The Game Creators
The Game Creators Home Click to Login
  Hot: September NewsletterBest Netbook Game CompetitionModel Pack 47 / 48New GamesDGS BonanzaFPS Creator Bonanza;
The Game Creators
WIP / Full XBox 360 Controller DLL with Voice support

Go to the first page of this board Return to the Forum Menu Post Message
75 Messages - Page   of 2   
Bookmark and Share Search the Forum Next 40

Author Message
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 30th Jul 2009 23:43     Edited: 30th Aug 2010 20:13     | link | toggle

Full XBox 360 Controller Library
For Dark Basic Professional
And Dark GDK!

NEW For August 30, 2010:

CHATPADS: Unfortunately as of this date, Microsoft has yet to make drivers for chatpads to work for the PC. Found the info at the XNA site:
http://forums.xna.com/forums/t/5003.aspx


Notice to Wireless Controller Users: You may have a wireless controller that can work by itself with the PC, but unable to get connected accessories to work correctly through the wireless controller. After gathering a lot of info about different complaints on the web through google about wireless 360 controllers, most likely I will not be able to do anything about it with my library. The library simply takes info directly from the XInput.dll and gives it to you. There is no special separate XInput functionality and/or parameters for me to use/differentiate between wireless connections and wired connections. That's the XInput DLL's job because all we want is the data/info it gives us. Wired + Accessories works 100%, but wireless + Accessories don't? There's no special XInput option for me to enable for that. It doesn't work like that.

Some problems found from the web about wireless controllers:

old firmware on older generation controllers will not work for the PC period.
people try to use the charger adapter usb cable to connect the wireless controller directly to the PC like a wired controller. People say they got it to work that way, but I would be scared about frying something like that. I don't recommend that at all.
Apparently there are two flavors of the 360 gamepad. It will say on the it's packaged box, made for PC ( or Windows ) or made for XBox360. I never seen anything like that and wouldn't have any clue how you can tell which one you have.
There's also talk about problems with the wireless controller wanting to much power through the usb receiver that the controller itself may or may not work. If that's true, I can understand why connected accessories don't work. Needs more juice! This is the most likely the closest to the actual problem specially at least if you can actually play with your wireless gamepad with "Games For Windows". Can you?
This wireless 360 receiver for the PC thing seems to not be in production anymore. Major stores around here don't carry it and these stores are even out of stock to order them online. Wonder why?

Just in case, this is the direct instructions on how to connect a wireless controller with the PC receiver:
X12-35608-01_NA_EN_FR_ES.pdf

This is where I'm getting all these wireless issues from at google:
wireless 360 gamepad PC

Here's the Post about these findings if you want to discuss it more

-------------------------------------------------------------------

NEW For August 29, 2010:
You are now able to download latest XBox360 Controller Libraries at ExoDev.Com in the Downloads section. You do not have to register at the website to download.

NEW For August 24, 2010:
Beta Time! Introduced the XInput Keystroke Functionality! This should work if you want to use your XB360 ChatPad for instance. Go to this Post to go to the beta download.


NEW For July 15,2010:
Minor update on the DBPro version: String Name for XB360_CHECK_HEADSET_CONNECTIONS in Dll was not correctly written.
------------
NEW For May 15, 2010:
Updated both DBPro and DarkGDK dlls so that the DPAD will return correct results. Docs updated.
------------
Documentation is in html format and pretty much complete. I probably could explain more things more clearly though. But, if you have any questions about it, please ask away!

I consider this still work in progress because I dont know how well this voice support is done. Will it work good enough for you? Will the network programming guru's out there be able to take the current sound data and send it over the network to another user and be able to hear the voice sound data good enough? Like with XBox Live? For me, the sound data sounds good enough when played into my XBox 360 headset. But, It sounds sort of choppy when converted into a sound in a memblock for DBPro to play with Play Sound. Not that bad though. And ofcoarse, it's still wip because it needs to be tested by the masses! I want to make sure it works for all of you and not just me.

* Note: This is not just for the XBox360 gamepad! It's for all xbox360 controllers like the guitar. Try it out.

* Note: The "Guide" Button on the gamepad for example is for Microsoft use only. I am not able to supply a function for it's use as there is no XInput functionality for me to code it.

FUNCTIONS for DBPro:
+ Code Snippet

FUNCTIONS for Dark GDK:
+ Code Snippet


* Download is in rar format. Don't have a utility to unrar rar files? Search google for Winrar!

Extract XB360CL_DBPro_1_2.rar into your Dark Basic Professional Directory and/or extract XB360CL_DarkGDK_1_2.rar into your Dark GDK directory. It will extract to a folder with the same name.

LICENSE

You are now able to download latest XBox360 Controller Libraries at ExoDev.Com in the Downloads section. You do not have to register at the website to download.

NOTE: This DLL was compiled with the March 2009 version of DirectX. Make sure you have the latest!
I'm working with the DBPro version 7.5beta and DarkGDK 7.4

* Here's a thread link to an executable of the DarkGDK example program. Have a quick try at it to see how your xbox 360 controller works with it. Any feedback on it would be greatly apprieciated, thanks:
http://forum.thegamecreators.com/?m=forum_view&t=156031&b=22

* Attached is a boring picture of what the example program looks like. It just shows the values of the xbox360 controllers functionality.

----------------------------
Games used in:

Ghost Planetoid From Outer Space By: jfroco

ExoDev.Com - A Game Development Community Website! Featuring: XBOX360 CONTROLLER LIBRARY
Back to top
www.exodev.com
Download: XBox360Example1.gif Size: 26798 bytes  View Image: XBox360Example1.gif Size: 26798 bytesReport this message as abusive
blobby 101

User


Joined: Sat Jun 17th 2006
Location: England, UK
Posted: 31st Jul 2009 02:28     Edited: 31st Jul 2009 02:54     | link | toggle

Brilliant! Am downloading now. I've been thinking of getting a 360 controller for windows for a while, this has just finnaly talked me into doing it

EDIT: Would it be possible to add a command for detecting when the Guide button is pressed? Obviously on the PC, that's not needed normally, but there could be a use for it in games.

Your signature has been erased by a mod because it's larger than 600x120
Back to top
Report this message as abusive
Rampage

User


Joined: Mon Feb 4th 2008
Location: New Zealand
Posted: 31st Jul 2009 05:42           | link | toggle

Brilliant man. First time I've actually programmed for my Xbox controller
!


Eidos!
Back to top
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 31st Jul 2009 14:00           | link | toggle

Thanks guys.

Unfortunitely, The DirectX XInput library does not provide any way to access the "Guide" button. It's probably specific only for the XBox 360 console itself. In fact, I do remmember reading somewhere in the SDK documentation that it's not supported on the PC.

Use Dark GDK with the latest DirectX SDK!
C2Q2.66ghz, 8gb RAM, Geforce 9800 GX2, Vista 64-bit
Back to top
www.exodev.com
Report this message as abusive
blobby 101

User


Joined: Sat Jun 17th 2006
Location: England, UK
Posted: 31st Jul 2009 16:47           | link | toggle

ah, Oh well - It's not too important

Your signature has been erased by a mod because it's larger than 600x120
Back to top
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 31st Jul 2009 17:29           | link | toggle

Arg. Just noticed I have a document error:
XB360 DPAD (Integer 0-3),Returns:Boolean
Should read:
XB360 DPAD (Integer 0-3),Returns:Integer

It actaully returns an integer value 0-4:
0 = nothing
1 = UP
2 = DOWN
3 = LEFT
4 = RIGHT

which is correctly used in the provided example code.

Ya gotta luv doing docs!

Use Dark GDK with the latest DirectX SDK!
C2Q2.66ghz, 8gb RAM, Geforce 9800 GX2, Vista 64-bit
Back to top
www.exodev.com
Report this message as abusive
Deathead

User


Joined: Sat Oct 14th 2006
Location: Cyberspace
Posted: 31st Jul 2009 17:33           | link | toggle

Great work Todd. Seems simpler then Ravens one.


Back to top
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 31st Jul 2009 17:55           | link | toggle

Thanks Deathead.

Also, I forgot to mention about the XB360 GET BATTERY LEVEL function. If somebody has a wireless controller and a wireless headset with that usb wifi hook-up accessory thing for the PC, can you test that for me with the provided example?? Unfortunitely I cant test that as I dont have that accessory. I might have to fix the return values. Thanks. I wish I could buy all that stuff.

Use Dark GDK with the latest DirectX SDK!
C2Q2.66ghz, 8gb RAM, Geforce 9800 GX2, Vista 64-bit
Back to top
www.exodev.com
Report this message as abusive
Xenocythe

User


Joined: Thu May 26th 2005
Location: You Essay.
Posted: 31st Jul 2009 18:27           | link | toggle

If you were to have sold this, you probably would have gotten enough money to buy all that stuff!


Back to top
XenMedia.org
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 31st Jul 2009 18:38           | link | toggle

lol. I just couldn't justify selling it. Plus, it gives me a chance to share something free with the cool community here.

Use Dark GDK with the latest DirectX SDK!
C2Q2.66ghz, 8gb RAM, Geforce 9800 GX2, Vista 64-bit
Back to top
www.exodev.com
Report this message as abusive
Randomness 128

User


Joined: Tue Feb 13th 2007
Location: Cyberspace
Posted: 31st Jul 2009 21:32           | link | toggle

Quote: "It actaully returns an integer value 0-4:
0 = nothing
1 = UP
2 = DOWN
3 = LEFT
4 = RIGHT"
Can it not recognize diagonals?
Back to top
Report this message as abusive
qshoper

User


Joined: Sun May 20th 2007
Location: Cyberspace
Posted: 1st Aug 2009 00:17           | link | toggle

hey is it possible to use this for FPS CREATOR? I am working a project and was thinking of importing a controller. It would totally save me a lot of time if it was possible to use this.
Back to top
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 1st Aug 2009 13:13     Edited: 15th May 2010 22:34     | link | toggle

Randomness 128, Unfortunitely not. The data taken directly from the XInput library's XInputGetState function only gives direct up,down,left or right directions.

qshoper, Yes ofcoarse. It's released under the zlib license( which the zlib license is explained in the provided html documentation). So basically it's free to use for whatever purpose, commercial or non-commericial.

EDIT: This library adopted the creative commons license ( LICENSE ) instead of the zlib library as it is more fitting. This library is not open source. It is still free to use for commercial or non-commericial use with credit.

EDIT: DPAD now returns correct results... diagonally works. Screwed up on how I was returning the results.

ExoDev.Com |XBOX360 CONTROLLER LIBRARY|USE DARK GDK WITH LATEST DIRECTX| C2Q2.66, 8G RAM, GeFORCE 9800 X2, VISTA 64Bit
Back to top
www.exodev.com
Report this message as abusive
blobby 101

User


Joined: Sat Jun 17th 2006
Location: England, UK
Posted: 1st Aug 2009 13:16           | link | toggle

Actually, FPS Creator has no support for DLLs like this one, so it can't be used with FPSC.

Your signature has been erased by a mod because it's larger than 600x120
Back to top
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 1st Aug 2009 13:41           | link | toggle

Ah, I was thinking people who made those mods with the released FPSC source code could call third party dlls like mine?

Use Dark GDK with the latest DirectX SDK!
C2Q2.66ghz, 8gb RAM, Geforce 9800 GX2, Vista 64-bit
Back to top
www.exodev.com
Report this message as abusive
blobby 101

User


Joined: Sat Jun 17th 2006
Location: England, UK
Posted: 1st Aug 2009 14:06           | link | toggle

hm.. they probably can, but i thought he was talking about just using it in an FPSC game, not a mod or anything.

Your signature has been erased by a mod because it's larger than 600x120
Back to top
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 2nd Aug 2009 01:12           | link | toggle

Since I'm going to be doing some Dark GDK work also, I'm going to create this library for C++ applications also. Whenever I get into C#, I'll try to figure how to do it for that too.

Back to top
www.exodev.com
Report this message as abusive
Coldfire

User


Joined: Wed Oct 22nd 2008
Location: Indiana
Posted: 3rd Aug 2009 05:47           | link | toggle

Quote: "Unfortunitely, The DirectX XInput library does not provide any way to access the "Guide" button. It's probably specific only for the XBox 360 console itself. In fact, I do remmember reading somewhere in the SDK documentation that it's not supported on the PC."

Sure it is... ever play any Games 4 Windows Live games? That button DOES bring up the guide. Its not considered a regular joystick button however, no idea how to access it though, but I'm positive theres a way...

btw Voice support owns.
Back to top
http://sites.google.com/site/coldfiredbp/
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 3rd Aug 2009 14:41     Edited: 3rd Aug 2009 14:44     | link | toggle

Quote: "btw Voice support owns. "

Thanks! I just hope it's good enough for the network coders to use.

Quote: "... ever play any Games 4 Windows Live games? That button DOES bring up the guide. "



Interesting. But, as far as XInput goes( or at least the version they give us in the latest SDK ), it will not allow programmers to use it.

ie: I just read a thread over at the xna forums saying exactly what you said about it. It is used for bringing up the guide for Games 4 Windows Live. So basically, Microsoft is being stingy with it and using it for themselfs.

Back to top
www.exodev.com
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 12th Aug 2009 03:47           | link | toggle

NEW: Dark GDK support available! Look at first post to download

If you have a wireless controller that works with your PC and/or any other xbox360 controller like a guitar, I would love to hear how this library fairs for you. Thanks! All that stuff should work!

Back to top
www.exodev.com
Report this message as abusive
Google Ad
Back to top
 
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 26th Aug 2009 12:40           | link | toggle

I also have an executable attached to this thread:
http://forum.thegamecreators.com/?m=forum_view&t=156031&b=22
if you don't want to compile it yet and just want to see how your xbox controller works with it, you can quickly try that. Any feedback on how it works for you would be greatly apprieciated! Thanks

Back to top
www.exodev.com
Report this message as abusive
blobby 101

User


Joined: Sat Jun 17th 2006
Location: England, UK
Posted: 3rd Sep 2009 06:21           | link | toggle

great, my Xbox 36 controller for Windows has just arrived so i can finally test this! With the "Integer 0-3" bit next to the commands, does that mean it can support up to four 360 controllers?

Your signature has been erased by a mod because it's larger than 600x120
Back to top
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 3rd Sep 2009 08:42           | link | toggle

Yes, that would be the valid controller ID numbers. XInput allows up to four controllers.

Back to top
www.exodev.com
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 3rd Oct 2009 20:01     Edited: 3rd Oct 2009 20:01     | link | toggle

I know patience is a virtue, but before this thread gets auto locked from no active posting...

I wanted to ask if anybody had a chance to actaully "test" this library out yet?

Did it work for you?

Any problems?

Is this library even worth while having around?

Any questions about it?

If there are no posts from now to being auto-locked, after that I'll announce it in the program announcment forum and mark it as being able to work good for everybody.

Thanks...

Back to top
www.exodev.com
Report this message as abusive
blobby 101

User


Joined: Sat Jun 17th 2006
Location: England, UK
Posted: 4th Oct 2009 08:24           | link | toggle

It's working great for me I started an RTS demo using it and I havn't had any problems so far. Thanks!

Your signature has been erased by a mod because it's larger than 600x120
Back to top
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 5th Oct 2009 00:31           | link | toggle

Awsome! Thanks blobby. I'll keep an eye out to see if you put it in w.i.p. I'm definitely interested to try it out.

Back to top
www.exodev.com
Report this message as abusive
ReiKumar

User


Joined: Tue Sep 23rd 2008
Location: Cyberspace
Posted: 17th Oct 2009 23:49     Edited: 17th Oct 2009 23:57     | link | toggle

Hey, I'm having a little trouble with the library.

It seems the when I'm pointing in the south direction and I try to move, the screen goes upside down.

Below is all my code. Turn around and look at the stairs and move around.


+ Code Snippet


Any ideas?
Back to top
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 18th Oct 2009 09:50     Edited: 18th Oct 2009 11:15     | link | toggle

Hi ReiKumar, is it possible for you to zip up the media you used with this program to download? Or is it stock media that's hidden somewhere in the Dark GDK directories? Thanks.

I'm anxious to look at it. Unless somebody else beats me to the punch, I'll try to see what's going on once I get back from running errands.

edit: ok, found the media... trying to find out what universe.dbo needs for it's textures...

Back to top
www.exodev.com
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 18th Oct 2009 12:08           | link | toggle

Ok, intriguing. I see what you are experiencing. Your code looks correct at first glance. I see how the world is flipping upside down and even the straffing gets messed up. From the "game level" example code, looks like the dbControlCameraUsingArrowKeys function handles this well( ie: without straffing ). Currently, I'm wondering if dbMoveCamera and the RotateCamera functions can't play well together.

Still looking...

Back to top
www.exodev.com
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 18th Oct 2009 13:32           | link | toggle

Ok, instead of busting my brain out, I searched the forum and saw a code snippet that Jason P Sage had for rotating the camera.

With that and without the straffing, it worked just liked that "game level" example code movement with the dbControlCameraUsingArrowKeys function, but still had a problem with the dbTurnCameraLeft function when straffing. It would somehow flip the map around and even would move the camera in a different direction based on what direction you would be moving forward from.

So instead of using the dbTurnCameraLeft function for straffing, I used the RotateCamera functions for the job. So the "fly cam" movement with the strafe movement seems to work now...

+ Code Snippet

Back to top
www.exodev.com
Report this message as abusive
ReiKumar

User


Joined: Tue Sep 23rd 2008
Location: Cyberspace
Posted: 19th Oct 2009 03:20           | link | toggle

Thanks for the reply, that worked perfectly.

I do have another piece of code I was hoping you'd look at.

This has to do with rotation capping. For example when the user looks up, I only want him to be able to look directly up and not have the camera flip over to look behind him.

The code I'm using limits him to 90 degrees (straight up) and -90 degrees (straight down), however this ends up not working because if you hold the direction stick down in that direction is ends up flipping after a few seconds.

+ Code Snippet
Back to top
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 19th Oct 2009 20:21     Edited: 19th Oct 2009 20:26     | link | toggle

Hi ReiKumar,

dbText is your friend here. Using dbText to output values will help you debug situations like this and help you understand whats going on under the hood.

Make sure you have a char array, txt, pre-defined before the loop starts:
char txt[256];

And before the sync, write dbText output for both fCameraAngleX and fCameraAngleY:
+ Code Snippet

Hopefully, you will see that rotating around the x and y axis of the camera result in values between 0-360.

For me, my x axis, angle x, starts at 0. Rotating around the x axis via moving the camera facing downward, my x axis values starts to increment. Yet, if I'm facing forward and my angle x is at 0, and I start moving the camera facing upward, my x axis value immediately goes to value 359 and decrements downward.

This 0-360 wrapped values are caused by the DarkGDK function "dbWrapValue". Looking at your code above, I assume you are thinking that the angle values actually go into the negatives. It won't.

So, looking straight forward we roughly are at around 0 or 359 degress since dbWrapValue wraps the variable holding the value at this point. If we look straight up, we should have an angle of 270. If we look straight down, we should have an angle of 90. So, basically if we look straight back, we would be at 180 degrees, ofcoarse everthing is upside down at this point. We don't want that.

Use those dbText outputs and make sure this is what you get with your program. If so, I would make an if statement using two OR'd conditions... something like:
+ Code Snippet

This is base on the assumption that you are getting the current camera angles before calculating the angles. This is how I have it as shown in the code I gave in the above post:
+ Code Snippet

Then after that I would do that if statement. If you are doing it the way I'm coding it and you are NOT getting the current angles before the calculation of the rotation axis, then the fCameraAngleX and fCameraAngleY will keep adding or subtracting from the last value it calculated which will mess things up.

Try that.

Back to top
www.exodev.com
Report this message as abusive
ReiKumar

User


Joined: Tue Sep 23rd 2008
Location: Cyberspace
Posted: 19th Oct 2009 20:33     Edited: 19th Oct 2009 20:45     | link | toggle

Awesome thanks, that worked.
Back to top
Report this message as abusive
LeeBamber

TGC Lead Developer


Joined: Thu Aug 21st 2003
Location: England
Posted: 16th May 2010 14:14           | link | toggle

This thread has been un-locked to allow an update.

I drink tea, and in my spare time I write software.
Back to top
The Game Creators
Report this message as abusive
Todd Riggins

User


Joined: Fri Oct 29th 2004
Location: Texas, USA
Posted: 16th May 2010 16:03     Edited: 16th May 2010 16:03     | link | toggle

Thanks Lee.

The Library is now updated to version 1.2

The only thing new is now the DPAD returns results correctly. As the documentation explains:

XB360 DPAD (Integer 0-3),Returns: DWORD
Check if the DPAD( ie: Directional Pad ) is being pressed or not.
[FIRST PARAMETER]
Controller ID
[RETURNS]
Integer

* 0 = DPAD NOT being pressed
* 0x00000001 = DPAD UP is being pressed
* 0x00000002 = DPAD DOWN is being pressed
* 0x00000004 = DPAD LEFT is being pressed
* 0x00000008 = DPAD RIGHT is being pressed

[EXAMPLE]

* if (XB360 DPAD(i) && 0x00000001) then DPAD_UP=1
* if (XB360 DPAD(i) && 0x00000002) then DPAD_DWORD=1
* if (XB360 DPAD(i) && 0x00000004) then DPAD_LEFT=1
* if (XB360 DPAD(i) && 0x00000008) then DPAD_RIGHT=1

--------------

The hexadecimal results are directly from the XINPUT dll. I wasn't paying attention to what I was doing with the dll function before and only return boolean values instead of the values my c++ structure was getting filled with.

So now DPAD can do diagonal direction stuff now.

Thanks to Dr Tank for pushing me to see the error of my ways.

ExoDev.Com |XBOX360 CONTROLLER LIBRARY|USE DARK GDK WITH LATEST DIRECTX| C2Q2.66, 8G RAM, GeFORCE 9800 X2, VISTA 64Bit
Back to top
www.exodev.com
Report this message as abusive
Zipir

User


Joined: Tue Aug 11th 2009
Location: Cyberspace
Posted: 16th May 2010 18:47           | link | toggle

tnx soo much
Back to top
Report this message as abusive
Visigoth

3DMaster - Best Model


Joined: Sat Jan 8th 2005
Location: Bakersfield, California
Posted: 16th May 2010 19:43           | link | toggle

Just wanted to say, if any of you are wanting to add xbox 360 controller functionality, Todd's .dll is the way to go. You can get the two big features that the stock Microsoft driver doesn't have:
The ability to split the trigger axis,and the ability to have the rumble feature.
And, you can even use the built in DBpro commands as well, so you could mix n match, whatever works.
Talk about flexibility!
Once you start playing around with one of these controllers, and Todd's dll, you'll wonder why you waited so long.
So, go for it. Get a controller, get Todd's .dll, and PLAY!

Thanks Todd for a great plugin.
Back to top
Report this message as abusive
Dr Tank

User


Joined: Wed Apr 1st 2009
Location: Southampton, UK
Posted: 17th May 2010 13:16     Edited: 17th May 2010 13:19     | link | toggle

Thanks for updating this. Being able to fully use the 360 controller is really great! It's the nearest thing the PC has to a "standard" controller, (not counting keyboard and mouse of course). I actually bought a wired controller for this, after an hour or so trying to get my PC to communicate with the wireless one via the plug and charge kit.

This means I can emulate the controls of my favourite Xbox games, or equivalently PS, since the controllers are similar. It means I can have rumble, and analog triggers. It also means i'm a step closer to having the skills, experience or whatever to develop for XBLA if I ever get around to that.

I recommend everybody gets a wireless reciever for their existing 360 pad, or wired 360 pad (only £17 on amazon). You'll need it to be awesome at Super Badass Spaceship X when I finish it. In ten years` time or something. Hurry.

Thanks again Todd this DLL is totally sweet. It's also well documented with working help files and keywords. If you have a 360 pad you'd be crazy not to download this.
Back to top
Report this message as abusive
Visigoth

3DMaster - Best Model


Joined: Sat Jan 8th 2005
Location: Bakersfield, California
Posted: 17th May 2010 21:00     Edited: 17th May 2010 21:01     | link | toggle

Just a quick heads up on something. I went out and bought a MadCatz wired controller. It was the 4716 model. It has an icon on the packaging that shows it is "designed for Windows XP".
Well, it didn't work. It was briefly recognized, then, was disabled. NothingI did would work, even tried XBCD driver.
No driver at MadCatz, either.
So, I took it back, thinking it was defective,and got another one.
Same thing. So, I do not recommend the MadCatz controller, unless someone here knows something I don't.
I also bought the Microsoft headset, I am going to play around with that tonight. Hopefully, that will work (I'm sure it will).
I was really wanting to try two controllers, but that is going to have to wait because I am tired of driving back and forth.
I'll pick up a used Microsoft one at Gamestop or something tomorrow.
Back to top
Report this message as abusive
Visigoth

3DMaster - Best Model


Joined: Sat Jan 8th 2005
Location: Bakersfield, California
Posted: 17th May 2010 21:17           | link | toggle

sorry for the double post, but I got the MadCatz controller to work.
What I did was, I unplugged the controller, uninstalled the driver, then followed the directions I found here:

http://www.madcatz.com/faq/default.asp?Action=Q&ID=89

After I installed it, I rebooted my pc, and then I plugged in the controller.
And I just tested it with the test app, and it works, I have all functions! YEA! I just wish now I didn't take the first one back, because it was the last white one, this one is black. Oh well, at least I can tell the two apart real fast.

I plugged in the Microsoft one, and it to is recognized, so I am going to modify the test app to work with multiple controllers.

I'm also going to order the rechargeable wireless one from Walmart, they have them for 32.00. when I get that I'll let you know how it works.

Sorry for the false alarm, hope this helps.
Back to top
Report this message as abusive

Go to the first page of this board Return to the Forum Menu Post Message
75 Messages - Page   of 2   
Search the Forum Next 40

You must be logged-in to post messages to this forum. You can register an account for free. Or click here to login.
Forum Search

Enter a word or phrase to search our Forum for:

Thread Subject Search
Search Phrase:
Search Scope: Entire forum
Just this board
 
Google Forum Search
Search Phrase:
 
Apollo v2.02


Dark Game Studio
Privacy Policy AUP Top of Page