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Work in Progress / My Personal Map Editor

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Agent Dink
20
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Posted: 6th Mar 2007 20:51
Quote: "so uncle sam....what happend to that FPS (timefront) that alot of people were looking forward to?
"


This was also answered earlier as well

Basically, a bunch of code just seemingly stopped functioning for no apparent reason. We couldn't find the reason. Sam tried finding the bug about a month or so back and we found that the code worked again. Go figure. No changes were made. However, we got a bit discouraged and didn't really want to rewrite the vegetation engine when it broke. So we sort of put the project on hold. Now that it's magically working again though, we may continue the project again sometime, however we don't know when or if.

I have no signature...
Uncle Sam
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Location: West Coast, USA
Posted: 6th Mar 2007 21:02
Indi, I just tried Virtual Dub, and it is not able to import my video files...it throws an error message about the codec.

Quote: "Remember to encrypt the media.


There are tools available which can extract media from a DBP EXE.



Cheers,

-db

PS: Yay. "


Will do, thanks.

Quote: "Quote: "so uncle sam....what happend to that FPS (timefront) that alot of people were looking forward to?
"

This was also answered earlier as well

Basically, a bunch of code just seemingly stopped functioning for no apparent reason. We couldn't find the reason. Sam tried finding the bug about a month or so back and we found that the code worked again. Go figure. No changes were made. However, we got a bit discouraged and didn't really want to rewrite the vegetation engine when it broke. So we sort of put the project on hold. Now that it's magically working again though, we may continue the project again sometime, however we don't know when or if."


Yes, that was very wierd. I didn't make any changes to it, and, wham! There it was, back to the way it was before!

Uncle Sam
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Uncle Sam
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Posted: 6th Mar 2007 21:28
Just to keep you chaps happy for the time being...

Poison berries!


Uncle Sam
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Steve J
18
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Location: Vancouver, Washington
Posted: 6th Mar 2007 23:14
haha, without the aa and af it doesnt look as cool =P

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?
Uncle Sam
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Posted: 6th Mar 2007 23:30 Edited at: 6th Mar 2007 23:31
Lol, yeah, this one was taken from my laptop, and it doesn't exactly have a real graphics card.

Part of it is also because it's a jpeg, and that distorted it some.

Uncle Sam
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Aaron Miller
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Posted: 7th Mar 2007 03:27
Looks cool any ways.


Cheers,

-db


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Uncle Sam
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Posted: 10th Mar 2007 20:19 Edited at: 10th Mar 2007 20:20
Aha, good news!

I sent in a support question to TGC, and I found out it's legal for me to sell/distribute my map editor with Tree Magik and Plant Life models used in the program!

Uncle Sam
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Chris Franklin_
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Posted: 10th Mar 2007 20:33
Quote: "I sent in a support question to TGC, and I found out it's legal for me to sell/distribute my map editor with Tree Magik and Plant Life models used in the program! "


Yay!

Nice work.

Aaron Miller
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Posted: 10th Mar 2007 23:06
Wait, so you can redistribute models created with Tree Magik and Plant Life, as long as their for your program?





Cool, btw.



Cheers,

-db


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Inverted
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Posted: 11th Mar 2007 06:38
really!
I cant wait! Omg this'll be awesome, i hope you decide to release it.
I'd buy it if you sold it for a fair amount of money.


Come take a look!
Benjamin
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Posted: 11th Mar 2007 10:26 Edited at: 11th Mar 2007 10:26
Uncle Sam: looking nice.

DB user 2006+,
What is it with you spacing your posts out like that? They end up taking up an unnecessary amount of space.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Aaron Miller
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Posted: 11th Mar 2007 10:33
@Benjamin
You know.... Im really not sure.

Im very sorry if it annoys you, its just a force of habit. I guess its easier for me to jump from one piece of text to another.




Cheers,

-db


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Uncle Sam
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Posted: 12th Mar 2007 04:59
Thanks guys, and yes, you can distribute them along with a program, or at least in my case you can.

I guess I'll have to forget posting up the exe version for now and just focus on perfecting the editor and adding GUI, then I can post a demo of the completed version.

Quote: "I'd buy it if you sold it for a fair amount of money."


If I do sell, I'm thinking 20-$30 max. What do you say?

Uncle Sam
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Aaron Miller
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Posted: 12th Mar 2007 05:26
Hello.


Yeah, i'd buy it.


If you like, I can send you a plugin im working on (Which is going to be sold for around $50 once completed) to help you with your editor.

I wont say what it does or anything here (Because I dont want to advertise). I can discuss it with you on MSN or through email though.



With that out of the way, anything new? I always enjoy seeing new screenies. And especially updates.


Keep up the good work.


Cheers,

-db





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Kieran
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Posted: 12th Mar 2007 19:34
hehe nice Uncle Sam some people would buy it but personally i would make my own editor to suit my need


RPG Engine Work in progress!
Inverted
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Posted: 13th Mar 2007 04:04
Id buy it for 20$


Come take a look!
Kieran
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Posted: 13th Mar 2007 06:15 Edited at: 13th Mar 2007 06:17
this is not against you uncle sam. but personally inverted, you should learn how to make editors considering that you will need one for your engine.

but buying sams for personal use sounds good as long as you dont redistribute it with your engine

@Uncle Sam
sorry im thinking thats a bit much, maybe $10 is reasonable, but considering people would probably pefer custom editors to suit their game they probably wouldn't pay too much to get an already made editor.
But it sounds good if you don't charge too much keep it up and good luck with the editor


RPG Engine Work in progress!
Uncle Sam
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Posted: 13th Mar 2007 20:51 Edited at: 13th Mar 2007 20:54
Kieran, I can't sell it for less than $20, it just wouldn't be worth it.

I really can't be certain of a price at this point anyways. Once I had user interface and many more plants and trees, the price may go higher. We'll see.

As for you others, thanks for the feedback. I'm working right now on adding in snow covered trees and vegetation for different seasons, so I'll show you some screenshots of that as soon as it's in.

DB user 2006+, I've emailed you.

Uncle Sam
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Aaron Miller
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Posted: 13th Mar 2007 22:17
Ive emailed back.


Good luck with this, I am looking forwards to its completion.




Cheers,

-db


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Uncle Sam
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Posted: 14th Mar 2007 07:51
Thanks for your generous offer, DB. I've emailed back.

As for progress, it is not something I can show you. I have been working on a sytem that hides and shows the vegetation based on distance. This is tricky, because I do it using the same vegetation objects for the whole map, to optimize performance! Anyways, it's almost finished.

Uncle Sam
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Chris Franklin_
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Posted: 14th Mar 2007 18:01
Quote: "Kieran, I can't sell it for less than $20, it just wouldn't be worth it. "


0_o Game/App dev isn't about the money.... it's about the effort and time you put into it hence why if i ever complete something there's a 99.8% chance it'll be free.

---

For the AA someone could write a plugin maybe that'd be cool.

el zilcho
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Posted: 14th Mar 2007 18:36
unless you are talented enough to write something that people will really benefit from, or you have spent too much time on it to make it free.

this map editor looks absolutely beautiful as i said before, but it was also said before that there is no gui, because it was built for your purposes only.

if you were to sell this for $20-$30 i'd want it to have:

- a really tidy windows/otherwise user interface
easy to use camera controls
- a generated code that anyone can plug into their own, to use those bloom, wind animation, and plant dissapearence features that have been customised in the game.
- more features, for example, i was contemplating making a app like tree magik once, but for rocks, randomly generated rocks with customisable size, texture, age etc would be very cool.
- lightmapping, there is an example on the forums of free lightmapping inside dbpro, so that would be a good feature.
- paths/tracks in the ground
- some dead plants/ground etc, for different moods.

thats about all i would expect, but some other ideas:

- prefabs to put into your map, rope bridges, foot bridges, fences (all of which could stick to the ground automatically lol)
- placeable sounds, when you enter a certain area, a wood for example, bird sounds would begin to get louder.

thats all i can think of
im loving this thing so far btw.

-EZ-
Uncle Sam
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Posted: 14th Mar 2007 19:35
Quote: "Quote: "Kieran, I can't sell it for less than $20, it just wouldn't be worth it. "

0_o Game/App dev isn't about the money.... it's about the effort and time you put into it hence why if i ever complete something there's a 99.8% chance it'll be free.

---"


That's a true point, but I've been using DBP for quite a long time, and I think it's a about time I tried to sell something. Besides, I am now taking extra steps to polish it off for commercial use, so it's not just going to be a personal map editor anymore. Also, it will include tons of free trees and plants built in! I probably wouldn't charge for it otherwise.

Quote: "For the AA someone could write a plugin maybe that'd be cool."


Indeed, that would be sweet.

el zilcho, you have given me much food for thought, so thanks for your advice and compliments.

I most certainly wasn't going to sell it without GUI, but some of those other ideas sound great too. Now I see that I have some work to do.

Uncle Sam
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Kieran
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Posted: 14th Mar 2007 20:02
well when i was a noob i wouldve bought this because i was stressed that i had to use "position object 1,X,Y,Z"

because before i was using a room editor on game maker.

nowadays i could make my own, as can other users. for example i have seen one from, Cash Curtis, Gil Galivanti, Kieran, DB user 2006+ and probably alot more uses i haven't thought of, or just didnt know they have made one.

apart from that this is an awesome editor and im sure people will buy it for $20 good luck sam


RPG Engine Work in progress!
Uncle Sam
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Posted: 16th Mar 2007 05:55 Edited at: 16th Mar 2007 05:56
Aha, great success!

I finished the hide and show system, so now you can fill a WHOLE map with lush vegetation and it will hide and show it using the same few objects for the whole map.

Also, I've been working on the interface. This is just a very early shot of what it will look like. Along the top left I will add more buttons that can do stuff. the button on the rght is obviously the quit button. Along the bottom will be lists where you can select a plant category and specific, and then edit the properties. I wanted it to look nice and simple, as suggested. I realize it's not the best, as I'm not a very good artis, but I think it will suffice:



Uncle Sam
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Darth Vader
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Location: Adelaide SA, I am the only DB user here!
Posted: 16th Mar 2007 09:07
Uncle Sam what program did you use to make that interface picture?


Uncle Sam
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Posted: 17th Mar 2007 00:21
Flash 8 Professional Image Editor.

Uncle Sam
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Uncle Sam
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Posted: 17th Mar 2007 09:56 Edited at: 17th Mar 2007 09:57
Aha! With the hiding and showing system, using the same objects again and again, the whole map is vegetated like this:


Uncle Sam
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Kieran
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Posted: 17th Mar 2007 10:08
looking good

any chance of some Debug info like...

-Polygon Counts
-Showing the FPS Bigger
-Object Counts
-other debug things

thanks
Kieran


RPG Engine Work in progress!
Uncle Sam
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Posted: 17th Mar 2007 21:42 Edited at: 17th Mar 2007 21:48
Thanks.

-Polygon Counts - yes, I'll definitely add that.
-Showing the FPS Bigger - you bet
-Object Counts - for sure
-other debug things - ill think of things

Great success! I now have the tree low/high poly system in. Trees far away are low poly, and trees up close are high poly. Looks MUCH better now, instead of having trees pop up in fdront of you as you get close.



Uncle Sam
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Aaron Miller
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Posted: 17th Mar 2007 22:42
Quote: "I now have the tree low/high poly system in."

I thought of that a while ago. Well, then I realised Irrlicht does that, but does it better than what I was thinking. (Not saying you stole the idea, it just reminds me of that. )


Good job! I love seeing more news from this.


Cheers,

-db


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Kieran
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Posted: 18th Mar 2007 00:46
cool good work sam


RPG Engine Work in progress!
Sixty Squares
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Posted: 18th Mar 2007 20:44
Very nice PLEASE Make it be able to export to DBO, lol. I want to use it to make worlds for my games . Seriously though, it look amazing. Reminds me of Guild Wars.

Aaron Miller
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Posted: 19th Mar 2007 03:47
oh. I was about to buy guild wars yesterday!


But then I realised I only had $21 and it was $40.



I will get it though.



Anyways, keep up the good work Uncle Sam.


Cheers,

-db


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Uncle Sam
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Posted: 19th Mar 2007 04:05
@All, thanks.

DB, About Guild Wars though, I wouldn't recommend getting it. It has REALLY bad gameplay, or should I say NO gameplay. I got tired of it on the first day.

Sixty, it actually won't export .dbo, or any model at all. This is because the plants have to be dynmaic (i.e., hide and show, and have wind applied to them), so when you export, it exports a special level file for the program that you will load into your game using a piece of code that also exports, along with the hiding and showing code and wind effects.

Uncle Sam
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Roxas
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Posted: 19th Mar 2007 22:21
Quote: "
DB, About Guild Wars though, I wouldn't recommend getting it. It has REALLY bad gameplay, or should I say NO gameplay. I got tired of it on the first day.
"


EVERY MMORPG HAS THAT!!

It's just some people like mmorpgs (like me) and its not it has bad gameplay story etc.. Theres just something what makes some people mmorpg addict



Uncle Sam
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Posted: 19th Mar 2007 23:40 Edited at: 19th Mar 2007 23:58
I love MMOs too, just Guild Wars is awful.

Interface shot (ignore that smudge on the screen, a blade of grass just happnened to get extremely close...lol):


Uncle Sam
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Aaron Miller
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Posted: 20th Mar 2007 02:17
Very cool.



Cheers,

-db


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Uncle Sam
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Posted: 20th Mar 2007 19:45 Edited at: 20th Mar 2007 19:46
Thank you. The next step of action will be to add functionality to all the buttons and create some stuff for the window at the bottom of the screen. The new, save, and load buttons already are working (they do what they are supposed to do. Fortunetely this is going easy because a while back I created an interface system that allows me to type something like...



and then I can add a button to it that automatically animates and everything using...



If I set a certain parameter for the windows they can become automatically dragable, and the buttons and stuff on them assigned to it will move automatically.

Anyways, for the bottom window, I plan to make it into two sides. The left side will be object properties that change based on the plant you have selected. The right side will contain a list box so you can select a plant type (e.g., trees, grass, weeds, rocks), and another list box with a selection of each individual item in the current category (e.g., tree1, tree2, etc., or plant1, plant 2, etc.), and when each choice is selected, I plan to make a little picture that shows beneath it so you can see what it looks like while browsing the library, before putting it into the level.

Uncle Sam
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Freddix
AGK Developer
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Posted: 20th Mar 2007 23:00
if you want a free easy to use graphical GUI system, try Magic Windows
It may help you develop your Editor's gui faster

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Uncle Sam
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Posted: 22nd Mar 2007 03:28
Thanks, Freddix, but I think I'll stick to this system.

Uncle Sam
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Gil Galvanti
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Posted: 22nd Mar 2007 04:01
Looks great so far, awesome scenes .

Quote: "I love MMOs too, just Guild Wars is awful. "

For once someone agrees with me, I hate that game too


Roxas
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Posted: 22nd Mar 2007 12:35
I love only one MMORPG -> FFXI ( Unfortunally cant play it right now )



Uncle Sam
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Posted: 22nd Mar 2007 19:39 Edited at: 22nd Mar 2007 19:40
Quote: "Looks great so far, awesome scenes .


Quote: "I love MMOs too, just Guild Wars is awful. "
For once someone agrees with me, I hate that game too"


Thanks and lol.

Excellent progress! I have added a menu of categories you can choose, and when you choose a category, you can select the specific plant from a list. Also, you can now place plants by clicking instead of pressing a button on the keyboard.

This is a relatively large, instant forest I created.


Uncle Sam
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Uncle Sam
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Posted: 22nd Mar 2007 20:11 Edited at: 22nd Mar 2007 20:11
Sorry for the double post. More progress!

Plant descriptions, for each one you select:


Up next, more vegetation!

Uncle Sam
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Uncle Sam
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Posted: 22nd Mar 2007 21:05 Edited at: 22nd Mar 2007 21:11
Sorry for the triple post!


Snow vegetation support has been addded!


With intense bloom!


Uncle Sam
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Uncle Sam
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Posted: 22nd Mar 2007 22:44
Woah, the grass looks much better now that I've fixed the lighting on it:


Uncle Sam
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Roxas
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Posted: 22nd Mar 2007 22:51
PLEASE GIVE IT TO ME NOW!!!! LOl even 3d World Studio doesnt give that FPS (60) it gves 20 with its terrain for me.. But i can imagine you have better comp.. But you get that FPS with that amount of objects too.. So whens demo time so i can test its perfomance on my comp ?



el zilcho
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Posted: 22nd Mar 2007 23:47
wow, so much eye candy. you'll give us all cavities

if you want it, i could finish off this interface i was designing, and you could use it. (i don't need it now)

it's just meant to be really simple and clean looking.



Aaron Miller
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Posted: 23rd Mar 2007 00:56
Thats very amazing.



Keep up the good work.


Cheers,

-db


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