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Geek Culture / The TGC Code Counter (*** 1 MILLION would be nice ***)

Author
Message
Agent Dink
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 15th Nov 2007 19:02
Current project (dont feel like mentioning what it is yet though)

361 lines
+702,289
==========
702,650

Warning: Please be advised. Geek Culture is under lockdown. All mods are set to Indi mode. Any and all topics WILL BE LOCKED. Post at your own risk!
Commander in Chief
18
Years of Service
User Offline
Joined: 15th Apr 2006
Location: Carbondale, PA, USA
Posted: 18th Nov 2007 00:57
2270
+702,650
********
= 704,920

Hardware: nVidia GeForce 8500GT 256mb, 240gb HD Space, Pentium 4 CPU 2.80GHz, 512mb RAM, Realtek HD Audio
Software: 3Ds Max 9, Adobe Photoshop CS, Adobe AfterEffects CS3
n008
17
Years of Service
User Offline
Joined: 18th Apr 2007
Location: Chernarus
Posted: 18th Nov 2007 01:17
My pong clone:

256

My fps (So far):

621

256
621
704,920 +
----------
705,797

Matt Rock
19
Years of Service
User Offline
Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 19th Nov 2007 02:22
Progress on the game codenamed Project Domesticated Ferret:

4,887 lines (not counting rems and not counting the few hundred lines I removed when we decided to cut a feature due to lameness

============
710,684

BMacZero
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 23rd Nov 2007 18:39
Digital Hangman v2.0 in progress:

+474

= 711,158


"Fire is always at the top of the food chain, and it has a big appetite."
kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 9th Dec 2007 21:40
Conewar 1.02 (so far)
1929 lines

=713,087

Libervurto
18
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 10th Dec 2007 10:55
How far back can we go? Are we including comments?
All my latest things are procedural so they are really small

Life
131 lines

Sand!
127 lines

Particles (Gas Diffusion test)
86 lines

713,087
+ 131
+ 127
+ 86
= 713,431

"You must be someone's friend to make comments about them." - MySpace lied.
El Goorf
18
Years of Service
User Offline
Joined: 17th Sep 2006
Location: Uni: Manchester, Home: Dunstable
Posted: 10th Dec 2007 13:14
Track Editor:
1682

Town Editor:
1340

Track Previewer:
160

+713,431

=716,613

http://notmybase.com
All my base are not belong to anyone.
kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 20th Mar 2008 18:01 Edited at: 20th Mar 2008 18:01
Conewar 1.02 (discontinued)
Now
3347 lines

Was in previous post
1929 lines

3347-1929=1418

ONE (so far)
4278 lines

so.

+716,613
+4278
+1418

=722,259

Veron
18
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 20th Mar 2008 18:06
Arena Cagematch, an FPS i've been doing for slightly over a year now has just peaked 70k lines.

********
722,259
+
71837
=
794096

********

Woo! We've topped the 750k mark!

Methinks we should go for a million lines.


kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 20th Mar 2008 18:13 Edited at: 20th Mar 2008 18:38
ok found loads of codes on my comp (mainly editors for Conewar and ONE)

794,096
+5,113

=799,209

nearly 800,000!

5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 20th Mar 2008 18:32
Quote: "Methinks we should go for a million lines. "

Well it will I know it!
@kaedroho That is a big bump. 4 months


Was Cool Kid
Grandma
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 20th Mar 2008 18:53
My project has grown 8222 lines since my entry here.

So 799,209 + 8222

= 807,431



This message was brought to you by Grandma industries.

Making yesterdays games, today!
DB PROgrammer
17
Years of Service
User Offline
Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 20th Mar 2008 19:13
I'll add my entry for the Christmas DBPro Minimal Media Coding Competition.

807,431 + 2,542

=809,973

I'll add more later.


I'm Pro grammer.
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 20th Mar 2008 21:14 Edited at: 20th Mar 2008 21:24
So, this is the reason I haven't posted in this topic yet:



Each line representing a project, and + after that is an include file. This isn't every project as some are zipped up, but this is almost all of my DBPro ones at least, I made sure to not count the same library code multiple times as many of my projects use one, total: 51,062.

809,973 + 51,062 = 861,035

[edit] Forgot one project :p.

AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 20th Mar 2008 21:19 Edited at: 20th Mar 2008 21:29
All of my small, noobish, mostly unfinished projects = 4267.

861,035 + 4267 = 865,302.
kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 20th Mar 2008 21:21
i dont use include files so its much easier to count

dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 20th Mar 2008 21:26
@AndrewT you may want to fix the total as I missed one project .

@ kaedroho when you start making large projects include files are vital, some of my earlier projects used single source files that went over 1k lines and that became rather annoying to edit.

AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 20th Mar 2008 21:30
K, I fixed it.
Jeff032
17
Years of Service
User Offline
Joined: 13th Aug 2007
Location:
Posted: 20th Mar 2008 21:31 Edited at: 20th Mar 2008 21:31
never mind

kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 20th Mar 2008 21:54 Edited at: 20th Mar 2008 21:56
i have a 4.5k code (ONE) and its not annoying at all.

@Jeff032

I vote blue

Venge
18
Years of Service
User Offline
Joined: 13th Sep 2006
Location: Iowa
Posted: 20th Mar 2008 22:23
Is this only for DBPro code? My current project is approaching 8,000 lines, but that's in C++...

There are over 100 billion galaxies in our observable universe, each containing up to a trillion stars.

Feeling small yet?
DB PROgrammer
17
Years of Service
User Offline
Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 20th Mar 2008 23:07
It's for any TGC product made code, I think.


I'm Pro grammer.
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 21st Mar 2008 00:04
Quote: "It's for any TGC product made code, I think"

Yes it is
SirFire
19
Years of Service
User Offline
Joined: 4th Apr 2005
Location: North America
Posted: 21st Mar 2008 00:55
Manifest Dreams (wip): 1077
Sidescroller Shmup compo entry: 927
Swarms Ludemdare entry: 513
Textris TGC TYTT compo entry: 507
Current un-named project: 681

1077
927
513
507
+ 681
--------
3,705
+865,302
--------
869,007

Interesting, most people's projects here by themselves have more lines than the combined total of my most significant projects. I wonder if this is an indication that I'm not spending enough time coding, or if it's just that my coding style (using many commands per line, lack of REM statements, excessive use of functions) makes it look that way?

_____________________
Windows Vista: Just say no.
Venge
18
Years of Service
User Offline
Joined: 13th Sep 2006
Location: Iowa
Posted: 21st Mar 2008 03:54
Quote: "It's for any TGC product made code, I think."


As far as I know, TGC didn't make Visual Studio, so nevermind.

There are over 100 billion galaxies in our observable universe, each containing up to a trillion stars.

Feeling small yet?
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 21st Mar 2008 05:22
hey, a code counter!

lets see...

i take my current project, CEntered Advance, which has about

3150

and then my level editor is seperate... that has... about
650

3150.00
+650.000
+865,302
_________
869,102 LINES OF CODE


This is my WIP, not even ready for a WIP thread yet though.http://smallgroupproductions.com/
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 21st Mar 2008 05:39
Now that I found the source code:

WordTris: 1150 (wow, that's it!?)
Hit 'n' Run: 996
ROBOI 3D (Unfinished): 802
ROBOI 2D (Unfinished): 1757
ROBOI Level Editor: 326

869102
+
5031
---
874133


SirFire
19
Years of Service
User Offline
Joined: 4th Apr 2005
Location: North America
Posted: 21st Mar 2008 06:43
err, math correction is in order, before flashing snall's post, the total was 869,007, he added 3750 for a total of 872757, now add Jeku's 5031 to get 877,788

_____________________
Windows Vista: Just say no.
Twisted Steel Software
17
Years of Service
User Offline
Joined: 21st May 2007
Location: Teh Interwebs
Posted: 22nd Mar 2008 08:00
Correction: SirFire, 3150+650!=3750... it's 3800

So Total is:
877838

Intel Pentium 4 3.40 Ghz HT, 1.5 GB RAM, Nvidia Geforce 6800, 19" Dell CRT Monitor ... I need to upgrade ^-^
Antidote
19
Years of Service
User Offline
Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 22nd Mar 2008 21:35 Edited at: 22nd Mar 2008 21:41


17 lines

877855

vorconan
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 23rd Mar 2008 21:39
??? project - 1789
??? project editor - 132 (Only camera functions really at the moment)

1789 + 132 + 877855 =

879776



Gingerkid Jack
19
Years of Service
User Offline
Joined: 15th May 2005
Location: UK
Posted: 25th Mar 2008 21:39
1 line W00T


879777

I was Jacko but I changed my name.
B I O M A S S
jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 28th Mar 2008 23:46
Iron Infantry DBPro Abandoned - (Moved to DarkGDK and released the source here: http://code.google.com/p/ironinfantrydbpro/

879777[b]

+[b]8923
Iron Infantry DBPRO Version - Unfinished but playable
----------

888700

kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 30th Mar 2008 16:34 Edited at: 30th Mar 2008 16:36
ONE 5241-4278=963

Conewar 3826-3347=479

Demo I wrote for Veron in Dark AI board 71

888700
+963
+479
+71
-----------
890213

PS: ONEs code is split up now

NeX the Fairly Fast Ferret
19
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 30th Mar 2008 17:44
darkSMASH (including empty lines and the odd comment)

890213
+ 3444
------
893657


I fail at life. No, really.
kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 30th Mar 2008 18:01
Helicopter Dynamics Engine(WIP): 67


893657
+67
______
893724



jasonhtml
20
Years of Service
User Offline
Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 30th Mar 2008 18:29 Edited at: 30th Mar 2008 18:31
Souls of Aemos Alpha Client: 1101
Souls of Aemos Server: 406
Souls of Aemos Interaction Test: 1396
Souls of Aemos Construction Test: 1049
Souls of Aemos AI Test: 383
Souls of Aemos File Encrypter: 109

Science Project(unsubmitted nVidia Compo Entry): 1879

*Note: every single one of these projects is a WIP, except for the file encrypter

893724
+1101
+406
+1396
+1049
+383
+109
+1979
----------
900147

w00t 900,000 mark!

Also, the reason i didn't participate in this earlier was out of lazyness to add these numbers up

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 20th Jul 2009 15:48
resurrected for this thread.

TheComet
17
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 20th Jul 2009 16:00
File scanner - 9'345

*********************************************

900147
+9'345
*********************************************
909492
*********************************************


TheComet


Make the path of your enemies easier with Waypoint Pro!
lazerus
16
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 20th Jul 2009 17:00
Thats alot of coding....

Imagine what you could do with all that source code if everyone worked together...

Wow amazing thought if you we could band together modelers programmers then it would be awesome!

never going to happen though -lol

So close to 1million

When you can't walk, you'll crawl,
When you can't crawl, I'll carry you.
http://lazerusreborn.tumblr.com
Serial Velocity
16
Years of Service
User Offline
Joined: 24th Aug 2008
Location:
Posted: 20th Jul 2009 18:35 Edited at: 21st Jul 2009 19:21
Starscape One - 1,828
Unannounced Game - 910
FPS Engine - 548
DirectX 9 Wrapper - 523

Everyone elses projects are huge compared to mine

=========
1,828 +
910 +
548 +
523 +
909492
=========
913301
=========


hyrichter
20
Years of Service
User Offline
Joined: 15th Feb 2004
Location: Arizona
Posted: 20th Jul 2009 21:41 Edited at: 20th Jul 2009 21:45
CodeSurge: 7715 (That's not counting the code for the syntax component. According to Delphi, doing a full compile on everything adds up to 59779 lines.)

FPS written in DBC about 5 years ago: 2146
Mario-type sidescroller (never completed): 730

7715 + 2146 + 730 = 10,591

913301
+10,591
--------
923,892

Edit: Is it OK to count CodeSurge since it's not written with any of TGC's products (but written for DBP)?

CodeSurge
Version 1.0 finally released! Code your DBP projects in style. (And save the kittens!)
prasoc
16
Years of Service
User Offline
Joined: 8th Oct 2008
Location:
Posted: 20th Jul 2009 21:47
My project I'm working on, (an engine: InfernoEngine)

923,892
+2,007
--------
925899

(2k lines ?! its very close to alpha testing!)


Your signature has been erased by a mod
Monk
16
Years of Service
User Offline
Joined: 25th Sep 2008
Location: Standing in the snow =D
Posted: 20th Jul 2009 23:02
My total for all my projects:
16606

925,899
+16,606
_______

942,505

I like work. It fascinates me. I sit and look at it for hours

The Start of my FPS
Neuro Fuzzy
17
Years of Service
User Offline
Joined: 11th Jun 2007
Location:
Posted: 20th Jul 2009 23:15
Mah project i started a couple days ago:

459 lines
+942,505
________
942,964
kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 20th Jul 2009 23:19 Edited at: 20th Jul 2009 23:23
UberEngine: 6511
BlitzTerrain (WIP): 4806
BT3 Game Engine (WIP): 5726
Unannounced game (WIP): 798

942,964 +
17,841
-------

960,805

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