So it's my first time to create a thread inside the WIP board. I'm usually to be found in the 3d section of the TGC forum.
But I also have my own projects, on which I like to work when ever I have a little time to spare.
Today I like to show my oriental fantasy project on which I've been working on for several months.
VIDEO:
http://www.youtube.com/watch?v=VbbSUTMTrw8
[ Music by NGXMUSICAL]
VIDEO 2 (April 09)
http://www.youtube.com/watch?v=YEeVVWPefdc
VIDEO 3 (July 09)
http://www.youtube.com/watch?v=hLLAdNqb2Bc
When you see the screenshot you might think "oriental fantasy ?"...Yes, I know it looks very japanese. But since I'm not japanese myself, and I want to avoid any mistakes regarding history/tradition/culture this will simply be a fantasy setting.
What you see at the moment is nothing more than a viewer. I could say this will be a 3rd person "game" but to keep it realistic I'm saying this will turn out as some sort of 3rd person walk through. Probably you will be able to interact with the environment/npc(s)...but as said, since I'm working and most of my free time goes to 3d commissions and private life...we'll just see where it goes.
At the moment it has a distance blur, or should I say crippled DOF.
The normal map shader I'm using allows 2 textures on a secondary UV set. I'm planning to use 1 of them for rendered global illumination maps. I was hoping to implement bloom, but scrapped that idea since post effects are pretty taxing in DBPRO. The world will be separated in sections/zones, pretty much like in the old Resident Evil games.
About the scene...A lot of things are still missing, as you noticed the gates/doors etc...The scene is still very clean, I will later place
some grass billboards along the pave way edges and leaves on the ground. I'm also curious about how the rendered global illumination maps will affect the overall look of the scene.
It will later be possible to enter the castle. The red "Torii" gates will be leading to some sort of statue/shrine which is not in the scene yet. The scene will later continue to a Zen garden on the left side. Most meshes are already done, but I didn't find the time to unwrap/ texture them.
All of the models were created in 3ds Max, textures were made in Photoshop. Most sources for the textures were photos and some materials from cgtextures.com, which is an excellent source.
Some infos regarding the story behind all this...
Word is that a plague is infesting surrounding villages, turning the villagers into undead ( i know, i know...not very original).
The imperial city has been locked down and the emperor ordered his army to burn down all surrounding villages (infected or not).
You are a swordsman located in the imperial city uncertain of your families fate living in a village outside the city...
Well that's all I'm going to say about the story, today.
Enjoy the small video, I'll upload some new screens once I make some progress.
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