glad FPSCR is getting the press it deserves. Nothing makes me happier than to see cool tools getting used.
Well cept sex with my gf, but that's hardly a discussion for a forum chat now is it? anyways..
As for AppGameKit 4 not being done at this time and point. I too wish it was in my hands now,
But I'm also a programmer, and understand the complexity of an IDE Language package that covers more than one machine and am willing to give Paul a break on riding his ass about it.
Some of You seem to think these tools just fall outta the sky and are programmed with the power of your mind alone, and not hard won coding over thousands of bugs that must be ironed out.
And the cost of AppGameKit, 60 bucks? show me one damn program thats only 60 bucks and covers PC, , Iphone and Droid.
I paid the full price for AppGameKit ($111) back when it first came out, and would do it again tomorrow because as I see it, its the most bang for my bucks,
I own Game Maker also, but each plug in for Game Maker drives the cost way up, and its a hog in terms of memory use when on a phone.
Plus I'm not a clicky type person, rather code than drag stuff.
Then you have Unity, Powerful as hell but a pain to do any simple games in, By the time you get done adding assets, clicking buttons and figuring out how it all links together, you could have a nice AppGameKit game demo up and running.
Go Ahead!!, show me links to your amazing Unity creations. It's just like C++, everyone brags about how great C++ is, yet few people have actually made anything useful with it unless they work for a large game company.
Look, I'm not tryin to bust anyone balls here. I'm just saying, I'm sure Paul is working hard as hell on AGK. I like what they've done so far in it.
Nothing and I mean nothing in AppGameKit price range can do what it does. and if you look at some of the great games some of you people have put out, you can plainly see the power of this Great language/ game making system!
SO go out, write more bad assed AppGameKit games, use whats there now, and lets stop busting Paul's nads, the man is working his ass off for us, lets show him out gratitude instead of our Disrespect.
And Paul, thank you and the rest of the Team at TGC for a great language. It's the main one I use now, and I've yet to find something in 2D that I wanted to do that AppGameKit couldnt.
Though built in high speed parallax tile mapping would be a nice bonus, hint hint, but all in all I'm happy with AppGameKit, and I trust in the near future AppGameKit 4 will be worth waiting for,
until then , its back to my projects,
Amazingly, someone has yet to invent a computer language that programs itself while you tell it the kinda game you want, damn wouldnt that be nice... think it, make it, cash in..
I keep thinkin of Scotty talking to the mouse on that Star Trek movie with the whales.
So peace out, happy programming,
and please put your tray tables in their original upright position when the flight is over,
and thank you for flying TGC airlines, we hope you had a nice flight...
It's Bird! , It's Plane!, No its a rocket powered Squirrel holding some acorns and a smile!