Some responses to the issues raised:
1. I was not aware of any change to the code which creates DDS files from non-DDS texture files during the build process. Have you conducted a side by side comparison between V1 and V104 RC2? You must ensure that the texture does not use texture division during the build process.
2. Enemies running through walls is not something I have seen. Perhaps through doors when the state is in transition. We will be creating a much faster and solid system for character movement under DarkAI at some future point, but for now I am keen to learn what is meant by 'through walls'. Please send a small test level FPM of this bug with a step by step of what I must do to see it, email this to lee@thegamecreators.com
3. The issue of load/build times in test game mode and build game mode is perhaps one of the most notable pet hates of FPSC users. It is the nature of the fact that the WHOLE LEVEL is reconstructed each time that gives rise to the many things that must be done to make your game level performance ready. No one task can be skipped, lest you have an incomplete level. No element can be ignored. We have plans to look at ways to keep-hold of parts of the level that do not need to be reconstructed from scratch, but this will not be part of a bug-fixing update as it represents a significant devlopment effort to streamline and optimize.
4. The concept of not being able to remove un-used entities and segments from the level is one that hits those users with larger levels. I have penciled this in as something that should be attended sooner rather than later, as it really does limit how long you can edit a level before it becomes non-viable.
5. Anyone that gets a black character, with no texture showing, has at some point been inside the level global settings and changed the FOG ACTIVE field to 1. Without specifying a range also, the fog would totally saturate all characters. I will look at this and perhaps change the defaults so you see the fog, rather than black characters before adjustment.
6. There are no plans to add MPG support to FPSC.
7. If there are no objections, the map-editor.exe posted at the start of this thread will be used in the next RC3 version of the update as it seems to be a well received version.
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