Dell Studio 540
CPU: Intel Core2 Quad Q9650@3Ghz
GPU: Nvidia GEForce 9800 FT
Ram: 4096 Mb Res: 1360x768x16 Test: Accurate 15 FPS
60 FPS: 247 Object 230k polys
30 FPS: 488 Objects 467k polys
15 FPS: 949 Objects 910k polys
Running 66 background processes that utilizes 23% of the CPU (not sure which are threaded here to take advantage of the Quad core). I'd venture a guess a 3x speed bump on this with DBpro taking advantage of CPU threaded architecture and a quad core CPU
Old Dell B1100
CPU: Intel Celeron(r)CPU 2.66 Ghz
GPU: Intel(r) 82865G Graphics Controller
Ram: 510 Mb Res: 800x600x16 Test: Accurate 16 FPS
60 FPS: 22 Object 20k polys
30 FPS: 75 Objects 71k polys
15 FPS: 154 Objects 146k polys
Running 42 Background processes... No detail on % of CPU utilized by the background processes during the test.
I knew I should have went for the Nvidia GTX 280 card on the Studio 540, would have got a slight speed bump from the looks of it.
What is the median target platform architecture for the games you are currently creating?