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3 Dimensional Chat / Texturing a bullet

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SUICID3
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Joined: 14th Apr 2006
Location: UK,England. where else.
Posted: 28th Jan 2007 18:03 Edited at: 16th Feb 2007 03:27
well I modeled a bullet and I got the UV map as a BMP the thing is I have the software to texture but im rubbish at it.
Ill post the model and UV map here (though a bullet is probably useless to you people).

So basically someone helps then you all get a free something.
Screeny:



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The crazy
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Posted: 29th Jan 2007 00:35
Never have I seen such a high poly bullet... No way that could work well in a game with tons of those flying around.

Quote: " MODS please move this to FPSC Models and Media
"


They've been sending stuff like this from FPSC models and media to 3d chat.

MP3D
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Posted: 29th Jan 2007 03:17
SUICID3, I would have to agree with "The crazy" on this one.

I have attached a .X file and the UV map if you are interested in a low poly bullet. I am not sure why you want this bullet. All the games I have played you cant see the bullets.Maybe for ejecting the bullet as an effect? It doesnt matter to me. Here is the file.

MP3D

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SUICID3
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Location: UK,England. where else.
Posted: 29th Jan 2007 08:31 Edited at: 16th Feb 2007 03:30
Yeah you guys are right I forgot it was so high poly.
Anyway I was using the bullet for an animation (not for FPSC) and I just thought you guys might be able to use it.

My Modeling skills: OK (STILL LEARNING)
My Texturing skills: I'd better keep my day job

EDIT: Keep the bullet high poly this is not for fpsc (I didnt realise it was high poly either.

SUICID3
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Posted: 4th Feb 2007 15:09 Edited at: 16th Feb 2007 03:28
Ok basically could someone texture this thing or find me a tutorial.

Cut scenes
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Location: Never leave your back to a door...
Posted: 4th Feb 2007 19:54
Google image bullet. Get the gimp overlay the picture over the uv map.

"People are easier to search when they're dead."--Captain Barbosa
dark coder
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Location: Japan
Posted: 4th Feb 2007 20:57
The UV map could use alot of work, to start with use a cylindrical projection for the outer casing as plainar creates pinching and 2 seams, also plainar map the back of the bullet and the front ridge so you have 2 circles, doing all of this should remove almost all texture stretching.

To texture it I would look at some pics of real bullets and first put down the base colours a real one would use, then place some highlights to match the bullets reflection and possibly bluur tha layer, then add some scratched mataleffect to it, then tint the various parts of the gun, and there's alot more steps you could take but that should give you a decent enough bullet, and why are you skinning a bullet? especially with that kind of detail, it's rather pointless for FPSC atlest as you will never see all of the detail, unless is to throw bullets :p.

SUICID3
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Posted: 16th Feb 2007 03:26
@ Cutscenes I have tried that but the one i want to use is a stock photo which leaves the words 'stockphoto' watermarked on the picture.

@dark coder Thank you for telling me what to do, But how the hell do I do it. Its not that I dont understand what you are telling me its just i do not know how to do that stuff. Screenies perhaps (this might turn into a TUT).

Thanks for your help though guys.

Dared1111
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Posted: 22nd Feb 2007 13:34
this would be ok for show like make a box, put a few copies in and then cutting off un needed polies

[link]"http://www.greatgamesexperiment.com/user/Dared1111/" my account on GGE[\link]
Van B
Moderator
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Posted: 22nd Feb 2007 13:53
Personally I'd load it into Lithunwrap, select it, then do a cylinder map on it, with ends, then tidy up the map - not really much to it.

You'd end up with both ends of the bullet at round sections with the unwrapped bullet in the middle. Get these things scaled sensibly, then go hunting for photographs in Google.

It should be easy to find brass textures, even the bullet end textures. I did this for some shotgun shells, it seriously took a couple of minutes to get it all done, and they look great.

Consider looking for brass piping, and stuff like that if you can't find decent textures for around the bullet, but really it should be all straightforward once the UV map is done.


Good guy, Good guy, Wan...
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 22nd Feb 2007 14:50
or you can create them in photoshop....


Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 22nd Feb 2007 15:29
Here is the .tga file for the bullet, it's rough andnot very good. as I used gradients...I am re-working it now without gradients and I am changing the color of the led...


Attached is the .tga and bullet in .x format..

Regards,
RF


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Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 22nd Feb 2007 16:10
I painted this one...but it didn't line up exactly the way I wanted it to........


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