UPDATE:
Well, my idea worked. I can now have multiple levels of detail, and without creating any more files than what I already have. Needless to say, I'm pretty happy right now, because this baby is coming along better than I could have imagined. Anyway, here is a new demo, some things have changed a bit;
1.Implemented a level of detail system; to see this in operation, just hit the "L" key for lo-res, and the "H" key for hi-res. For demonstration and comparison purposes, the lo-res terrain is half the terrain, or 40 tiles. Of course, I can do all or just one if I want to. I left the very first tile on in wire mode in lo-res laid over the hi-res, so, when you first start, look real close, and you'll see the wireframe.
2.I adjusted the camera movement so it is faster, and higher above the terrain, just for this demo.
Some notes about all this:
I was wondering if I would be able to move on a hidden object, and much to my surprise, it works, so I only have to keep track of the hi-res tile locations.
Also, as I predicted, there IS a noticable "tear" in the terrain where the lo-res meet the hi-res. I have some ideas on how to hide this, but for now, I'm not real concerned about it.
The lo-res terrain uses 50x50 grids, so it is half the resolution of the hi-res. I'll try one fourths tommorrow, but I don't have real hi expectations for it.
Also, the source I posted was broken
sorry, but I fixed it, and I'll be updating it soon.(The "continental shift" problem)
Again, the demo is an installer type .exe, so it will make a folder, and the real .exe will be in there.
Thanks all, I'm tired, have to work tomorrow (today?), but again, stay tuned for more coming soon...