Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / The TGC Code Counter (*** 1 MILLION would be nice ***)

Author
Message
halospree
18
Years of Service
User Offline
Joined: 17th Oct 2006
Location: Look behind you...
Posted: 7th Oct 2007 15:42
Lol i am starting to code just for this code counter to reach half a million

If you wish to help me on my upcoming game, then you may send me an e-mail at vincentcody@hotmail.com, you will be responded to in less than 3 days...
halospree
18
Years of Service
User Offline
Joined: 17th Oct 2006
Location: Look behind you...
Posted: 8th Oct 2007 03:15 Edited at: 14th Oct 2007 09:08
Okay... well now i have just been randmoly coding i actually thought up a good Idea... I took all the tutorials i could find in 10 minutes typed up every line of code they had... and it came out to... hold on let me look.... (moves around books, clicks on things, coughs) Okay i found the file it is at 6,702
6,702
+455,297
=461,999 (Whoa all 9s at the end)

If you wish to help me on my upcoming game, then you may send me an e-mail at vincentcody@hotmail.com, you will be responded to in less than 3 days...
Agent Dink
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 8th Oct 2007 05:27
My most recent project, 1478 lines, a small vertex manipulation program, 212, my TYTT entry that is still unfinished, 4259.

1478+
212+
4259+
461,999
=
467,948

Chily Dog
20
Years of Service
User Offline
Joined: 6th Nov 2004
Location: U.S.A.
Posted: 8th Oct 2007 06:02
Three subcomponents of my latest game...

236+
60+
173+

Some of my first projects...

+46
+25
+53

Subtotal: 593 +
467,948
=

468,541
Mr Makealotofsmoke
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 11th Oct 2007 17:13
aww were not even at 1/2 mill yet, cmon ppl BUMP!

Kentaree
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 11th Oct 2007 17:20
I'd like to see Lee post the amount of lines of DBP he's put into FSPC and FPSCx10

Mr Makealotofsmoke
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 11th Oct 2007 17:22
lol yer, but do he even visit these forums anymore?

LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 11th Oct 2007 19:06 Edited at: 11th Oct 2007 19:09
FPS Creator X10:
Game Engine DBP Source Code = 38,044
Map Editor DBP Source Code = 29,213

Grand Total
468,541 +
38,044 +
29,213
-------
535,798

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
Agent Dink
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 11th Oct 2007 19:15
Woooo!

Aaron Miller
18
Years of Service
User Offline
Joined: 25th Feb 2006
Playing: osu!
Posted: 12th Oct 2007 04:19
@Lee
What IDE do you use?

DBP, $80. DBP's plugins, $320. Watching DBP Crash, Priceless.
NG Website Aex.Uni forums
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 12th Oct 2007 09:42
Now lets make it up to a million!

Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 12th Oct 2007 12:44
This will not be a very good account from me. I only let my projects get up to 10000 lines before I re-write them because of DBP's compile time. I use plugins very much to help keep this down. The test engines and open source engines were much higher several times and will probably be lower next time around as well. That is when I get time to start back working on them

3DWS test engine in the works - 3774
Open source engine for CShop = 6840
3dw loader in progress = 1812
CF Alpha test engine = 4180
Limb Frustum culling code = 587
.x exporter code = 441
Matrix to object codes = 1190
CSM media copy DBP ver = 550

Grand Total
535,798+
19,374+
-------
555,172

Aralox
17
Years of Service
User Offline
Joined: 16th Jan 2007
Location: Melbourne
Posted: 13th Oct 2007 06:59
Thats awesome lee!

BMacZero
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 14th Oct 2007 00:22
My entry for the Text Adventure Compo:

4921 and counting

555,172
+ 4,921
560,093


"Of course you should fight fire with fire. You should fight everything with fire!" —Jaya Ballard, task mage
Dj Thunder
18
Years of Service
User Offline
Joined: 28th Jun 2006
Location: France
Posted: 14th Oct 2007 03:32 Edited at: 14th Oct 2007 03:32
Lionheart Remake: -Game 6986
-LevelEditor: 1470

Artificial Life III - Tournament: 7200

Weapons Online: 2439

Insane Spaceships: 900


Don't have the other projects here.


560,093
+ 6.986
+ 1.470
+ 7.200
+ 2.439
+ 900
--------
579.088


Woow, 600.000 is near

halospree
18
Years of Service
User Offline
Joined: 17th Oct 2006
Location: Look behind you...
Posted: 14th Oct 2007 08:46
a random Pac-Man Level Generator w/A.I and Full Pac-Man script...

3,256

579 088
+ 3 256
----------
=582 344

If you wish to help me on my upcoming game, then you may send me an e-mail at vincentcody@hotmail.com, you will be responded to in less than 3 days...
tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 14th Oct 2007 14:55 Edited at: 14th Oct 2007 14:57
This makes me jealous I can't edit my Thread Titles. Think that would be a nice edition, if the mods could look it like a sig.

BTW: Wartorn ended on exactly 412 lines more than in my last post. Thus, I hereby add those 412 lines to the counter.

582 344
000 412 +
---------
582 756


A mod has been erased by your signature because it was larger than 600x120
El Goorf
18
Years of Service
User Offline
Joined: 17th Sep 2006
Location: Uni: Manchester, Home: Dunstable
Posted: 15th Oct 2007 16:45
now that summers over, and ive settled into uni, ive started coding again today, though most of what i've done on this project so far today as been 3dsmax work, so im only on 106 lines:

582 756
000 106 +
-------
582 862

http://notmybase.com
All my base are not belong to anyone.
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 16th Oct 2007 00:14
Geisha House just hit 24,000 lines.

582 862 +
24 014
-------
606 876


Come see the WIP!
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 16th Oct 2007 00:51
Cash hits another milestone, time to up the ante

Keo C
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 16th Oct 2007 04:35
Let's see here
I have coded nothing so...
606 876 +
000 000
606 876

Uhhhhhhh.... I forgot

Chily Dog
20
Years of Service
User Offline
Joined: 6th Nov 2004
Location: U.S.A.
Posted: 16th Oct 2007 05:47
halospree
18
Years of Service
User Offline
Joined: 17th Oct 2006
Location: Look behind you...
Posted: 16th Oct 2007 13:26
can we make this include FPI Scripts? that would make me add at least 10,000 lines of FPI code lol. like Custome A.I scripts, and custome object with custom effects...

btw im trying to make a "portal" like gun like in Portal.. its really hard, help would be appriecated

If you wish to help me on my upcoming game, then you may send me an e-mail at vincentcody@hotmail.com, you will be responded to in less than 3 days...
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 16th Oct 2007 13:43
yes, any code/script written using TGC products.

Mr Makealotofsmoke
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 16th Oct 2007 13:53
then u need to rename the thread to TGC Code Counter....

Were is Our Music BOARD??????? can i be mod

halospree
18
Years of Service
User Offline
Joined: 17th Oct 2006
Location: Look behind you...
Posted: 16th Oct 2007 14:03
ok
cool
im gonna start counting all my TGC code i have not yet added to the counter lol... that might be one helluva of a lot of numbers though.. im gonna break my head over this one.

If you wish to help me on my upcoming game, then you may send me an e-mail at vincentcody@hotmail.com, you will be responded to in less than 3 days...
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 16th Oct 2007 15:32
Estate of mind, currently 5088 lines
606 876
+ 5088

=611964

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 16th Oct 2007 15:34
OK, I changed the title

halospree
18
Years of Service
User Offline
Joined: 17th Oct 2006
Location: Look behind you...
Posted: 16th Oct 2007 15:40
maybe you should sticky this, so everyone can see it and add their code to it everyday. this Code Counter is insane, it showing really how much people code, and thats probably not everyone because people don't scroll down all the to the bottom of the forumn page lol... You should also sticky a link to this in the FPSC Scripts Area and the DarkBasic Script area also, so everyone who codes sees this, and can add their code to it... If you do that watch the coe counter go insanly high lol

If you wish to help me on my upcoming game, then you may send me an e-mail at vincentcody@hotmail.com, you will be responded to in less than 3 days...
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 16th Oct 2007 17:50
I might sticky it after the convention, it's a bit busy at the top right now.

Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 16th Oct 2007 18:16
All of my codebase (not counting them on my website): 7987

611964 + 7987 = 619951

I allways afraided from a clowns. aww..
Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 16th Oct 2007 18:59
No need to sticky it just yet - it's still getting enough attention to be bumped up top continually.

Iff it starts to die down, then a sticky might be in order.

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
halospree
18
Years of Service
User Offline
Joined: 17th Oct 2006
Location: Look behind you...
Posted: 17th Oct 2007 01:49
Ok Good luck at the Convention Too bad i can't go

If you wish to help me on my upcoming game, then you may send me an e-mail at vincentcody@hotmail.com, you will be responded to in less than 3 days...
aluseus GOD
17
Years of Service
User Offline
Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 17th Oct 2007 02:54
adds 507 lines for block tower and 94 lines for the application Ive made to construct the rooms.

619951+507+94 = 620,552

Hi. I am sorry for being a random n00b. I got carried away and started posting to much. Then again I am a little kid.
This has been a public announcement by John- who wants a taco.
halospree
18
Years of Service
User Offline
Joined: 17th Oct 2006
Location: Look behind you...
Posted: 20th Oct 2007 03:53
"Okay, lol this is not a lot of lines, but I have finally counted/coded all the possible FPI lines i could think of, mostly simple ones, but at the end of the day it all adds up to 2 988 lines
611 964
+ 2 988
--------
614 952

GREAT IDEA BATVIiNk!!!~~~

If you wish to help me on my upcoming game, then you may send me an e-mail at vincentcody@hotmail.com, you will be responded to in less than 3 days...
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 21st Oct 2007 00:05
@halospree
620,552+2,988=623540
Can't forget about 10,000 lines!

Agent Dink
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 21st Oct 2007 00:53
The current running total is (so as to not confuse anyone):

623,540 lines of code

Mr Makealotofsmoke
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 21st Oct 2007 11:54
need more code.....

YAY, We Got Our MUSIC BOARD!!!!
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 21st Oct 2007 13:08
WordRunner - 4,380
H&G - 16,030
Pong y2k - 2,557
First RPG Engine - 2,387
Ageia FPS - 11,333

Sub Total: 36,687
Personal Total: 60,701

Total: 660,227

I have a million billion small projects in the range of 1k lines each, but that would just take forever to count. I'll save that in case we get near another milestone


Come see the WIP!
Agent Dink
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 21st Oct 2007 18:35
Quote: "I have a million billion small projects in the range of 1k lines each, but that would just take forever to count. I'll save that in case we get near another milestone "


Same here

Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 30th Oct 2007 19:42
660,227+127 for 'Forgotten'

=660,227,254


thanks to deathead for the sig! please Click on it!
Aaron Miller
18
Years of Service
User Offline
Joined: 25th Feb 2006
Playing: osu!
Posted: 31st Oct 2007 05:28
AGCS Editor - 711 Lines
AGCS Runtime - 1772 Lines
Sub-Total - 2483
+ 660,354
Total - 662837


Cheers,

-naota

DBP, $80. DBP's plugins, $320. Watching DBP Crash, Priceless.
NG Website Aex.Uni forums
Benji
18
Years of Service
User Offline
Joined: 17th Dec 2005
Location: Mount Doom
Posted: 31st Oct 2007 06:29
Some of my never completed projects:

FPS: 1386 lines.
Airplane Physics: 222 lines.
First Person Hunter: 699 lines.
2-D game remake: 414 lines.
Boom-Boom-Rocket re-make: 1326 lines.
Enhanced Visualization Optimization: 2102 lines.
Music Creation: 1079 lines.
Map Editor: 753 lines.

7981 + 662837 = 670818.

...
Diggsey
18
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 31st Oct 2007 13:19
ViewGUI now has 2137 lines so I'll add that as well

670818
+ 2137
------
672955

Ric
20
Years of Service
User Offline
Joined: 11th Jul 2004
Location: object position x
Posted: 31st Oct 2007 19:00
There are 17459 lines in the current version of GUI Studio:

672955
+17459
------
690414

El Goorf
18
Years of Service
User Offline
Joined: 17th Sep 2006
Location: Uni: Manchester, Home: Dunstable
Posted: 15th Nov 2007 10:50
fer what it's worth (desperately trying to keep this alive)

recently coded a demo to teach myself how splines work:

690414
+ 299
------
690723

http://notmybase.com
All my base are not belong to anyone.
Guyra
19
Years of Service
User Offline
Joined: 10th Nov 2005
Location: Norway
Posted: 15th Nov 2007 12:06 Edited at: 15th Nov 2007 12:07
Haunted, old project: 601 lines

690723
+ 601
-------
= 691324
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 15th Nov 2007 14:39
Spline mesh test eh? I have one too!

691324
1063 +
======
692387


The Nerd
20
Years of Service
User Offline
Joined: 5th Jun 2004
Location: Denmark
Posted: 15th Nov 2007 17:22
Viberwars, 1909 lines.


692387
1909+
=======
694292


Drew Cameron
20
Years of Service
User Offline
Joined: 30th Jan 2004
Location: Scotland
Posted: 15th Nov 2007 17:39
More progress on Go Karting Game, (2 new tracks, tutorial, 3 weapons, main menu, new GFX)

4,593 lines.

My Matrix editor

2,948 lines.

And my array downsize (new, hard coded!)

456.

= 7997
================

702,289

Check out the WIP boards for "Schmump Go-Karting" - screens & videos

Login to post a reply

Server time is: 2024-11-27 00:23:06
Your offset time is: 2024-11-27 00:23:06