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Work in Progress / Pipe Fall Racers

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Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 8th Feb 2007 01:55 Edited at: 9th Sep 2007 15:59
hi,
this is a game from n'vidia competition that we want
to finish and publish in this Forum.
There are things that differ from the previous post,because,
we are doing now a complete game.

This are the status of development of the game:

Sound Effects [10%]
Ships [12%]
Ammo [15%]
Tracks [5%]
AI[5%]
Code[20%]
Special Effects[7%]
Polish[17%]
scenematics[0%]
Net Play[0%]
Music[5%]
Architecture[12%]

Here is a screenshot of the game:

Big Man
19
Years of Service
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Joined: 4th Feb 2005
Location: BEHIND YOU!!!! (but I live in England)
Posted: 8th Feb 2007 19:19
has potential if you ask me keep up the work guys

BM

Our aim is to keep the loo's clean, your aim can help.

Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 9th Feb 2007 16:06
We will. We have posted this before, but I think it's good to show it again:
Here are the main screens of the game:



Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 10th Feb 2007 18:55
This looks good, but you may want to try and increase that 33 FPS

Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 12th Feb 2007 20:18
That's because:
my computer.
It's hard to mantain the ship inside the tube.
Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 19th Feb 2007 00:24
Hi,
Here is a concept art of the third ship.

Mr Tank
22
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 22nd Feb 2007 17:58
Looks ace.


You'll be able to click on this someday.
headcrab 53
19
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Joined: 14th Jul 2005
Location:
Posted: 25th Feb 2007 21:32
I really like this idea of racing down a pipe. Somehow it even looks like you're facing straight down in the screenshot, too.
Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 1st Mar 2007 12:53
Hi,
here is a new update.

this is an improvement of the yellow ship:





In the download section is the sketch of the fourth ship.

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Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 3rd Mar 2007 01:11 Edited at: 3rd Mar 2007 01:12
Hi here are the Fan model and sketch. The fan is a race obstacle.

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Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 3rd Mar 2007 16:54 Edited at: 3rd Mar 2007 16:55
@ all who have posted:

Thanks for your comments. We are looking to improve the graphics
in this moment and we are working on the engine. Our progress is slow because we have full-time jobs plus study.
Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 9th Mar 2007 01:29
Hi this is the final object of the Fan.
Maybe we can make some imprvement on the future.

Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 9th Mar 2007 15:28
Hi when the game starts the ships are holded by chains that
prevent them from falling.

This is a rendered image of the chain

Satchmo
19
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Joined: 29th May 2005
Location:
Posted: 9th Mar 2007 15:29
Looks cool. Nice and smooth

Your signature has been erased by a mod because it's larger than 600x120
Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 10th Mar 2007 15:59
@ fxgamer: thanks.

Hi here is a link to a dinamic sky of the sky tracks of the game.

http://s154.photobucket.com/albums/s275/Realms_Forger/?action=view¤t=dinamicSky2.flv
Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 23rd Mar 2007 15:30
Hi these are two videos of a the initial Claw and a trap.

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Kieran
18
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Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 25th Mar 2007 12:55
hey its looking really nice keep it up!

Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 10th Apr 2007 04:15 Edited at: 10th Apr 2007 04:16
@ kieran: Thanks man.

We are now changing the resolution of the game to 1024*768 because we want the sprites to look better.
Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 23rd May 2007 06:54
Hi all,
We have still problems to keep ships inside the tubes.
we have been working sowly and we have been in development of
a improved HUD.

this is an image of a new ship.

Shadow heart
17
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Joined: 2nd Dec 2006
Location: US
Posted: 23rd May 2007 07:39
loooks nice

to the ones thats trapped inside of you, this is it!!
Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 23rd May 2007 11:57
Are you sure you dont wanna use my physics library?

It'll keep the ships moving realistically, and give it good collision!

Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 23rd May 2007 22:26 Edited at: 23rd May 2007 22:31
Okay I give up!.
Where, I can find it?

I don't know either Sparky DLL.
I will start at those points.

thanks Zotoaster.

@ all: You can check also the first post.
you can find in ther the progress so far, in %.
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 24th May 2007 15:03
Really all thats needed for physics is vehicle-collision (point the object to it's new sliding position, then position at it's new sliding position)... Other than that, just have the objects fall :/.

Looking good so far.

Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 24th May 2007 18:05
@ RUCCUS: Thanks.
The Real problem is detecting the new sliding position. It has to be a normal to the surface of the tube in that point. Is more complex however, to mantain the ship inside the tube even if it's detecting the normal since you can do always 360 degrees turn around.
Alfa x
18
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Location: Colombia
Posted: 9th Jul 2007 01:28
@ all:
Hi, we are in vacations.
So, we will start working ASAP.
Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 17th Jul 2007 18:01
Hi all,

we are beggining to do the architecture for the game.
The architecture is going to have all the description of the game.
All ship's options and secrets of the game. There is going to be
game balance and game-play analisis. The bad thing is that is going
to be in spanish and there are things that
are going to be secret until the final version.
but I will say some things about it, when posting.

The estatus is included now in the first post.

regards.
Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 18th Jul 2007 18:46
Hi,
we decided to polish a little the HUD, so we are working in it at the momment.

The architecture is advancing and we are defining the global aspects of the game like the menu for the game, wich options and things like that.
Alfa x
18
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Location: Colombia
Posted: 6th Aug 2007 19:59 Edited at: 6th Aug 2007 23:53
@ zotoaster: I learned to use the sparky Dll. It's very useful, you can expect any progress soon.
Game King
17
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Joined: 25th Mar 2007
Location: Naples, FL
Posted: 6th Aug 2007 20:07
Looks cool More screenies plz

Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 8th Aug 2007 18:34
@ Game King: Sorry no screens yet, but soon .

@ all: I used the sparky Dll and now the ship, goes around all the pipe and goes straight to the end of the track!

I have a problem thought. With the normal. It chages every loop, so my ship jumps everywhere, when i want to point to it. If anyone knows about this, help will be apreciated.

I think i will post in sparky Dll thread.

Cheers.
Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 29th Aug 2007 22:41
Half of the problem of the normal is soluted.
There is one problem to solute though. We are working on it.

The ship finally go across the tube with the normal almost ever.

We are working in the trusters of the ships in this moment.
We are working also in another track, because the first track was to heavy in memory consumption. The new track is in a cavern.
We are also working to improve the HUD in this moment.

I will be updating.

Cheers.
Deathead
18
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Joined: 14th Oct 2006
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Posted: 30th Aug 2007 00:39
@Alfa x: You're game has inspired me so much I'm making a game called F.R.C. it has no weapons its more of a normal racing game but this inspired me becuase of the futuristic stuff but I'm crap at textures But this looks awsome

blood walker
17
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Joined: 23rd Jan 2007
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Posted: 30th Aug 2007 01:44
Hello Guys

I'm with Alpha x on this game and I work mainly on character modeling and I'm responsible for the new track.

We're working hard on this game because it's a challenge as well as an opportunity to explore new areas that in other games genres have little or no influence. This project transform from a simple racing game inside a pipe to a really cool racing game with nice modes and features.

More of that soon. I will be presenting updates as well
Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 30th Aug 2007 06:53
@ Deathead: I'm glad it inspired you. Thanks!.

A big part of every game are textures. You can practice hard.
However, we have a long way to go too.
blood walker
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Posted: 30th Aug 2007 21:03
@Deathead

One advice I can give you about texturing is to work in stages. work on a piece of it and put it in the 3D object. if you don't like it you can make the changes. That will save you time because is better to start again when you had worked a little than start all over again.

just be patient and practice a lot

.... My first textures were pretty much crap
Deathead
18
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Posted: 30th Aug 2007 21:32
I can texture quite well. But I always get really messy uv maps

blood walker
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Posted: 31st Aug 2007 04:51
that the problem we all have texturing objects T_T
blood walker
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Posted: 18th Sep 2007 06:42
I'm designing the cave track right now. It will take longer because I formatted my computer T_T.... but I'm leaving you with a sketch of what you may see the track I'm working on

Alfa x
18
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Location: Colombia
Posted: 3rd Oct 2007 00:45
We are still working on this, im posting, because we don't want the thread to become locked.
Alfa x
18
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Location: Colombia
Posted: 28th Oct 2007 20:12 Edited at: 28th Oct 2007 23:00
same again. Sorry
5867Dude
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Posted: 28th Oct 2007 20:30
Looks Cool. Good Luck on this guys!

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