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Program Announcements / How fast will Dark Basic Pro be with my graphics card test software

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Not_Maindric
17
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 14th Jul 2007 05:46
Here is mine on my crappy comp. (While downloading some updates.)

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Raven
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Location: Hertfordshire, England
Posted: 14th Jul 2007 21:32
Actually this test itself is to blame on Vista, not so much Vistas' poor performance with DirectX9.

I mean yeah we get about a 10% speed drop but no where close to the performance drop that's happening here.
What I noticed was my HD 2900 XT wasn't capable of out-performing the X1300 PRO that was showing off what it could do, to me that's just wrong given I upgraded this system from an X1600 PRO, which was only slightly under-performing from the move to Vista about 5-10fps drop in most games and that was on the first Vista drivers.

With the latest I've seen some quite dramatic framerate increases.
Vista is now on-par with XP, conserning ATI cards.. sometimes will out-perform it.

So the issue had to be something else. When I dug a little deeper, decided to check on why there were different resolutions... now what I found interesting was just how much the performance increased from lower resolutions. We're talking in general from the default 1024x768 to 640x480 it jumped almost 25% in performance. I got a further performance increase from 32-bit mode (which for the record 16bit should NEVER be used in DirectX9 on cards designed for DirectX8 or 9!!!).

This to me is confusing given this program wasn't using Shaders. As there wasn't less math going on, there wasn't less rendering going on or anything.

What's more is the performance drop compared to DirectX9's own polygon performance test... I was dropping nearly 12million polygons per-second in DBP. That's like loosing an X600 PRO from my graphics card!!

I'd say the problem here is what the test is doing, either that or DBPs engine can't handle Vista. Would be confusing to why this is. I mean yeah I'd expect a bit of performance hit, but nearly 40%.. yeah sorry but bollocks.

GatorHex
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Posted: 14th Jul 2007 22:30 Edited at: 14th Jul 2007 22:40
Don't forget it written in Dark Basic, the perfomance drop you see compared to other testing software is likely the differece between BDP and C++.

The test is only designed to be comapired with it's self on different rigs. It's a test of DBP as much as your hardware so you can predict how many objects/polygons to aim for in your game to achive a certain frame rate.

If someone got a crazy high figure on a 1300 it may be they used ArtMoney or something to fake the result variables. I Roxas was faking values. I guess I'll have to encrypt the variables in the next version

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Raven
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Location: Hertfordshire, England
Posted: 15th Jul 2007 04:16
Perhaps, I would suggest a different design and approach though to simply filling the screen until it's full.

I mean something I've noticed that is quite bizare is some processor models (not the Core 2 Duo/Quad) will expand how many models are possible on-screen due to their capabilities handling objects for DBP. Rather than the polygon count actually available.. there is also a very bizzare issues I've noticed where your app dramatically drops FPS when the models have their backs to you.

I'm sure more people would like to know what the card can push, but also how it would react in a real-game environment. So I'd suggest sitting down and looking at other benchmark products, how they do scores.. then think of imaginative ways of pushing the polygons possible with a card without this "increase models" method.

For example, while you could do the increase; the DirectX test to show performance difference between alternative rendering and sorting orders. That has a 10,000 polygons un-textured model; that you can have at increments of 1, 4, 8, 16, 32, 64.

You can run the test for each of those and rather adding, just run those rotating for about 30seconds. Adding up the Polygons Per Second, then divide by 30 for the time.

This would give an accurate untextured with 1-light source. Polygon count.. then add a 512x512 texture for them, then 1024x1024, 2048x2048 then 4096x4096. This could then provide the best texture option for ppl based on which performs the best on their card (given each model would take up the size of the texture for each model.. so wouldn't slow over un-textured until it peaks at a resolution.

Then run again at 1024x1024 (usually best possible texture, although most games will use less realistically) with multiple light sources.

Then again with shaders.

I mean each one would benchmark what is possible on that particular card and by running it for a specific adverage would make it relatively accurate to how many Polygons Per Scene someoe could have at 60fps. And with what sort of features.

PAGAN_old
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Posted: 15th Jul 2007 08:24
about 500 men for 15 fps

radeon x700 128 mb

dont hate people who rip you off,cheat and get away with it, learn from them
bandM
18
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Joined: 27th Sep 2006
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Posted: 15th Jul 2007 13:59
Here's my result.

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Van B
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22
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Location: Sunnyvale
Posted: 15th Jul 2007 15:05 Edited at: 15th Jul 2007 15:07
And mine.

1280x1024x16
60 = 178
30 = 352
15 = 680

March for me my pretties!

We're going down... in a spiral to the ground...

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GatorHex
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Posted: 15th Jul 2007 15:22 Edited at: 15th Jul 2007 15:36
Another thing to take into concideration with your results...

The CPU plays an important part in the figures produced and DBP only runs in a single thread.

This means if you have a Dual Core CPU you will only be using half it's maximum speed.

So at present, until DBP becomes multi-threaded, you could find a single core 3Ghz CPU beats a Dual Core (2x2.4) 4.8Ghz CPU.

It may be when people complain that XP was faster than Vista that they bought a new PC which is Dual Core and they didn't realise about the multi threading issue.

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Turoid
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Posted: 15th Jul 2007 19:06
Quote: "Are you using vista? I must assume so, cause i've seen someone here getting 1400 objects at 15 fps using a X1300 PRO, and there's absolutely NO WAY that a X1300 could be more powerful than a 8800GTS."


Hmm thats odd.. I'm using xp pro sp2.. But my desktop runs on dual screen. I got two 19" 's. Maybe that has something to do with it.

Yeah.. I saved a long time my money to buy this rig

I am awesome and always right.
andrey d
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Posted: 15th Jul 2007 19:17 Edited at: 17th Jul 2007 02:15
@Bhax: The price difference between them is about $70. And yes, I looked into other benchmarking sites (such as techreport.com, which I consider the best) and found that the 8600GT was performing better than the 7600GT, and I'll look into it to find out why.

Edit: Ok Bhax I looked into the all of your benchmark examples and I gotta say that legit reviews, AnandTech, and firing squad tell me anything (the rest just pretty much show the 8600GT results without comparing it to the cards we're focused on). Looking at that, I can see that the $70 price difference is not worth an extra fps or two here or there, unless you love playing at low resolutions. I expected more from a next-generation product. Also, I'm suspecting the reason why Legion Hardware got the results they did is because they used Windows XP, not Vista.
Xsnip3rX
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Location: Washington State
Posted: 16th Jul 2007 06:57
Mine.

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Game King
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Joined: 25th Mar 2007
Location: Naples, FL
Posted: 22nd Jul 2007 05:59
here's mine



Xsnip3rX
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Posted: 22nd Jul 2007 09:10
Game King, why is ours doing the white soldier thing?

GatorHex
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Posted: 28th Jul 2007 18:04
I think you need to update your grphics driver to match the DX version or something

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Raven
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Location: Hertfordshire, England
Posted: 28th Jul 2007 19:24
No they don't, as I'm always a DirectX version ahead of DBP (if not more atm) using the SDK (currently August 2007) and I get that on all of my graphics cards.

Not a clue what the glitch is, but could be Vista.

GatorHex
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Posted: 28th Jul 2007 19:35 Edited at: 28th Jul 2007 19:36
You are game king?

I mean the graphics card driver supplied by nVidia/Ati needs to match the DX version or you can get wierd glitches and strange things happen

Like this problem i had with a nVidia 5200 after updating DX (Updating the nVidia graphics driver fixed it)...


DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Raven
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Posted: 28th Jul 2007 23:51
Vista only has one driver for the FX-Series (November 2006 - 96.xx), otherwise you rely on the Microsoft one which doesn't provide hardware acceleration.

Neither have been updated since Windows Vista has been out, which is extremely frustrating!

This said that still won't explain why the Radeons also don't work properly, also DBP is the only program this happens with; and more to the point it only seems to happen with those programs built by other people. When I build things on here myself, I have no issues what so ever. This could indicate there is an issue with people either using older DBP builds or those building on XP then releasing for Vista.

TGC really needs to support the Dx9Ex system for Vista, which doesn't take much (in-fact it's a case of #define) for different pointers and structures to use DXGI over a wrapped GDI+ system.

I've not had this issue happy with any retail games yet no matter how old they are. Some independant betas however this is quite common; again my guess for this would be incorrect useage of the D3D API.

DVader
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Posted: 29th Jul 2007 17:30
Quite surprised by some of the results people are getting, mine seems slow for the video card spec. Not too bad results though.

<center><img src="http://tinyurl.com/oz8mf"><center>

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Virtual Nomad
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Posted: 5th Aug 2007 04:22 Edited at: 5th Aug 2007 04:23
stats on my dated system. keep us in mind when you're writing your games!



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GatorHex
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Posted: 10th Aug 2007 20:34 Edited at: 10th Aug 2007 20:59
I just upgraded the graphics card in my War MMOG server and got a slight improvement in speed, not bad for £50 + AGP + 250w PSU (Scan)



DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
David R
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Posted: 4th Sep 2007 18:42 Edited at: 4th Sep 2007 18:43
Heh, just got pretty much the same GPU as you GatorHex

(literally got it today)




09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0

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Osiris
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Posted: 5th Sep 2007 08:04
Not bad.

Lol it gets really hypnotizing after a while.

Your signature has been erased by a mod because it's larger than 600x120....

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joeb11666
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Posted: 5th Sep 2007 09:08
Nice App!!! Won't be switching to Vista any time soon.

Thanks

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HartGames
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Posted: 9th Sep 2007 05:05
Behold! The Power of the 8800 GTX! MUhahahahaha!

Anyway, results area attached

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Osiris
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Posted: 9th Sep 2007 10:10
How come I'm getting vastly more objects on screen than people with 700$ graphics cards?

Your signature has been erased by a mod because it's larger than 600x120....
da power pwnerer
18
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Location: Pittsburgh, PA
Posted: 9th Sep 2007 20:00
I tested mine image attached. This is without editing the source code of this program at all


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!

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Bhax
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Posted: 9th Sep 2007 21:16
Quote: "How come I'm getting vastly more objects on screen than people with 700$ graphics cards?"

Basically people using the vista OS are getting around half the maximum power of their graphic cards due to the way vista handles dx9, causing dbpro to not work as it should.
Keo C
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Posted: 14th Sep 2007 00:45
Thanks GatorHex. I will post my results up later.

Uhhhhhhh.... I forgot
GatorHex
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Posted: 14th Sep 2007 01:21 Edited at: 14th Sep 2007 01:41
Quote: "How come I'm getting vastly more objects on screen than people with 700$ graphics cards?
"


I think the 120m is medium spec card although it's a professional chip for CAD and 3D Design, so I dunno what tweaks it has but it's obviously working.


Nvidia Quadro Fx 4500 512Mb £599.99 to you sir
I guess it's like Intels Xeon Processor, it's too good for the general public

You might be able to get crazy figure if you use a speed hack like Speed Gear.

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Gen
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Location: Oklahoma, USA
Posted: 14th Sep 2007 08:41
Here is all three of my machines...

Windows XP Pro SP2, Pentium 4 3.4 GHz, 2048 MB Dual Channel PC3200 RAM, ATI Radeon X1650 Pro 512 MB
Windows 2000 SP4, AMD Athlon XP 3200+, 1024 MB Dual Channel PC3200 RAM, ATI Radeon X700 Pro 256 MB

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DarkGames
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Posted: 14th Sep 2007 12:32
Hi !!
Congratulate to this little test program !!
My result :

NacsaSoft

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dark donkey
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Posted: 14th Sep 2007 15:54
IS this good?.

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wh1sp3r
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Posted: 15th Sep 2007 16:47
http://images.softcz.com/army.jpg

Whoaaa, Army My army kill you all


PS: Real programmers aren't afraid of math!.
CHAOSiTEC
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Posted: 22nd Sep 2007 01:24
here is the test from my laptop...

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cyril
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Posted: 23rd Sep 2007 17:29
Heres mine. ][img]C:\Documents and Settings\cyril\My Documents\My Pictures\test.jpg[/img]

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Keo C
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Posted: 27th Sep 2007 05:42
Here ya go.

Uhhhhhhh.... I forgot

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GatorHex
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Posted: 28th Sep 2007 17:21 Edited at: 4th Oct 2007 11:17
A new medium spec £350 Vista box I put together.

I had to recompile the benchmark exe to get it working, get the new version from the top of this thread

The 8600GT is factory overclocked 1600Mhz memory, the CPU is overclock slightly to 2.02Ghz and the Corsair 2Gb memory is clocked up little to 675Mhz. The OS is Vista Home 32bit.



and here it is overclocked to 2.5Ghz



DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Ian T
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Posted: 6th Oct 2007 17:24
GatorHex, that's an awesome coincidence. I just put together a new rig with an AMD Athalon Brisbane 4400+ and a 8600 GT. Then I had to return the video card to pay for my car . But I plan on picking up a 8600 GTS or maybe something nicer in the future...

I'll post some specs & shots of how it runs on my onboard video when I get home from work
5867Dude
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Posted: 7th Oct 2007 20:26 Edited at: 7th Oct 2007 20:27
In my army one of them is an idiot and doesn't know where to go!

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izaboo
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Posted: 9th Oct 2007 04:04
Mine did ok considering i havent upgraded its ram yet.

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dark coder
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Posted: 9th Oct 2007 10:37
After a while isn't this more of a CPU test? After all animating almost 1k objects in realtime will put more strain on the CPU than anything.

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Leon112
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Posted: 9th Oct 2007 12:31
Is it good?


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5867Dude
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Posted: 13th Oct 2007 13:43
@Dark Coder
Thats one immpressive army!
*Runs away screaming*

revenant chaos
DBPro Master
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Posted: 13th Oct 2007 18:38 Edited at: 13th Oct 2007 18:42
Here are my results:

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AndrewT
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Posted: 15th Oct 2007 00:44 Edited at: 15th Oct 2007 00:45
Face the wraith of my powerhouse:





asdsdfaghkdlgahdfkj.

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nackidno
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Posted: 23rd Oct 2007 20:59
My result.

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)

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Xarshi
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Posted: 26th Oct 2007 20:30
My results at highest res possible (19 inch wide screen 1440x900)

Hello

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Kyle Katarn
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Location: Central Coast, Australia
Posted: 27th Jan 2008 02:39 Edited at: 27th Jan 2008 02:41
Sorry for the megabump, but I built me gaming beast yesterday and I wanted to test it out.



To quote from Troy

Is there no one else? IS THERE NO ONE ELSE?

Seriously, I want someone to try and match it
jeffhuys
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Posted: 3rd Feb 2008 13:23 Edited at: 3rd Feb 2008 13:24
This is MINE!!!! Note the processor xD same comp as Kyle!



-Jeff


You're the 'th to view this signature!

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spooky
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Posted: 5th Feb 2008 12:05 Edited at: 5th Feb 2008 12:06
Mine:



Same CPU as previous 2 posts, but I have 8800GT and 4GB RAM (although proggy only showing 2GB - bug?).

I also ran it on my new 22" monitor at full size 1680*1050*32 and it gave same results as 640*480, so nice to see latest hardware does indeed give same results whatever res you run at.

Boo!

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