved for inclusion in the public par tof the system?

http://www.KumKie.com http://bulldog.servegame.com
GatorHex
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Posted: 24th Jan 2007 15:55 Edited at: 24th Jan 2007 16:25
I you was looking to hire a freelance low poly game modeller I'd recommend this guy I've used many of his animated milkshape models in the past and they look professional.

Hey I just noticed one of his early works from the DBP FPS Tutorial!


"FREE to use however you like in commercial, shareware or demo's whatever, I would like some credits if possible

If you feel I could be useful to your project, get in touch, my prices are low-ish
2d artwork, 3d lowpoly modelling/animation, music, website design etc!

Psionic
psionic@blueyonder.co.uk
http://www.psionic.pwp.blueyonder.co.uk
http://www.psionic3d.co.uk/gallery/thumbnails.php?album=2
http://www.psionic3d.co.uk/gallery/thumbnails.php?album=7
3D GAME RESOURCES - models, textures, tutorials, forums, links
http://xu1productions.com/3dstudio/index.html
http://www.turbosquid.com/Search/Index.cfm?FuseAction=ProcessSearch&intStartRow=1&istSearchKey=psionic&intMediaType=-1&Submit.x=36&Submit.y=6
"

http://www.KumKie.com http://bulldog.servegame.com
Manic
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Posted: 24th Jan 2007 16:44
doh, I was tired (friend's birthday last night, got hammered, went to bed at 5.30), I didn't read all the post, I jumped to conclusions. I'm sorry.

On actually applying myself and reading things properly, yeah this is actually a pretty good idea. The only thing is that people want models made especially for their games. They want their character, not one that can be used by anyone with a fiver.

I don't have a sig, live with it.
KeithC
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Posted: 24th Jan 2007 16:56
If people want models/media made for their games; they can contact one of the Artists on an individual basis. I can guaruntee that the price will go up exponentially, for exclusive work (because the artist won't make any money off of it, besides the initial sale). By making models/media for a broader audience, the artist can lower his/her prices. Many game developers don't use media from model packs (or even free media) in the final version of their game...they use them as placeholders; sometimes they do so in order to attract a full-tim/dedicated artist for their project.

Unfortunately, there are too many game developers who believe they can get a fully rigged character model, textured and animated...for $10. Many people have no idea how much it costs to develop a game with professional art included; or what it takes to produce that game art (making art is one thing, making it game-ready is another).

-Keith

G T R
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Posted: 24th Jan 2007 17:02
what a great idea!
espicially that if its DBP ready
model packs are good but not as good as having a gallery which
we can select from...
GatorHex
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Posted: 24th Jan 2007 17:11 Edited at: 24th Jan 2007 17:12
Some models will look the same anyway

Ferarri Car, Dog, running soldier

You can make them individual by altering the texture or by adding an object to a limb like a huge spoiler, wings or a gun.

Trying to make a running dog/man yourself and have it look realistic is a lot of hard work, belive me I tried it hehehe

I'd rather leave it to the professionals and spend my time coding

http://www.KumKie.com http://bulldog.servegame.com
Scraggle
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Posted: 24th Jan 2007 21:26
I think you have just stumbled upon an untapped market waiting to be exploited. If TGC is too busy to take this on (shame) then why not anybody else?

If I had the WebDev skills then I would most certainly take it on.
The site would be dedicated to providing game media (why stop at 3D models) that is suitable for DBP. The owner of the site would make revenue by taking a percentage of the sale of the media and could increase traffic by having a free section where people could upload and download whatever they liked.
Ensuring copyright infringements didn't take place could be a potential nightmare as would the legal aspect of setting up a site that allows international transaction but to someone with the time and skills they could be on to a 'nice little earner'.



Xenocythe
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Posted: 24th Jan 2007 22:56
I'm making a website via PHP that will do this. It's also gonna have team request posting, which is almost complete.

Actually, most credit goes to my great friend Dave. He's been doing this website for/with me and it's turning out really well. Dave is a complete web making genius

So I will have a library for 3D Models, textures, code, blah blah blah.

-Mansoor S.

(Formerly Xenocythe)
Seppuku Arts
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Posted: 24th Jan 2007 23:20
It's a good idea, with this whole 'tried and tested' thing.

@Xenocythe, haha, I was trying to set up my own PHP MySQL website this afternoon for the same thing, but just general indie game making. (Except I failed when setting up MySQL onto a website host, but I'll work it out)

Click Me! Dolphins aren't Mammals, they're lizards.
dark coder
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Posted: 25th Jan 2007 09:20
I agree, this would be a great idea, could be all types of media too, sound effects, voice overs, music, textures etc.

GatorHex
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Location: Gunchester, UK
Posted: 25th Jan 2007 14:10
Maybe there would also be a suggest models section too where we could suggest types of models we would be willing to pay for...

I'd love to see

Dinosaur Pack (a good wide range of land, sea and air dinos) - Dimetradon, Stegasaurus, Pteradon, Plesyosaurus, Diplidocus etc.

WWII & WWI Aircraft packs (a good selection of planes from all countreis both Axis and Alliance) Spitfire(uk), Huricane(uk), ME109(de), Junker(de), Wildcat(usa), Mustang (USA) Zero (JP) my knowledge is only limited to these 4 countries but I know there was French, Poland, Italy and more

http://www.KumKie.com http://bulldog.servegame.com
FredP
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Posted: 25th Jan 2007 15:42 Edited at: 25th Jan 2007 15:43
If you are looking for low poly direct x format models there are bunches of them in varying qualities in the FPSC Models and Media forum.
You can also find some at...
http://www.FPSFree.com

and
http://www.ozarkgames.com
http://www.wembley1967.com

I think it would be a good idea if TGC had a thing like this going.
It would give modelers a chance to pick up a buck and give the person who buys the model exactly what they are looking for without having to buy a whole pack.
As long as the buyer understands that the more deatiled/animated/ personalized a model is the more it will probably cost.

KeithC
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Posted: 25th Jan 2007 16:39
You could even go one step further, and have a list (with contact info) of artists who are willing to do custom work. There would have to be a standard form for the artist to list their abilities (texturing, level desin, modeling, animating, etc.); as well as a standard request form for a potential client to fill out. That section would have to be locked to keep it clean though.

-Keith

bond1
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Posted: 26th Jan 2007 00:51 Edited at: 26th Jan 2007 00:52
This is a good idea, I just don't know if it would fit into TGC's strategy of "bang for the buck" game tools. The reason TGC's model packs are so cheap compared to virtually everywhere else is because of volume sales.

I know from frequenting the Polycount forums that professional 3D artists charge anywhere between 20-80 dollars per hour. Making a textured and rigged character for exmaple takes anywhere between 3 and 10 working days for a "next-gen" asset. That puts it out of reach for most people here who want to make games as a hobby. You would have to sell quite a few "a la carte" models to make it worthwhile for the artist, especially for someone who does this type of work to make a living.

I just know from working on my Fantasy Pack that it is literally taking every moment of spare time I have, it's like I'm working 2 full time jobs, almost to the point where it's not fun anymore. I think it will be worthwhile though when I finally get to see them running around in X10.

----------------------------------------
"Your mom goes to college."
My FPSC stuff at http://www.hyrumark.com
dab
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Posted: 26th Jan 2007 02:17
Quote: "I'm making a website via PHP that will do this. It's also gonna have team request posting"


Oh, now you want a 3d model shop? I'll see what I can do. We'll pick this up on MSN.

(Back on topic for me)
I think this could be more trouble than its worth. It sounds cool, but a lot of trouble can happen (reselling, giving away, noobs not liking what they bought etc..)

Take heed, never take advantage of the things you need, never let your self be overcome by greed. Walk a strigh line, pick up your speed and try. Everyone deserves a piece of the pie By: Shaggy

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