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3 Dimensional Chat / TGC Comp 7: Creature with a saddle[Extended to the 17th!!]

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JimB
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Posted: 6th Sep 2007 23:55
Its a black cat then
Penfold
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Posted: 6th Sep 2007 23:58 Edited at: 7th Sep 2007 00:04
Stangely enough.. you only just see its red eye though, I might have to do someting about that.

Not its final texture (well I dont think it is).

I would pick for my first go at UV mapping something organic *with fur*

<edited> changed my pic on last post.

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JimB
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Posted: 7th Sep 2007 00:07 Edited at: 7th Sep 2007 00:08
Ah a knitted cat,or rather a woolen cat.
Penfold
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Posted: 7th Sep 2007 00:11
It does look that way As I said a somewhat rushed texture.

Somehow I don't think I'm going to get in trouble by the owner of the real cat I *stole* the fur off.

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JimB
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Posted: 7th Sep 2007 00:15
Quote: "As I said a somewhat rushed texture."


I'm just joking its not easy to do fur,I probably could'nt do any better.
Jon Fletcher
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Posted: 7th Sep 2007 00:40
started the texture, very early w.i.p



the REALLY good news about this, is that i am using this model as a base for my texturing tutorial, i have recorded a video of all i have done so far (friggin huge at the moment, need to speed it up and scale down )

so after this is finished, I'll upload the video for anyone who's interested

Deathead
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Posted: 7th Sep 2007 01:16
Thats what I mean. Jon's great at texturing. Whereas I'm crap Looks awesome.

Jon Fletcher
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Posted: 7th Sep 2007 01:23
ah, but theres a large chance i might be disqualified for it looking too close to a murloc

RalphY
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Posted: 7th Sep 2007 01:49 Edited at: 7th Sep 2007 01:52
I was just thinking when I saw the pic it looks a lot like a murloc, looks cool though I like it. I doubt that you will get disqualified, I don't believe there is any rules in the competition that say your model can't look similar to something else.

I might enter one of these competitions one day, I keep meaning to but never get round to it.
greenlig
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Posted: 7th Sep 2007 05:46 Edited at: 7th Sep 2007 05:47
Hey when's the deadline? Here's what I have so far with my entry...

I hope it's legal.



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Raven
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Posted: 7th Sep 2007 05:50
I think the deadline is next wednesday or something (13th)

greenlig
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Posted: 7th Sep 2007 06:29 Edited at: 7th Sep 2007 06:30
Ok, I've got a lot of other work to do, so this will be my final model I reckon. I have named him Garth. He is an alien slave. Lol, and yes, I have been playing Bioshock.

All up, about 2 hours.



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Jon Fletcher
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Posted: 7th Sep 2007 06:30
@ greenlig

thats cool, reminds me of the big daddy from bioshock

greenlig
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Posted: 7th Sep 2007 06:31 Edited at: 7th Sep 2007 06:32
And another....



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greenlig
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Posted: 7th Sep 2007 06:33 Edited at: 7th Sep 2007 06:34
And one last one....



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BiggAdd
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Posted: 7th Sep 2007 06:59 Edited at: 7th Sep 2007 07:00
Thats what i was thinking Jon. All entries are looking awesome though!!
I may enter. After I get set up in my new flat I'll start cracking on something. Probably something Cartoony with Fur.

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Penfold
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Posted: 7th Sep 2007 09:56
Hmm after reading the post I don't know if my model is eligabal,

depends on how you take original. (its not based on anything so in thats sense its original),but its something that people have done before (ie battlecat etc,so in this sense is not original).



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BiggAdd
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Posted: 7th Sep 2007 14:05
Naa Just go for it. Indi just didn't want to see dragons and horses, two creatures you often see people riding (Dragons not in real life of course)

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Deagle
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Posted: 7th Sep 2007 15:20
Hey, it looks awesome!

Deagle aka D-Eagle
Deagle
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Posted: 7th Sep 2007 20:00 Edited at: 7th Sep 2007 20:01
This is my wip:



Deagle aka D-Eagle

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Penfold
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Posted: 7th Sep 2007 20:40
Ooh chicken dinasaur type thingamie bob.

<edited>

<download> stinky 3rd picture things are becoming easier.

Hopefully the next contest *won't* be organic.

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JimB
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Posted: 7th Sep 2007 21:17
Penfold, Like the rosette on the saddle
Penfold
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Posted: 7th Sep 2007 21:22 Edited at: 7th Sep 2007 22:35
Thx, not sure its quite right though.

It looks a bit odd I think because there is no other small high detail things on there yet.

I think I might have to increase the poly count on the cat a bit.

Stirups or similar are a must.

then I might just start adding a few details.


<EDITED> Finally got my image imbedded

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The crazy
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Posted: 8th Sep 2007 08:32 Edited at: 8th Sep 2007 08:33
my wip... first model ever made in zbrush



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The crazy
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Posted: 8th Sep 2007 10:19 Edited at: 8th Sep 2007 10:19
Just a lil update after uv mapping



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Penfold
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Posted: 8th Sep 2007 12:48
A bit more detail...



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RUCCUS
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Posted: 8th Sep 2007 19:33 Edited at: 9th Sep 2007 19:23
Havent entered one of these in a long time... might give it a try tonight. So the rules are a unique creature with a saddle. No poly limit this time? I dont see any rules about rendering tricks either (normal maps were mentioned in a post but it sounded like a joke)... Am I missing anything?

el zilcho
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Posted: 8th Sep 2007 22:59 Edited at: 8th Sep 2007 23:01
Jon Fletcher - thanks a lot. it took 2 concepts before that one to get it right. i've modelled half the body so far. loving your piece btw, i'm sure it will be elligable. I doubt these competitions are that strict.

Mike S - thanks. i hope so and i hope i can finish it this time.. though i may be being too adventurous.

Mason - thankyou again.

I went with a slightly different angle.. it's now a metallic eagle/wyrm/dragon/dinousaur. i think it will still be gold and shiney, but im doing it black and white first. then i'll add colour.

haven't decided whether to give it armour or not yet.. might take a bit of weight off of the texturing front.. anyway.. i need to get moving if i want to finish this thing.

Larger Picture attatched. [for anyone who wants to see the details close up]



looking forward to more updates from people.

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Penfold
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Posted: 8th Sep 2007 23:18 Edited at: 8th Sep 2007 23:18
That is sooooo.... good (I started saying s*anky but the forums didn;t like the extra W). what programs are you using?

This is one of those pieces to just give sure fire inspiration.

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RUCCUS
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Posted: 9th Sep 2007 00:37 Edited at: 9th Sep 2007 19:07
Looks pretty sweet el zicho.

I just drew this concept up, but I forgot the creature had to be unique so Ill probably scrap it (its a giant gorilla if it's too dark for people to see). That or Ill mutanize / machanize it into a gorilla-hybrid.

Giant War Gorilla:


el zilcho
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Posted: 9th Sep 2007 00:45 Edited at: 9th Sep 2007 00:54
thanks penfold! but if you want some real inspiration, you should check out some of the actual 3d game design forums like threedy.com or cgtalk.com

I'm using wings 3d and a free version of photoshop.

so it's all been done for free! screw ££££ packages eh?

cheers ruccus, i lightened that image up and i have to say, nice job. monkeys/gorrilas are the one thing that have always stumped me when it comes to drawing them referencless.

and i think a cyber gorilla would be very cool indeed. definitely think more on that.
Deathead
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Posted: 9th Sep 2007 01:21
This is for ruccus.
See ruccus concept lightened up. See attachment..

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Seppuku Arts
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Posted: 9th Sep 2007 01:46
Just started out in Zbrush The Crazy? You model looks good - maybe you could do me a favour and test out my Absolute beginner Zbrush to first full high poly model - textured and everything tutorial (example model would be higher poly, but at the time I had small ram)?


But it already looks like you've got that hang of things though, well here it is anyway if you're interested:

http://seppuku-arts.koetsuaboshi.net/?q=node/5

If people think linking an entrant to a tutorial is an unfair advantage - you're welcome to click on my sig and check out there two I've got on there if they're useful or click on the above link and look at those tutorials. If that's not enough (As they're quite basic tutorials - I'm sure not everyone would benefit)- check out the freebies on KurvStudios - the lightwave section has some very valuable stuff.

I hope I'm not breaking any rules - I'm still under the thought that they are still the same when I abandoned running this thing...Plus I think it ties in with the comp's original philosophy "to help improve people's modelling skills"


This comp is looking good...so I say congrats to MikeS for attracting attention to this again - it seems we're getting some good entries here and more and more people participating again.

I'd enter this time round (sounds like a good'n) but I have other things to deal with - so hopefully I'll be back in December (As my uni laptop can barely run 3D graphics) to produce an entry for whatever one is running then.

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RUCCUS
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Posted: 9th Sep 2007 01:48 Edited at: 9th Sep 2007 19:25
cool, I should've done that. What did you use to do it? Photoshop > Levels adjustment, a lightened overlay, or something else?

Deathead
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Posted: 9th Sep 2007 02:00
If you are meaning me I used Paint.net/Glow

Penfold
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Posted: 9th Sep 2007 02:58 Edited at: 9th Sep 2007 03:00
Quote: "Naa Just go for it. Indi just didn't want to see dragons and horses, two creatures you often see people riding (Dragons not in real life of course)"


This is the responce I got to my saddled big cat. I don't think it really matter, more of a personal learning curve thing (with reference to giant war gorilla).

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RUCCUS
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Posted: 9th Sep 2007 04:09 Edited at: 9th Sep 2007 19:07
Heres mine so far:



Gorilla: 1220 polygons so far. Havent really been trying to keep it low poly though, the face does need a bit of reduction. The arms could use some more definition though, and there's still the saddle / ropes / weapons to be done. Thats all for tonight though.

- RUC'

Agent Dink
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Posted: 9th Sep 2007 10:56 Edited at: 9th Sep 2007 10:58
Well, I decided to whip one up tonight... Nothing spectacular, but I hope it at least makes someone chuckle. Yes, that is a person in a box costume with a baseball bat riding a giant worm... Don't ask... These things happen with me sometimes. I do need to let everyone know that the rider WAS made prior to this competition, but I didn't feel I should bother to make a new rider for this as the competition is meant to judge the mount and saddle. In my official entry I will probably post it without the rider.







Deathead
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Posted: 9th Sep 2007 12:57
Agent Dink: That looks funny!lol
@RUCCUS: That is looking awesome.

RUCCUS
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Posted: 9th Sep 2007 18:02 Edited at: 9th Sep 2007 18:58
Thanks deathhead, I have a feeling this'll be between el zicho and jon this time though .

Progress:

Redid the hands to be proper hands, added muscle definition to the arms, added some pollies in the chest to give him more girth / made his man-boobs bigger, added some muscle definition on the back, and cleaned up any n-gons I could find.

Poly count: 2020 (un-reduced, and no, I dont use sub-div smoothing)



I also did a quick animation rig and it worked great without any envelope tweaking on the bones, so I imagine once I do get the tweaking done and improve the mesh it'll work pretty good for posing.

<edit>

I know the legs look weirdly chunky in places and not posed right, but thats because of the way gorilla's have their back legs. The knees are almost bent backwards. I modelled it like that so that when it comes time for rigging I can bend them properly.

- RUC'

Deathead
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Posted: 9th Sep 2007 18:35
@Ruccus: Are you going to add hair on it. Or are you goin to keep it on the the texture.

RUCCUS
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Posted: 9th Sep 2007 19:05 Edited at: 9th Sep 2007 21:54
The texture will have hair for sure... Havent decided if Ill actually put 3d hair on it. If I do it'll probably only be some alpha mapped plains positioned at key points, as I like to keep my models game - usable.

<edit>

Is it just me or does Jon's model look a lot like one of the Murlocs
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1291993



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5Louiz
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Posted: 9th Sep 2007 21:27 Edited at: 9th Sep 2007 21:31
Agent Dink, I was making a caterpillar hahah

No problem.. I shall keep the work on mine and just not enter this one. Great work, by the way

You all are doing a challenging competition.

Cheers.

"The difference between stupidity and genius is that genius has its limits." - Albert Einstein
Agent Dink
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Posted: 9th Sep 2007 21:37
Did you post a WIP of it 5Louiz? If so I'm sorry, I must have looked it over. If I knew someone else was entering a worm or caterpillar I would have thought of something else

5Louiz
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Posted: 9th Sep 2007 22:21 Edited at: 10th Sep 2007 02:13
I had not posted it Dink. Also, I worked for less than one hour on mine. And yours looks much nicer than mine.

I did not even finish the basic model. After that I shall sculpt details and create a decent texture. I would not have time to enter this competition anyway

Cheers.

"The difference between stupidity and genius is that genius has its limits." - Albert Einstein
RUCCUS
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Posted: 10th Sep 2007 01:34 Edited at: 10th Sep 2007 01:37
Heres the gorilla rigged so far:



Still need to tweak the envolopes on the arms, they're not acting properly... then UV mapping, then the saddle / weapons... Then if I have time a small soldier guy to sit on the saddle. And yeah I have to fix the hand bones as well , rushed a bit.

<EDIT>

And no I didnt move his head, he's standing up-right there as opposed to hunched over like in the concept / base mesh.

Jon Fletcher
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Posted: 10th Sep 2007 04:10 Edited at: 10th Sep 2007 04:20
@ agent dink

lol, that is so cool, it reminds me of Worms3D, the cartoony eyes are cool, so is the spongebob impersonator

@ RUCCUS

now that is awesome, cant wait for the texture!

Quote: "Is it just me or does Jon's model look a lot like one of the Murlocs"


lol, yeah i said a post after there could be a chance of disqualification for mine looking a bit close to a murloc

I've made hardly any progress on mine, got a bit of texturing done today, but the video recordings lags it a bit (recording a screen of 1920x1200, and im not gonna switch to a lower resolution when im so used to all that space in photoshop )

quick subtle pose:



these are screen-grabs by the way, when its finished, i will do some renders with some nice lighting and perhaps some cool scenery

5Louiz
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Posted: 10th Sep 2007 04:41
Jon Fletcher, your model and texture are excellent. The only things that, in my humble opinion, make it look close to the Murloc's originality are those "spikes" (I do not know the correct terminology) on the top of its head. Is it vital for the creature? It looks like a mixture of lizard, frog and fish.

These coincidences happen. The basic shape resembles Resident Evil's Hunter or Hunter frog. And I was going to post my progress here when I saw Agent Dink with his funnier worm I thought that only one crazy person (myself) could think of riding a caterpiller

I think that you will not be disqualified

"The difference between stupidity and genius is that genius has its limits." - Albert Einstein
RUCCUS
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Posted: 10th Sep 2007 05:10 Edited at: 10th Sep 2007 05:12
@Jon: You know you have an awesome texture when the screen grabs look like quality renders . Cant imagine what thats going to look like once its actually rendered.

By the way, is your jaw animatable? (Is the inside modelled?). Mine isn't at the moment but Im debating on doing it. It'd add another hour or so work onto the model but the end result with the gorilla's mouth wide open like he's letting out a giant roar would make it look a lot better.

I never got an answer to this, Ill ask again. Are render tricks allowed? (Normal maps, fur shaders, etc. ) ?

Agent Dink
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Posted: 10th Sep 2007 05:26
Quote: "lol, that is so cool, it reminds me of Worms3D, the cartoony eyes are cool, so is the spongebob impersonator"


Well, it is encouraging to hear you say my model looks cool, but I must say your's is awesome as well. I've always liked your models, they look great, I hope someday soon I'll be at that level Have you had any formal training or is it all self taught?

The spongebob impersonator is actually a re-creation of a real cardboard box costume my cousin and I made to wear walking around his city. We attached a giant piece of paper to the back to get people to autograph. I modeled it with a short lived desire to make a free roaming game around the city he lives in.

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