Well, I have this to say for your newest demo:
1) I liked the layout you had for your levels. I wasn't quite following the storyline, since I started in a jail and when I escaped, none of the officers did anything about it.
2) The voiceacting was pretty good, although the volume of the voices ween't NEARLY as loud as everything else in the game, so you may want to consider turning up the volume on those (In their files, not in the game)
3) The outdoor level disappointed me since it was over in less than a minute. Perhaps you can put in some sort of security check before the player is allowed into the hangar. That'd give them some time to enjoy the sights while they're there.
4) I got lost on the last level since I climbed up the ship onto the upper floor and had no idea what was going on, lol. I finally figured it out after a while, though. And that explosion could be done much better, IMHO. I think if you were to turn up the explosion's sound file volume, you could REALLY startle the player.
5) I enjoyed playing around in the firing range... was very disappointed in the sniper rifle's ammo, though. What kinda shooting range only gives you a single round?
6) The sentry "bots" were fun to play with. I didn't know that this was the final level but when it came down to "who has the balls to do what", I just couldn't pass it up.
All in all, it's looking great. I suggest you get all your desired levels done and the storyline in concrete before going back and ironing out all the little things.
You're doing great, and you got some real potential here, don't let it die on us!
The one and only,
~PlystirE~
Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!