DBPro / Locked / DBPro in 10 years times |
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$crampy
User ![]() Joined: Mon Oct 23rd 2006 Location: Cyberspace |
its been a question in my head for time now, what will DBPro (or the games creation industry) be like in 10 years from now, will it require 100's more people, will 1 man programing come to an end? |
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Agent Dink
User Joined: Tue Mar 30th 2004 Location: Most likely my bedroom |
Quote: "will 1 man programing come to an end?"
Course not. You can always make pong and asteroids clones by yourself ^_^ Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W. |
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sp3ng
User ![]() Joined: Sun Jan 15th 2006 Location: Cyberspace |
yeah but then u get ridiculed for ur creation of such an ancient monstrosity i have a dream of perfect tactical realism in games have a question about military tactics? ask me at this post http://forum.thegamecreators.com/?m=forum_view&t=94634&b=1 |
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Agent Dink
User Joined: Tue Mar 30th 2004 Location: Most likely my bedroom |
Quote: "yeah but then u get ridiculed for ur creation of such an ancient monstrosity"
Such is life Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W. |
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Kieran
User ![]() Joined: Sun Aug 6th 2006 Location: Hamilton, New Zealand |
Quote: "its been a question in my head for time now, what will DBPro (or the games creation industry) be like in 10 years from now, will it require 100's more people, will 1 man programing come to an end? "
no offence but thats a stupid question...how the heck do we know what the future holds? if you want estimates from us then i would probably say that if you want to make a good game it will still require lots of people like it does today.... sorry if this is offensive |
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Phaelax
User ![]() Joined: Wed Apr 16th 2003 Location: Ohio |
I wonder how long DB has been around so far. It's gotta be pretty close to 10 years. If someone know when DB 1.0 was release perhaps we could plan a special 10 year anniversary newsletter recapping its history. DB will definitely become more superior in the next 10 years. Look at the improvements it's made so far. And with the growing number of tutorials and users, it'll only become easier for beginners. I remember when they first introduced memblocks to DBC. We had no tutorials to refer to back then. |
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White knight
User Joined: Fri Dec 31st 2004 Location: Cyberspace |
Well aslong as dbpro is easy and ppl want to make games with it and stick to it then dbpro will be around infuture and beyond and ppl will make games with it asusal. new learning center comming soon http://911.bounceme.net/ |
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Grog Grueslayer
User ![]() Joined: Mon May 30th 2005 Location: Darkbasic Pro |
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Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
@Grog Grueslayer Cant wait for that day to come, i'll be first in... the internet line. Anyways, I would much like to see an executable format which is used on all operating systems, which would allow DarkBASIC Pro to become available on all platforms. If companies could just, set aside their differences, and work on an executable for all platforms... That would be nice. None of this was about DBP... So, im gonna wrap this up, and post my message. Cheers, -db ![]() "There's no such thing as a stupid question, just stupid people." |
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GatorHex
User Joined: Tue Apr 5th 2005 Location: Gunchester, UK |
In 10 years time.... <wobble screen effect> Microsoft has come to its senses and killed off XNA and replaced its home brew kit with Dark Basic Pro.... and give it away free to kill of the Blitz and othergame dev competition... ..back to the present... <wobble screen effect> .. argh MS own DBP! http://www.KumKie.com http://bulldog.servegame.com |
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Lost in Thought
User ![]() Joined: Wed Feb 4th 2004 Location: U.S.A. : Douglas, Georgia |
Quote: "I wonder how long DB has been around so far."
DBC Earliest info I have is:Version 0.9.0 ( 01 / SEP / 99 ) Private Beta of the Online Edition of Dark Basic Version 1.0.0 ( 18 / DEC / 99 ) Final Build of the Limited Edition Dark Basic CD DBP Earliest info I have is: Patch 1.01 came put in September 12, 2002 |
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GatorHex
User Joined: Tue Apr 5th 2005 Location: Gunchester, UK |
How things change, hehehe Is this an early box or a another product with the same name? ![]() I started with this one ![]() But sold it fast when this one was released http://www.KumKie.com http://bulldog.servegame.com |
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Code Dragon
User Joined: Mon Aug 21st 2006 Location: Everywhere |
Well DirectX will be completely different, if it still exists it'll be raytracing engine instead. DBP will be a lot more well known, if it goes well nearly all the people with video game dreams will know about DBP. Quote: "yeah but then u get ridiculed for ur creation of such an ancient monstrosity"
I don't think anyone would get ridiculed. My friends were amazed when I made my first text adventure. I help contests in the game, like whoever gets to level to can have an NPC with their name and a custom quest. (I never got around to making the pool party minigame my brother wanted though) They loved it, especially this part: Quote: "
You are on floor 32. What do you want to do? Floor 31, Jump ?Jump You jumped off You died. Game Over " And if they bought the parachute: Quote: "
You are on floor 32. What do you want to do? Floor 31, Jump ?Jump You died. Wait a minitue! You didn't die! How did you do that? " They loved expreimenting with the game, like putting in the wrong pin number at the bank and getting arrested for trying to steal someone's money, or just trying to best my Tic-Tac-Toe AI, or trying to make the recepionist fall out of love with them. There's really nothing wrong with text adventures, they can be made faster than any other game. When I told them I made a game and they were hoping for an MMORPG but they still they didn't critize. Now I'm starting 3D and they'll really be impressed. I haven't had much of a social life the past 4 months, I've been too busy making games. I should take a break and show them what I've made in all that time. |
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Crazy Ninja
User Joined: Sat Aug 27th 2005 Location: Awesometon |
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Van B
Moderator ![]() Joined: Tue Oct 8th 2002 Location: The Swan. |
In 10 years we'll still be waiting on the new Duke Nukem game Good guy, Good guy, Wan... |
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RUCCUS
User Joined: Sat Dec 11th 2004 Location: Canada |
In 10 years? In 10 years, the earth will be flooded with so much polution in the air that we'll all either be dead or living in air pockets underground. All animals and vegetation will be gone, and any sources of fuel other than the sun and electricity will be dried up. In 10 years, dark basic might still be around, but computers will be covered in sand. |
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Diggsey
User Joined: Mon Apr 24th 2006 Location: On this web page. |
In ten years: DBPro will support realtime true 3D lightmapping. DBPro will support 1Mx1M pixel textures for all objects. DBPro will support DirectY <joke DBPro will have bloom as default DBPro will natively support up to 10 quad core PPUs and infinitely many CPUs DBPro will support one nerve controller - and people like us, but wearing silicon underwear will have to write dlls to support more, by using the DirectBionic interface! DBPro will optionally export to microchips which can be inserted into different objects like glasses, goggles, TVs, computers, playsation 21s or even pencils. These objects will work out what you are thinking by connecting to the bio-implants in the nearest person. Everybody will have implants which are detected by doors, beds, chairs, tables, TVs and other stuff, so that they can react to your thoughts and give you what you want. Micropooft will own all technology copyrights. OK, maybe in 100 years that will happen! |
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blobby 101
User Joined: Sat Jun 17th 2006 Location: England, UK |
in ten years a mac will only mean a raincoat! "a mac computer? what's that?" ![]() Projects: zlugs-2% |
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Code Dragon
User Joined: Mon Aug 21st 2006 Location: Everywhere |
Quote: "Everybody will have implants which are detected by doors, beds, chairs, tables, TVs and other stuff, so that they can react to your thoughts and give you what you want."
So I could make a program that records every thought people near it are thinking? Cool. I'll be able to read minds... |
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empty
User Joined: Mon Aug 26th 2002 Location: 3 boats down from the candy |
10 years from now our planet will have been conquered by aliens. Or mice. Which is probably the same. |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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LD52
User ![]() Joined: Thu Aug 31st 2006 Location: Internet |
Quote: "conquered by aliens. Or mice."
I understand aliens but mice - Why have we not given them enough cheese or something ? |
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jasonhtml
User ![]() Joined: Sat Mar 20th 2004 Location: OC, California, USA |
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Benjamin
User Joined: Sun Nov 24th 2002 Location: France |
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acelepage
User ![]() Joined: Wed Jun 2nd 2004 Location: Plattsville |
If I were to extrapolate the current technology curve and apply it to graphics capabilities 10 years hence, I estimate that poly-counts and texture maps will have increased to such a degree that virtual objects will be difficult to differentiate from real objects. DBP programmers will be creating avatars that appear completely life-like. These avatars will begin competing for acting jobs in movies, and TV commercials. DBP programmers will try and encode personalities into the avatars to reflect themselves, in an attempt to gain a degree of fame. Popular pick-up lines will be like "My avatar got a supporting role in Scary Movie 14". Or maybe not... Communications protocols will have matured, and gaming, while able to create photo-realistic virtual worlds, will be interconnected with hundreds of other systems, over high-speed networks. Games that run on a single PC will be an ancient concept. ( 2b || !2b ), that is the question. The answer: true |
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greenlig
User Joined: Sat Aug 30th 2003 Location: Brisbane, Australia |
Quote: "I estimate that poly-counts and texture maps will have increased to such a degree that virtual objects will be difficult to differentiate from real objects."
Wow thats original!! Ten years time will seem such a slow change that we will hardly notice it. The last ten years haven't thrown too many radical changes in our way, so why would the next ten? Dbpro should still be around, if it continues to develop. Blender3D - GIMP - WINXP - DBPro |
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Agent Dink
User Joined: Tue Mar 30th 2004 Location: Most likely my bedroom |
Almost 10 years ago, the classic Dark Forces 2 : Jedi Knight was released. ![]() Well, compare that to modern games. Imagine this transition in graphics but starting at the level we are at now. If things keep going at this pace... Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W. |
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Cash Curtis II
User Joined: Fri Apr 8th 2005 Location: Ramstein, Germany |
Ooh, in 10 years we increased texture resolution and invented lightmaps. Imagine the next 10 years. We can probably increase texture resolutions and invent a lightmap lightmapper... Quote: "I estimate that poly-counts and texture maps will have increased to such a degree that virtual objects will be difficult to differentiate from real objects."
I don't think that polygon counts will go too high. They don't need to. Normal maps look like tons of polygons but aren't.I think that in the next 10 years technology will have reached the place that video games are taken seriously as an art form. In their infancy, movies were nothing but a cheap silly diversion compared to books. Now movies are definitely an art form. I see video games achieving this in the big budget studios. I think our tools will become more powerful, but the gap will widen between indie developers and studio productions. Get in now before it's too late. The gap is already pretty wide. |
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Van B
Moderator ![]() Joined: Tue Oct 8th 2002 Location: The Swan. |
Who says we'll be using polygons in the next 10 years? - We'll surely have smooth geometry by then, like Nurbs - model smoothness will depend on your hardware. Good guy, Good guy, Wan... |
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Agent Dink
User Joined: Tue Mar 30th 2004 Location: Most likely my bedroom |
Quote: "Ooh, in 10 years we increased texture resolution and invented lightmaps. Imagine the next 10 years. We can probably increase texture resolutions and invent a lightmap lightmapper..."
Cash, there is FAR more technology going into modern games than that, I know you know that... Don't scoff. Compare that previous screenshot with a shot from Gears of War or something. We've traveled very far graphically in the last 10 years. An even larger gap in the last 15 as we had the transition from 2d to 3d. Quote: "They don't need to. Normal maps look like tons of polygons but aren't."
Yeah, but if you used tons of polygons in place of those normal maps you'd get nicer results Quote: "Who says we'll be using polygons in the next 10 years? - We'll surely have smooth geometry by then, like Nurbs - model smoothness will depend on your hardware."
You're probably right Van. Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W. |
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TinTin
User ![]() Joined: Tue May 16th 2006 Location: BORG Drone Ship |
I've seen the future, it's not bright and it definatley isn't orange.. however DBP or DBPBI as it's known then isn't so much a software package but rather a biometric implant (the BI part) that utilizes the 99% unused part of our brain to create virtual dreamscapes so lifelike you can taste it. unfortunatly due to limitations in bandwidth massive multiplayer connectivity hasn't progressed quite as much causing slight anomalies in the structure of the simulation. Now I'm stumped if I can remember, was it the Blue pill or the Red pill ??? It's only the things you don't need that are readily available. |
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empty
User Joined: Mon Aug 26th 2002 Location: 3 boats down from the candy |
Quote: "I understand aliens but mice - Why have we not given them enough cheese or something ?"
http://www.bbc.co.uk/cult/hitchhikers/guide/mice.shtml |
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Code Dragon
User Joined: Mon Aug 21st 2006 Location: Everywhere |
Quote: "that utilizes the 99% unused part of our brain to create virtual dreamscapes so lifelike you can taste it."
The top scientists proved very recently that the brain is being used 100% of the time. If you want life like virtual dreamscapes I highly recommend doing lucid dreaming. I'm not any good at it yet but it sounds like a whole lot of fun. You can literally do anything you want because you're in a dream. It's your dream so you can make pizza materialize, fly off buildings, teleport, talk to the NPCs like they're real people and even change bodies with someone else. And it looks, sounds, feels, tastes and smells even more real than real life. To bad it only lasts a few minutes. |
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Lost in Thought
User ![]() Joined: Wed Feb 4th 2004 Location: U.S.A. : Douglas, Georgia |
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Van B
Moderator ![]() Joined: Tue Oct 8th 2002 Location: The Swan. |
Lucid dreamers are good at exageration. I used to, but really your talking about being not 100% there, you can enforce ideas in your dream, but your sub-conscious won't allow you to do anything you like - you are not fully conscious. Most people just end up flying around, which is something easy in a dream - I would fly over the ground with maybe an inch clearance at great speed. Most of the time spent in lucid dreams is spent trying to stay asleep, for most people they only achieve the lucid state when are beginning to wake up. It's pretty weird though, because in my lucid dreams, I wake up by falling asleep in my dream, kinda like falling asleep is a doorway. People tend not to dream about things they want to do, so if your dreaming about doing something fun, the chances are you decided through some sort of lucid state to start doing whatever, with me it's driving - I seem to end up driving at high speed and immaculate control, kinda like Burnout sometimes Good guy, Good guy, Wan... |
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RickV
TGC Commercial Director ![]() ![]() Joined: Tue Aug 27th 2002 Location: United Kingdom |
In 10 years time we'll still be here making game making tools easier. It's been about 9 years since Lee started this journey and we still have plenty to do. Health permitting we'll keep the good flag DB waving! Rick Financial Director TGC Team [Check out Jed McKenna - http://www.wisefoolpress.com/] |
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TinTin
User ![]() Joined: Tue May 16th 2006 Location: BORG Drone Ship |
What 100%, I remember being constantly told that "if I had half a brain 80% would be unused" although I doubt I should say that aloud. LOL eh.! subtle hint was the red or blue pill, I don't see it happening in my lifetime though, (unless they devise a way of storing my brain electronicaly in some infinity buffer) maybe I'll live forever, devise a cunnung plan to take over the world. Can you get Meglomania from staring at the Sun too long? Then again, (those mushrooms did taste funny) DBPBI wouldn't probably exist because I'd imagine the best possible virtual software package that would compile even with typos and eliminate any bugs automaticaly. producing the slickest code imaginable..Oh I've already done that, all I need to do now is reverse engineer it so you guys can share the dream.. hehe It's only the things you don't need that are readily available. |
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Cash Curtis II
User Joined: Fri Apr 8th 2005 Location: Ramstein, Germany |
@Van B- That is exactly my experience with lucid dreams. Most of my time in a lucid dream is spent staying asleep, doing lame things that border on daydreams. Not quite what I envisioned when I saw it on the Discovery Channel. That's reality I guess, nothing is quite as good as it seems. |
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LD52
User ![]() Joined: Thu Aug 31st 2006 Location: Internet |
We going to make 4D games and in 20 years 5D games |
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Code Dragon
User Joined: Mon Aug 21st 2006 Location: Everywhere |
I've only done lucid dreaming a few times, and yes it's usually before I wake up or right after I fall asleep. It can be fun, but also creepy. The night I first decided to try it I was pretty creeped out. I kept having the idea that some huge scary monster from Zelda: Twilight Princess would appear and I wouldn't be able to wake up. |
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Agent Dink
User Joined: Tue Mar 30th 2004 Location: Most likely my bedroom |
I've Lucid dreamed before. It's pretty odd feeling compared to normal sleep. It only happens while falling asleep or waking up. I usually feel very relaxed or restless in that state, so it's not always an enjoyable experience. Usually I have control over waking up or staying asleep, but it's usually harder to stay asleep as the smallest thing may jolt me awake like a noise in the hall or the sun peaking through clouds onto my eyes in the morning. It can be cool, but it doesn't feel authentic like a deep sleep dream does. Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W. |
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